View Poll Results: Which option do you support, comrade?
OPTION 1 - Skeleton crew assault 0 0%
OPTION 2 - Wave of crusaders 15 93.75%
OPTION 3 - I am a lily livered peacenik 0 0%
OPTION 4 - Banana 1 6.25%
Voters: 16. You may not vote on this poll

 
 
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Old May 21, 2002, 20:55   #31
cavebear
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Quote:
Originally posted by timmy2tone69
Naval power is indeed the way to go, if this truly is an island world as you say. Why don't we starve them out of thebes, and if we kill of the local population what better place to build our new city of FUNKY TOWN!!!!
Welcome, timmy2tone69! Do you mean that you would pillage and reduce the improvements around Thebes? It's an interesting idea. Laying seige to cities in Civ2 is not often done, but it could have possibilities.

I think the problem with that is that, if you take the city, then you have to rebuild all the terrain improvements. But, we *will* have Engineers by then, so it could be a possible approach. Perhaps you could describe the units we should use in that idea. I welcome any innovative suggestions...

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Old May 22, 2002, 08:51   #32
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Perhaps we should move that proposed peninsula city site one to the NW and get 2 Silk...

With Magellan, I think we'd still have enough movement to get our attack fleet to the shores of Heliopolis in one turn.

BTW, what other city names are still on tap?
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Old May 22, 2002, 09:41   #33
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Move that new peninsula city one to the NW and we get both silks...
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Old May 22, 2002, 11:07   #34
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The only time I pillage is in Red Front...and maybe a few other scenarios where I would die otherwise.
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Old May 22, 2002, 12:11   #35
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Pillage effects need much time before starving.
And we are engaged, with Egyptians, in operations which should be a Kriegspeel (but this damned crusader doesn't let us conduct the war so ! )
And beware not to loose a WoW if a city is destroyed !
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Old May 22, 2002, 12:19   #36
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Quote:
Originally posted by cavebear
Diagram 2:

The blue circle is the new city. And yellow 7 and green 7 should be "8" (oops).
and if ther is an egyptian military unit on the spot for the new city ???
In any case, with this spot, we miss a silk special.
To avoid massive damage during landing, is it possible to land our crusader left (SW) and right (SE) of Hiélopolis ?
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Old May 22, 2002, 14:14   #37
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If we move the city site 1 NW, the attack will take an extra turn (not unreasonable), but it will require us to leave our Crusader-laden Triremes vulnerable out of port to an Egyptian attack and that does concern me.

What if we just relocate the city afterwards?

Our Crusaders from the Triremes South of the Penninsula will not be subject to land attack 1 SW of Heliopolis. They will disembark the Triremes to that square and attack in the same turn (just like at Elephantine/Shade).

I don't think there will be any Egyptian units along the penninsula. They moved a catapault from there when we took Elephantine, and I think they would have returned any others from there to defend Heliopolis.

But, one of the Triremes will arrive there 2 turns before the Settler, so we will have advance warning. If there is something there, we will have to deal with that. We can't know everything ("All battle plans become obsolete upon contact with the enemy"). Heck, we might even discover Pi-Ramesses there!

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Old May 22, 2002, 15:00   #38
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Quote:
Originally posted by cavebear

"All battle plans become obsolete upon contact with the enemy"
Yes, and we are confident to our President !
(on the other hand, we have no choice !)
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Old May 22, 2002, 15:14   #39
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Yes, and we are confident to our President !
(on the other hand, we have no choice !)
True enough. Thank you for the vote of confidence, but our game *does* imitate real life in this way, doesn't it?

Still, I have faithfully followed the will of the People, and plan to continue to do so for the rest of my term. Even when faced with a game situation not foreseen by polls and discussions, I first think to myself "What would the People want me to do"!

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Old May 22, 2002, 23:29   #40
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I think settling a city on the blue spot is the safest approach, provided no egyptians are patrolling the peninsula. If they are, we should just sail around and risk encountering a trireme.

Nothing is guaranteed to work perfectly - settling the city could draw an attacker from Heliopolis onto our targeted landing spot. Remember that the AI knows the whole map! If that happens, we would be left floating at the end of the turn, or wasting one attacker to kill that unit...

Settle the thru-way city, rush the crusaders thru to the red X. Remember to also move the musketeer into the forest outside the city, too. That will be our new defender after we capture the city.

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Old May 23, 2002, 00:36   #41
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Quote:
Originally posted by cavebear

True enough. Thank you for the vote of confidence, but our game *does* imitate real life in this way, doesn't it?
I'd rather have you as the REAL President and Bush as the President of Apolytonia, but unfortunately we're stuck with things the way they are! (He really shouldn't be President of anything though)
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Old May 23, 2002, 00:38   #42
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how often do you play turns?
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Old May 23, 2002, 02:37   #43
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Um, basically weekly, I think. It has varied somewhat between Presidents. You will see a request for Ministers' reports when it is getting near.
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Old May 23, 2002, 04:24   #44
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Quote:
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...provided no egyptians are patrolling the peninsula. If they are, we should just sail around and risk encountering a trireme.
OK, it was the meaning of my former replies in this link.
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