May 12, 2001, 01:23
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#211
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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Yes we do have to be patient! Maybe they will post that information in their next update!!!
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May 12, 2001, 03:45
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#212
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Prince
Local Time: 01:01
Local Date: October 31, 2010
Join Date: May 2001
Location: Sandy Eigo, CA, USA
Posts: 347
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The whole "more than 7 civs" thing never really interested me, actually. Play a game with 7 civs on a normal sized map in civ 2. In general, you can usually make about 10-15 cities (not using ICS). I just think that a bunch of civs in a game, while it may be interesting, would really limit how much fun you could have. You would have 3 cities and be boxed in by opponents.
I would say that the option should be available to include more, but a standard 7 is a good way to go.
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May 12, 2001, 07:29
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#213
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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quote:

Originally posted by Mahdimael on 05-12-2001 03:45 AM
The whole "more than 7 civs" thing never really interested me, actually. Play a game with 7 civs on a normal sized map in civ 2. In general, you can usually make about 10-15 cities (not using ICS). I just think that a bunch of civs in a game, while it may be interesting, would really limit how much fun you could have. You would have 3 cities and be boxed in by opponents.
I would say that the option should be available to include more, but a standard 7 is a good way to go.
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Well, I think you are missing the point.  More than 7 civs is not so important for a standard single player game - it is important for scenario making.
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May 12, 2001, 16:09
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#214
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Thanks for your continuing support, java4me!  Together we make a good anti-7-civ-limit team.
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May 12, 2001, 22:57
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#215
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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May 12, 2001, 23:10
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#216
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Settler
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 10
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If two things are encouraging about this issue, it's that this thread is so phenomenally long, and that Firaxis has now anounced that there will be a decorative city view despite originally stating that they wouldn't. At least the game facets can still be changed.
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May 12, 2001, 23:18
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#217
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Chieftain
Local Time: 01:01
Local Date: October 31, 2010
Join Date: May 2001
Location: East Brunswick, NJ, USA
Posts: 41
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I just wanted to add my name to the list of civers who are royally pissed off at the prospect of a 7 civ limit. In the name of Realism, I cast thy 7 civ limit into the abyss of Ideas that Piss Me Off! Would 10 be too much to ask? Only Firaxis knows - and we'll find out sooner or later.
One more thing: will this thread stay on until the release of Civ3? I think Roman needs this thread for some sort of therapy or anger management.
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May 12, 2001, 23:25
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#218
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Warlord
Local Time: 02:01
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Amsterdam
Posts: 189
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I personally don't mind the 7 civ limit too much. I've not very much too say on this topic after what has been said already, just wanted to add my name to the longest thread i've ever seen on Apolyton
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May 13, 2001, 00:53
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#219
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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May 13, 2001, 01:34
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#220
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Settler
Local Time: 20:01
Local Date: October 30, 2010
Join Date: May 2001
Posts: 5
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Maybe I'm totally off base, but my suspicion is that there's a limit of seven Civs at once because seven is the traditional number from Civ,CivII, and SMAC. Not because of any intense gameplay issue or computer slowdown.
Joe[/quote]
Actually, 7 is the traditional limit on the boardgame, even tho you have 9 sets of player tokens.
Lirath
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May 13, 2001, 13:48
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#221
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Warlord
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Tavistock, Devon, UK
Posts: 243
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I think all of my main worries, including the civ-specific features (which Firaxis have confirmed can be toggled off) have been put to rest.
However, I would like to see at least the option of increasing the max. number of civs past the customary 7. What does it take? A swift juggle of the code?
Congrats for your behemoth thread, Roman
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May 13, 2001, 14:26
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#222
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Deity
Local Time: 21:01
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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The 150 post count for closing threads is typically reserved for the OT, where threads need to be closed...
Just adding my 2 cents @@ to my disapproval of a 7 civ limit. I don't need 30, but 10-15 would be nice.
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May 13, 2001, 17:13
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#223
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
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The very fact that Jeff still didn't answer this HOT question (with an easy answer - YES otr NO) might mean:
1.They have decided to keep 7 civs hardcoded and don't want to dissappoint us before E3 show.
2. They haven't decided yet?!?
(if they already decided to support more than 7 civ's I would think they would have showed some mercy and told us already)
Out the first two I hope it is the second!
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May 13, 2001, 17:23
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#224
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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I bet that we will find out at the E3 this year. So keep your fingers crossed that they decided to allow more than 7 civs!!!
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May 13, 2001, 18:09
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#225
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King
Local Time: 02:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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quote:

Originally posted by JosefGiven on 05-13-2001 01:48 PM
However, I would like to see at least the option of increasing the max. number of civs past the customary 7. What does it take? A swift juggle of the code?
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The problem isnt so much about implementing such an option.
Its about the blatant discrepancy between what civ-players imagine the AI can handle effectively, and what what AI-programmers realize the AI can handle effectively.
If anything; the CTP-2 flopp should learn Firaxis how all-important and crucial the question of a good enough AI-response is, and how quickly even the most loyal civ-enthusiast turns 180 degrees and rants furiously about "that crappy AI". Then this happens, then the fact that "we at least have 16+ simultaneously playing civs to play around with" suddenly feels like a very, very weak and unimportant compensation for most civers. Now, admittedly a limited number of AI-civs didnt help in Activisions case - but allowing 16, or even 32+ AI-civs on the same map would definitely NOT be a good thing, thats for sure.
By the way, click on THIS LINK. Perhaps you guys can learn something from it.
Anyway; im all in for the max 7 (or 8) civ-limit. I have nothing against unofficial backdoors though. If Civ-3 comes with some undocumented text-file tweaking methods what enables 16 simultaneous civs - then so be it.
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May 13, 2001, 18:55
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#226
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Prince
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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If you want a good game you should be willing for the AI to take as long as needed. I would hope that Firaxis can do better with the AI then Activision even if it does take forever. And yes I agree you need at least 32 civs for a good world scenario. I was going to make one for CTP2 but I started getting bored with CTP2 and gave up. Hopefully if civ3 lets me I'll make it for that. When I was dividing the world up into 32 civs I really had to cut corners for example I had to put all the Former Soviet countries to the south in one nation. There should be an option of having as many civs as you want up to around 100. So what if this would take 10 minutes a turn on a P4 1.5  Y?ou could start off as a tiny African country and work your way up to control a country the size of the US. All right I'd be the first to admit that I'm dreaming for that type of game you'd need a whole new Shadow President type system.
BTW I never make sense when I write long posts so dont worry even I dont understand it.
------------------
" Never in the field of human conflict was so much owed by so many to so few "
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May 13, 2001, 18:55
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#227
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 13, 2001, 18:56
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#228
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 13, 2001, 19:00
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#229
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 13, 2001, 19:02
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#230
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 13, 2001, 19:06
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#231
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 13, 2001, 19:18
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#232
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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quote:

Originally posted by Roman on 05-13-2001 07:06 PM
Unfortunately, the exams at my university end on the 17th, which is when I am leaving home. I don't have internet at home and hence I will have no clue as to what is revealed at E3 for 3 months until I come back to uni. I will only be able to see what is revealed on the first day (17th), so I hope Civ will have its turn at this time, but I am sceptical. 
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Man that sucks!!!
That means that you won't be posting anything online for three months, let alone find out what is happening with Civ3.
Maybe someone could send you letters or something!!! 
Or get internet connection at your house.
I don't know if I could last that long without an internet connection!!!
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May 13, 2001, 19:30
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#233
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 13, 2001, 19:54
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#234
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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My other idea was that you could have someone mail you weekly or monthly updates of what is happening with Civ3.
Otherwise I don't know what to say!!!
I will probably continue writing on other peoples ideas while you are gone, and continue this topic as long as possible!!!
That is the best that I can do!!!
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May 13, 2001, 22:28
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#235
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Warlord
Local Time: 17:01
Local Date: October 30, 2010
Join Date: May 2001
Location: California
Posts: 205
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Lets see how long this forum gets, let alone how long it lasts!!!
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May 14, 2001, 03:51
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#236
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Prince
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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So is Sid going to tell us how many players they will be in a game. Or are we going to have to wait until the game is released?
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May 14, 2001, 06:42
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#237
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 14, 2001, 06:45
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#238
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 14, 2001, 06:50
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#239
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 14, 2001, 06:56
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#240
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King
Local Time: 01:01
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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