Thread Tools
Old May 20, 2002, 01:04   #1
Pythagoras
Alpha Centauri Democracy GameACDG Peace
King
 
Pythagoras's Avatar
 
Local Time: 19:56
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
The leader idea is very under developed in Civ3
Ok so we have leaders, which I thought (when I first heard about it) was an awesome idea. But its so limited. The idea is not fully realized IMO. Armies as they are now are not as useful as they should be, and hurrying wonders is too powerful.

Here's my idea of how the leader idea can be fully realized-

Generation:
1 - Leaders should be generated in more events than combat. And they should also be generated in sea/air/other combat situations.
- Keep current combat generation, expand it to sea/air units
- Allow for potential leader generation on exceptional city events: Construction of wonder, WLTKD, high amount of culture, prosperous city. or some combination thereof.

2 - You are a leader! The leader of your nation should be a leader too!

Use
1 Each leader would have a specialization corresponding to the different roles of each of your advisor. That leader would than give that advisor a bonus in doing his 'job.' For instance if you got 'Henry Kissinger' your foreign advisor might find it easier to bend people to your will in discussions etc.
- Domestic leaders, also may act as a sort-of specialist in a city (yielding leader specific bonus's to a city, but not requiring food support)
- Leaders of armies (whos role should be expanded) would both be able to command troops and/or advise your military advisor.
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

"It's easy to stop making mistakes. Just stop having ideas." Unknown
Pythagoras is offline  
Old May 20, 2002, 02:10   #2
Alexander's Horse
Civilization II MultiplayerApolytoners Hall of Fame
Deity
 
Alexander's Horse's Avatar
 
Local Time: 10:56
Local Date: November 1, 2010
Join Date: Dec 1969
Location: In a tunnel under the DMZ
Posts: 12,273
I heartily agree - the implementation of leaders in civ 3 was a big screw up. Linking unit stacking to "spawning" leader falls into the category of "what could they have been thinking?"
__________________
Any views I may express here are personal and certainly do not in any way reflect the views of my employer.

Look, I just don't anymore, okay?
Alexander's Horse is offline  
Old May 20, 2002, 02:44   #3
Ijuin
Prince
 
Local Time: 09:56
Local Date: November 1, 2010
Join Date: May 2002
Location: Tokyo, Japan
Posts: 420
I would like to see Leaders being capable of creating Navies the same way that they create Armies. I don't support Air Armies (Fighter Wings?), because the way Air units fight is different from land and sea combat--fighter units either bombard or defend against enemy fighters.
__________________
Those who live by the sword...get shot by those who live by the gun.
Ijuin is offline  
Old May 20, 2002, 03:55   #4
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 19:56
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
It is indeed very well known by now that not only is naval warfare handled terribly in Civ 3, but the idea of Leaders is even worse.

What we all wanted after Civ 2 were MILITARY leaders who could effect combat, the way Napoleon, Hannibal, Alexander, etc, could do. Being able only to create armies is a rather lame substitute for that. Armies are of very limited effectiveness as we all know.

Naval leaders? Well, naval warfare is so poorly conceived in Civ 3 it hardly matters. But it would be OK with me if a Nelson, Hood, Farragut, or others, could be created.
Coracle is offline  
Old May 20, 2002, 07:59   #5
Zachriel
King
 
Zachriel's Avatar
 
Local Time: 20:56
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
I find leaders to be very useful, even decisive. Generally, I want to get at least two leaders in the early game. The first to build an army, become victorious, build the Heroic Epic and later the Military Academy. The second to rush the Forbidden Palace in my newly conquered territories. Later in the game, I build armies in the Military Academy and usually have several tank armies.



If leaders were much more effective, they would be too strong, IMHO. An early age army is virtually unstoppable.

http://www.crowncity.net/civ3/
Zachriel is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 20:56.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team