May 18, 2002, 08:53
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#1
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Warlord
Local Time: 00:53
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newbury, UK
Posts: 105
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A Question
Hi, I'm back! (Not that anyone noticed me leaving )
Anyway, I have an enquiry for you more experienced designers to answer.
Will an improvement function properley even if the civ possesing it doesn't have the prereqresuite advance? eg. Will a granary in Rome work if the Romans don't have pottery?
Thanks in advance.
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May 18, 2002, 09:15
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#2
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King
Local Time: 19:53
Local Date: October 31, 2010
Join Date: Sep 2000
Location: of the Benighted Realms
Posts: 1,791
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It vaires.
Some will, some won't.
I think that there's a scenario guide somewhere that lists all of the improvements that require a civ to have a specific tech before they will function.
Granaries--need the pottery tech
Cathedrals--need monotheism
Temples--need ceremonial burial
Hydro plants, recycling centers, and mass transits don't, AFAIK, require the techs to function, but the techs that provide them, by themselves will make things cleaner.
__________________
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"Jesus" avatars created by Mercator and Laszlo.
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May 18, 2002, 10:44
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#3
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King
Local Time: 01:53
Local Date: November 1, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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I'm pretty sure granaries will work without Pottery. At least that's what's happened while I've been working on Red Storm.
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May 18, 2002, 14:02
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#4
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Emperor
Local Time: 19:53
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Quote:
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I think that there's a scenario guide somewhere
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Yup. Here it is:
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May 18, 2002, 14:34
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#5
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Warlord
Local Time: 00:53
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newbury, UK
Posts: 105
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Thanks for the doc. I can do what I intended without problems.
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May 19, 2002, 14:21
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#6
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Prince
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Minas Morgul
Posts: 421
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Re: Temples
Temples also require mysticism (along with C.B.) to function fully. Each advance makes 1 more citizen content.
__________________
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