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Old May 28, 2002, 05:54   #61
La Fayette
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No comment .
'I shall be a good boy and build Colossus in AdvancedTribe and refrain from prebuilding elephants. I shall build settlers (roadbuilders please, not citybuilders) and more caravans in order to build Marco.'
Short log:
650BC: Colossus completed in AT; our horseman killed by a horde of barbs, west of WhyHere, will be awarded the Medal of Honour since he seems to be the first MIA in the history of our kingdom; Polytheism discovered (we decide to research Writing)
600BC: We give WhyHere to the barbs (which should secure us a nice source of cheap NON horsemen)
500BC: Marco should be completed next turn and Writing discovered at the same time; La Fayette refrains from 'forgetting'
that his reign is already longer than 10 turns and gives his successor the pleasure to build Marco (and preferably make good use of it )
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Old May 28, 2002, 10:06   #62
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I can't remember
I don't remember who's next...
... and this thread was slowly falling in the thread list
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Old May 28, 2002, 11:25   #63
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FearlessMage, then SG [1], then you, MN...

My thoughts on Settlers in DK... normally I would grow the city, but I'd like to improve some of the terrain, to grow it faster. A Settler in Trop. Resort would slow that city down too much... (and besides, I'd rather use TR for Caravans) so I'd sacrifice 1 point of pop temporarily, build some roads/irrigation around DK, and then add the settler back to it before size 8. That assumes, of course, that we don't get Republic and WLT*D before that point.

Anyway... by all means make that Settler a Caravan... or perhaps a soon- to- be elephant!

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Old May 28, 2002, 11:51   #64
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Yup - that's my reading too
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Messer Niccolo
Mercatia
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La Fayette

everyone agree?

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Old May 28, 2002, 13:16   #65
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Yep seems right to me!! Where has are Fearless leader gone?
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Old May 28, 2002, 14:43   #66
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My Kingdom for a Camel!
need to say more?
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Old May 28, 2002, 17:37   #67
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i'm here, just getting the attact now
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Old May 28, 2002, 17:40   #68
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wicked i'm chieftain now.
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Old May 29, 2002, 19:04   #69
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agggrh. Forgot it. i promise i'll have it up by tomorrow
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Old May 29, 2002, 19:52   #70
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Quote:
Originally posted by Fearless_Mage
agggrh. Forgot it. i promise i'll have it up by tomorrow

...

waiting
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Old May 29, 2002, 21:08   #71
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this post has be edited!!!!

Last edited by Fearless_Mage; May 31, 2002 at 21:00.
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Old May 29, 2002, 21:34   #72
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nothing here.

Last edited by Fearless_Mage; May 31, 2002 at 20:49.
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Old May 30, 2002, 02:48   #73
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OK - I've got it - will play asap

no bets on that GL getting finished sometime soon

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Old May 30, 2002, 03:32   #74
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I like libraries, I like them more if "purchased" by a couple of war elephants
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Old May 30, 2002, 05:15   #75
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I hate to say this - but the game I d/led and played bears no resemblance to the one reported above - and yet it does Fearless did you post the correct save game???



Ah - the slime print of the PolitBuro is clear to see:
Internal Economy - a shambles, No, I tell a lie, it doesn't exist so it can't be a shambles - we have yet to discover Trade
Happiness - we have the Gardens - and we used to have a Temple in a size 2 city before I sold it - tenuous I would say
Martial Law - we have two, yes 2, Warriors! The rest of our armed forces are fat overpaid Phalanges and Archers
Solution - let's have a war - yes that will cheer everybody up and make lots of money - Oh why didn't I think of that
Just one tiny little snag ... has anyone looked at the mortality rates of green Ellies against fortified Phalanges? Where are the Barracks?

Our's not to reason why, just paint 'With me or On me' on the number plate and let's get it over with ...

200 -- Sell spurious Temple, rush Ellie in Rome?
175 -- Start moving Phalanx shock troop towards Germany
150 --
125 --
100 -- Germans give us 175g for war chest! Rush Market in Rome?
75 -- Market in Rome?
50 -- 125g from Germans
25 -- 75g from Germans
1 -- Germans declare war - silly people ...
25 -- Berlin falls 19g + Warrior Code

I humbly submit to the Praesidium that I have truly discharged my part in the glorious 250 year plan. Our glorious forces have captured the evil German's capital, built 2 Barracks and 2 Marketplaces and has are poised to end once and for all the German threat to our People's Democratic Free Empire

Hint to the People's successor - move the Phalanges up to the city first - this will blunt any attack they may have - then send in the ellies ...
Attached Files:
File Type: zip ca_a20.zip (11.2 KB, 3 views)
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Old May 30, 2002, 05:22   #76
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Ah now I understand - same map - but different game can we have the correct save please Fearless

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Old May 30, 2002, 16:19   #77
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Quote:
Originally posted by Fearless_Mage


375bc - Whyhere? produces horseman (barb) my horsey gos in for the kill....

P.S watch out for the barb. horsemen one for them took out two warriors in smell0fish.
I gave that city of Whyhere to the barbs in order to provide cheap NON units. Please, don't kill those barb horsemen: buy them (the bribing cost is low and it is very nice to send them scouting).

(La Fayette, looking at a would-be scout being slaughtered)
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Old May 30, 2002, 16:36   #78
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From another succession game, long ago, far, far away...:

Quote:
[SIZE=1]
This is becoming the game of incidents first we have the Rhodes Incident and now the Aqueduct Incident

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And here we have the barbarian incident to go with the earlier resource square incident!


Keep smiling... and we shall all learn the tricks and nuances of Deity

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Old May 30, 2002, 20:28   #79
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arrggh. sorry guys, i must of posted the wrong one. bad thing is that i've deleted the orginal. i should have a copy of it somewhere, if i can find it i'll put it here.
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Old May 30, 2002, 20:51   #80
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Fearless, rather than play the same turns over again if you've lost the save, why not switch places with SG [1]... that way you don't have to play the same turns over again, SG plays after La Fayette and you follow SG? Keeps things interesting for everyone

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Old May 31, 2002, 04:55   #81
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Good idea STYOM

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Old May 31, 2002, 13:44   #82
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As there has been no response from Fearless i have d/led the LaFayette save and will post in an hour or so ...

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Old May 31, 2002, 15:54   #83
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I humbly submit for the Politburo's derision my poor attempt to further the lot of the People ...

Well - apart from building wonders all over the universe (just like the AI) we seem to be in fairly good shape. Time to build a capital.

500 -- not a lot
475 -- 50g from Germany; Rootytoot revealed as a 4 special sweet spot
450 -- Writing select Literacy
425 -- DK gains back its Settler now 4; Beads TR-DK 24g; Hides DPT-DK 24g; AT horseman dispatches barb Archer and becomes vet; Luxuries to 20%, DK & AT celebrating;
400 -- SeaFaring from hut; City of Useful Hut discovered;
375 --
350 -- Copper DPT-AT 20g; Germans 50g;
325 -- Marketplace in DK; Settler joins DK now 5; Coal (undemanded) DK-AT 30g;
300 -- Marco Polo's Embassy - and the bloody AI has no useful techs - peace all round
275 -- 50g from hut; Temple in DK; DK now 6
250 -- Literacy select Philosophy - time to go

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Old May 31, 2002, 20:47   #84
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i guess i'm next.
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Old June 1, 2002, 03:39   #85
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Quote:
Originally posted by La Fayette
I gave that city of Whyhere to the barbs in order to provide cheap NON units. Please, don't kill those barb horsemen: buy them (the bribing cost is low and it is very nice to send them scouting).

(La Fayette, looking at a would-be scout being slaughtered)
Of course, it is quite dificult to buy them before we discover Writing, La Fayette

The SGs talking behind La Fayette's back

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Old June 1, 2002, 05:35   #86
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(@La Fayette)
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Old June 2, 2002, 18:29   #87
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Quote:
Originally posted by Scouse Gits
[Q] Originally posted by La Fayette

Of course, it is quite dificult to buy them before we discover Writing, La Fayette

The SGs talking behind La Fayette's back

SG[1]
This strangely reminds me when some Git suggested to disband horsemen without horseback riding...
(Yes I know that in the same thread I was building some unnecessary temple... but, at least, the other thread was called "The Mad 2.42 Succession Game" !!!
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Old June 2, 2002, 21:26   #88
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To make it completely clear, it must be added that, if I had been playing alone, I would of course have researched Writing ASAP.
The fun with a succession game is that you may start something foolish and your successors make it reasonable, but you may also start something reasonable and your successors make it foolish.

In this respect, all succession games are MAD .
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Old June 3, 2002, 03:19   #89
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Old June 3, 2002, 05:25   #90
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