May 17, 2002, 17:24
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#1
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Prince
Local Time: 00:51
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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Need a few opinions...
Hi all,
Im just about to start a game on marlas world map, monarch difficulty, 16 civs. Im concerned about the sheer size of the map - although my system should handle it, im thinking about editing naval units movement, adding 2 move points to each ship type. Has anyone found this to be neccessary, or will I be ok with standard movement? And if i edit subs to take 5 cruise missiles, would the AI also be able to take advantage of it?
Thanks for your thoughts
Forgot (derrr) - What about the corruption? I was thinking about sending it down to about 40% but not to sure
Cheers!
__________________
"Bite my shiny metal ass" - Bender B. Rodriguez
Last edited by spy14; May 17, 2002 at 17:31.
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May 17, 2002, 18:12
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#2
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Local Time: 19:51
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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I set corruption in the editor to about 50% for all difficulty levels.
I also made ALL modern naval units treat all terrain as roads, this greatly increases their range while keeping the older sea units limited in their speed.
AFAIK the AI will take advantage of the subs w/ 5 missiles, but I haven't yet used subs in that fashion, so I'm not certain.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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May 17, 2002, 22:35
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#3
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King
Local Time: 18:51
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Yes, increase sea unit movement points!
As for corruption, up the optimal number of cities, make courthouses cheaper.
The biggest drag on your PC will be the AI turns. I recommend changing greenland and siberia to mountains so that no cities can be settled there (maybe leave the coast tundra). Move the few oils elsewhere on the map. I've found that doing this reduces the total number of AI cities by about 80 - all size 1 or 2 towns of no value other than cultural borders and war booty.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 19, 2002, 06:52
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#4
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Prince
Local Time: 00:51
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
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Thanks both, i'll have a go and see what happens, im working on a game rules mod which i'm testing soon and if its any good post it on the site, start a new thread with more info soon though
__________________
"Bite my shiny metal ass" - Bender B. Rodriguez
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