May 12, 2001, 15:12
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#1
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Deity
Local Time: 21:00
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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Scouting: is it in?
A little tidbit from the civ3 page:
quote:
A few subtleties have been added, such as sighting bonuses from mountains and hills, but Civ-veterans will find the terrain system quite familiar.
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A sighting bonus? That doesn't sound to me like an extra square to see things, but an increase to some % chance of detecting the enemy. As per our wishes.
Is that what it is? Could someone from Firaxis fill us in? And what other possible unit commands/abilities will be offered?
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May 12, 2001, 16:42
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#2
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King
Local Time: 02:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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quote:
Originally posted by Theben on 05-12-2001 03:12 PM
A sighting bonus? That doesn't sound to me like an extra square to see things, but an increase to some % chance of detecting the enemy.
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I believe (and hope) that it is "extra squares to see things" - probably both then uncovering blacked-out squares with scouts and spotting oncoming enemy-units with mountain-fortressed guard-units. I dont like percentage-outcome chances - it just provokes the spineless reload-saved-game routine. Should be avoided as much as reasonably possible throughout the entire game.
[This message has been edited by Ralf (edited May 12, 2001).]
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May 12, 2001, 19:15
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#3
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King
Local Time: 01:00
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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quote:
Originally posted by Ralf on 05-12-2001 04:42 PMI dont like percentage-outcome chances - it just provokes the spineless reload-saved-game routine.
[This message has been edited by Ralf (edited May 12, 2001).]
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I don't think anybody would be "cheap" enough to do that in a game, Ralf, so you needn't worry about that. I must agree with you, though, that I also prefer more deterministic rules rather than percentage chances.
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May 13, 2001, 03:44
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#4
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Deity
Local Time: 21:00
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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quote:
Originally posted by Ralf on 05-12-2001 04:42 PM
I dont like percentage-outcome chances - it just provokes the spineless reload-saved-game routine. Should be avoided as much as reasonably possible throughout the entire game.
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I don't like % outcome chances either, IF the % chance is known to the player (one of the things I disliked about SMAC combat). But an unknown % is IMHO much better than auto-detecting a band of warriors 300 miles away. I would be very happy to have armies & fleets pass thru the same square w/o seeing each other.
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