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View Poll Results: trade and money issues
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Yes, Our prez gets the fund to buy Bridge building.
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6 |
12.50% |
No, if he wants it he should get it an other way(eg steal it himself)
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11 |
22.92% |
The city should start building KR
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7 |
14.58% |
The city should just keep building what is needed
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4 |
8.33% |
The city should be building Caravans until we can switch to Magellans
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4 |
8.33% |
The 3 other cities should be building Caravans
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6 |
12.50% |
(Some of) the three 3 cities should be building what is needed
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10 |
20.83% |
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May 19, 2002, 07:35
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#1
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King
Local Time: 01:55
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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trade-orders
This is going to be a little multipurpose poll:
first one:
the Romans could be willing to give us Bridge-building in exchange for money (490G of our treasury of 765G)
a) We grant our prez promission for this deal(YES)
b) If the president wants bridgebuilding from those Romans he'll have to steal it, he doesn't get to even give 1 of our goldpieces away.(NO)
second one:
We have a new wonder-goal: Magellans Expedition. This WoW needs 400 shields to completion (8caravans).
we now have 4 under construction
-Umbra(but this one will be send to Babylon)
-Sodaq, Nalduria, Paha Sapa
--> Apolyton is building a crusader
===>[B] one question for the cityplanner: "maybe you should start a poll to ask wich city of the island of Apolytonia should build the WoW" [B]
a) the selected city should start building King Richards(and be switched to Magellans)
b) the selected city should not start building KR but build what needs to be build
c) the selected city should not start building KR but build caravans
Third one:
about the 3 other cities of Apolytonia
a) they should all be building caravans for the wonder
b) they(some) should be building what's needed(improvements/crusaders)
You get 3 day's to vote
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 19, 2002, 10:03
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#2
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Emperor
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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I think 490 gold is way too much to pay for an older tech, and the cost will only go up as we earn more gold. Stealing it should be easier (and more satisfying).
Choosing the city to build the next Wonder can be left to the time the Caravans are accumulated to allow the most appropriate city do the job. Starting the Wonder in a city ahead of time just locks that location, and it prevents us from using the city for things it needs itself while the Wonder is being built (like an Aqueduct or Military unit, etc). Why not just build Caravans?
And I have a question... Does it cost less gold to rush a Caravan compared with the cost of using gold to complete a Wonder? I've never been certain about that.
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Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 19, 2002, 10:15
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#3
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King
Local Time: 01:55
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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stealing it gives the risk of war...(btw we can still steal university from the Indians)
I believe it's cheaper to rush a caravan then a wonder(not sure).
The reson why I would have 1 city start building KR is because of shieldloss(eg 8shields/turn-->56 shields when the caravan is finished).I don't know how we are going to take over Heliopolis(that's MdS's terrain but I think he might eassily com up with a plan that gives us the city in <10 turns --> If we pick Navigation then there will only be 3 caravans ready (still 5 needed...that's why I should personnaly ask to concentrate on camelbreeding on our central island( like the situation is now there is no possibility that it will get treatened any time soon)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 20, 2002, 00:30
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#4
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King
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Quote:
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Originally posted by cavebear
And I have a question... Does it cost less gold to rush a Caravan compared with the cost of using gold to complete a Wonder? I've never been certain about that.
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Incremental rush buying costs ~2.5g/shield,
Outright purchase of wonder costs 4g/shield.
Incremental means switch to the cheapest unit, buy it; switch to the next cheapest, buy it; switch to caravan, buy it. Each row of 10 shields costs 25g. Partial rows cost progressively less.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 20, 2002, 02:41
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#5
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Deity
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Unless things have REALLY changed in MGE, Bridge Building is basically useless, except as a stepping stone to things like Railroads. We need it as much as we need to start attacking everyone - all in good time.
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May 20, 2002, 09:04
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#6
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Deity
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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In this game, Magellan's will be very important. Incremental rushbuild of camels should proceed apace.
Bridge building is nice, but clearly not in the "must have" area. We will doubtless get it "en passant" when we rout the foreign infidels as they so richly deserve!
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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May 20, 2002, 09:58
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#7
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Emperor
Local Time: 19:55
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Join Date: Oct 1999
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You can't build a road on a river square without bridge-building. On the other hand, maybe we don't have many rivers on this island world to deal with. There will probably come a point where we have all the other techs they have when we take a city, and we'll get it then.
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 20, 2002, 10:45
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#8
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King
Local Time: 01:55
Local Date: November 1, 2010
Join Date: May 2001
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Posts: 2,196
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It looks like our president will have to go under-cover and steal bridgbuiling himself
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 20, 2002, 11:16
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#9
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Emperor
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 20, 2002, 13:26
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#10
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King
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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May 20, 2002, 13:47
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#11
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Prince
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Alabama, home of the Chronically Ignorant
Posts: 381
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Cleopatra was ugly as mud...typical inbred monarch.
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Former Minister of City Planning of the third Civ2 Democracy Game
Former Minister of Science of the third Civ2 Democracy Game
Former Imperial Expansion Minister of the first Civ2 Democracy Game
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May 20, 2002, 14:53
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#12
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Emperor
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
Last edited by cavebear; May 20, 2002 at 18:16.
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May 20, 2002, 16:27
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#13
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King
Local Time: 01:55
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 20, 2002, 18:38
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#14
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Deity
Local Time: 12:55
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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Then you'd better make sure you don't tell us exactly who you go undercover with, hadn't you????
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May 22, 2002, 05:00
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#15
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Prince
Local Time: 02:55
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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BridgeBuilding has a low interest as itself, but as a step for railways and Darwin's, it's usefull... not at the level needed a lot of money. Stealing "en passant" is the best way.
About Magellan's, is there any risk for other civs to precede us ?
I don't like put all my eggs in the same basket (eg. camels in all the cities)
BTW, about foreign meetings, is the Cleopatra'nose so wonderfull as historicaly pretended ?
__________________
JCP
Paris, FRANCE
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May 22, 2002, 05:13
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#16
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Chieftain
Local Time: 09:55
Local Date: November 1, 2010
Join Date: May 2002
Location: on a small patch of cardboard
Posts: 31
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Magellans is nice for this planet, but overall it's lame. I say concentrate on KR. When that is built in our most productive city we can start pumping out the armies we need to rape and pillage this planet.
PS: if you like puppies smile!!
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I want chicken I want Liver I want everything for dinner!!!
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May 22, 2002, 05:51
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#17
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King
Local Time: 01:55
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by timmy2tone69
Magellans is nice for this planet, but overall it's lame. I say concentrate on KR. When that is built in our most productive city we can start pumping out the armies we need to rape and pillage this planet.
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2 extra movementpoints for all naval units...I wouldn't consider that lame, It speeds up troopdeployment quite a bit.
KR...let's see I build it mostly so...the AI can't build it...other use?unknown.
We have 20 cities=> we can build 20 units at the same time
(it's a little bit better then KR I think)
I just hope that 3 of our 4 caravanbuilding cities get located on the Apolytonia island=no need to use triremes to ferry them over=more triremes to use for trooptransport
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 22, 2002, 13:53
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#18
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Emperor
Local Time: 19:55
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by JCP
BridgeBuilding has a low interest as itself, but as a step for railways and Darwin's, it's usefull... not at the level needed a lot of money. Stealing "en passant" is the best way.
About Magellan's, is there any risk for other civs to precede us ?
I don't like put all my eggs in the same basket (eg. camels in all the cities)
BTW, about foreign meetings, is the Cleopatra'nose so wonderfull as historicaly pretended ?
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According to my tech chart, Bridge-Building is a dead end, not a prerequisite to any other discoveries. Of course, you need it to build a road and then a railroad on a river square, but that's only if you need to cross a river.
About Magellan's, the Egyptians have Navigation (but are researching Bridge). They could trade it to anyone at any time. And we don't know what the Americans or Carthaginians have. We have a Diplomat heading for the Americans.
About Cleo, I don't know, and if I find out, I'm not telling.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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