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Old May 22, 2002, 10:27   #1
bigvic
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Missing Links
I see several missing links in civ III, in terms of units. The early game is entirely devoid of offensive naval units, which I easily fixed on my mod.

Other areas missing
1. Something in between muskateer & riflemen, like, maybe, grenadier, more offensive, you know.
2. Pre-dreadnought, btw ironclad & destroyer. Faster than Ironclad, slower than battleship, decent off/def/bombard
3. Commerce raider - improved privateer
4. Early tank. 12-6-2
5. Biplane Puny everything, attk/def/move/bombard, but something
6. dirigible. Blows up real good, but good range.
7. Attack helicopter.
8. SP artillery - same tech as tank, oil dependent
9. commandos - get road move bonus.
10. Fleets - naval armies why not

well, got to go, probably think of more later
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Old May 22, 2002, 10:53   #2
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For me the number and type of units is quite OK, but I found the fleet idea very good.
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Old May 22, 2002, 11:04   #3
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Given the leader doesn't drown while he swims round the globe to your nearest coastal city. Good idea though.
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Old May 22, 2002, 12:30   #4
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Quote:
Originally posted by Sir Ralph
Given the leader doesn't drown while he swims round the globe to your nearest coastal city. Good idea though.
Of course!!
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Old May 22, 2002, 17:53   #5
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I am not so worried about missing links, but your ideas would add more debth to the game, and I am all for that!
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Old May 22, 2002, 21:11   #6
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Re: Missing Links
Quote:
Originally posted by bigvic
I see several missing links in civ III, in terms of units. The early game is entirely devoid of offensive naval units, which I easily fixed on my mod.

Other areas missing
1. Something in between muskateer & riflemen, like, maybe, grenadier, more offensive, you know.
2. Pre-dreadnought, btw ironclad & destroyer. Faster than Ironclad, slower than battleship, decent off/def/bombard
3. Commerce raider - improved privateer
4. Early tank. 12-6-2
5. Biplane Puny everything, attk/def/move/bombard, but something
6. dirigible. Blows up real good, but good range.
7. Attack helicopter.
8. SP artillery - same tech as tank, oil dependent
9. commandos - get road move bonus.
10. Fleets - naval armies why not

well, got to go, probably think of more later
Musket Infantry would come after musketmen: now armed with bayonets and faster-firing muskets.

Shock Troops: before tanks. Offensive infantry that the Germans first used in 1917.

Crossbowmen: all archers upgrade to that; longbowmen are English UU's.

Lots of other stuff. Go check the attached mod. Or check the LWC mod posted on this and other forums.
Attached Files:
File Type: zip civ3mod.zip (15.9 KB, 1 views)
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Old May 22, 2002, 21:21   #7
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will do. You using that gramphos copy tool? I was gonna do it, but 1.21 came out and i got scared. whats the status on it w/ 1.21? yeah i know, go check it out yourself....lol
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Old May 22, 2002, 23:31   #8
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It works. The copy tool that is. Back up everything first though.
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