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Old May 24, 2002, 12:10   #1
Scouse Gits
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The Other v2.42 Succession Game
Hi guys,

I have started off 'The Other' game:

Normal world, Deity, Raging, v2.42

Tipped a hut for 100g so rushed a Settler in our glorious capital of ScouseHolme, circumnavigated the lake, founded our second city of Mercatia and our third of StrayBow all on Whales - researching Pottery for the Gardens, should have Monarchy in our next pick list. Good Luck

Play order:

1) SG[1]
2) Mercatia
3) Julius Brenzaida
4) Messer Nicolo
5) STYOM
6) StrayBow
7) LaFayette
8) SG(2)
9)

Sign up below - first come first served - the zip contains both the 4000BC and the 3300BC saves

Enjoy - that is an order - SG[1]
Attached Files:
File Type: zip ye_to_3300.zip (10.6 KB, 6 views)
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Last edited by Scouse Gits; June 7, 2002 at 11:33.
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Old May 24, 2002, 15:17   #2
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Thanks SG.....
For starting another game and inviting me!

So here goes:


Ms. Mercatia took her reign in the year 3250 A.D.
Scouse Holme began building Colossus.
Mercatia rushed to build a warrior for a sense of protection.
Straybow switched to building a settler the mayor was insistent
something called infrastructure?

3200 A.D.
With a soldier in town Mercatia started building a chariot.
The people have rumored of huts nearby.

Mercatia also called up Emperor Hammrabi and gave him a stern
lecture about sending no less than two of his savage warriors
across the borders of straybow. Lucky for me he apologized and
left! Whew!

3150 A.D.
Our Scrolls have learned something called Pottery. So Mercatia
put them to work on Monarchy. So someday she may be know as
Queen!

3100 A.D.- 2950 A.D
Nothing happend so Mercatia drank Margaritas and layed on the
beach!

2900 A.D.
The annoying Emperor Ham called to show off his knowledge of
map making.

2850 A.D.
All was quiet so Mercatia hung purple drapes in the palace.

2800 A.D.
The scrolls learned Monarchy so Mercatia put them to work on
Writing. She then began a revolution and was kidnapped.
Hopefully she will be rescued so she may rise again another day.
Attached Files:
File Type: zip ye_2800.zip (7.1 KB, 6 views)

Last edited by Mercatia; May 24, 2002 at 15:23.
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Old May 24, 2002, 15:56   #3
Scouse Gits
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Great work, Mercatia - leading to:
Lesson 1 - The oedo cycle - changes of government can only occur on every fourth turn - at Deity in the early years this falls on evenhundred and fifty BC - unfortunately, by Revolting in 2800 you have sentenced the Scousers to the maximum 3 turns of Anarchy -- not a disaster from Despotism, but it might have been at a higher level of government

Please feel free to totally ignore this old fart's ramblings

SG[1]

p.s. (added in edit) and thank you for picking up and turning round the game so promptly
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Old May 24, 2002, 17:04   #4
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Count me in for this one. Does the rules proposed on the other thread are still enforced, comrade Androgitpovitch ?
I have downloaded the game will play it now and post as soon as I am finished.
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Old May 24, 2002, 17:18   #5
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Welcome aboard, Julius - I have put you in the list in Post 1

Enjoy...

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Old May 24, 2002, 17:19   #6
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Terribly sorry
I was forgetting it was for 2.42
I have the cd-rom somewhere but can't find it now and reinstall the game. I shall join later, when I have reinstalled 2.42
Next player then ...
Me without 2.42, it's like siberia in winter without a mantle
Is this the spirit of the "goulag" ?
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Old May 24, 2002, 17:21   #7
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Ah well - I shall move you down the list ...

So who is up next??

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Old May 24, 2002, 19:02   #8
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Hmm a new story
Hopefully you keep up to july...then I'll try to join in some time...

untill then I'll follow the story and enjoy the tales of this far-away country

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Old May 24, 2002, 19:30   #9
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Mercatia are you playing in the other succesion game?
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Old May 24, 2002, 19:31   #10
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Quote:
Originally posted by Scouse Gits
Great work, Mercatia - leading to:
Lesson 1 - The oedo cycle - changes of government can only occur on every fourth turn - at Deity in the early years this falls on evenhundred and fifty BC - unfortunately, by Revolting in 2800 you have sentenced the Scousers to the maximum 3 turns of Anarchy --
So it should have waited until 2050?

I do apologize for my ignorance and will study real hard.
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Old May 24, 2002, 19:33   #11
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Quote:
Originally posted by Fearless_Mage
Mercatia are you playing in the other succesion game?
Fearless thats entirely up to you. You never put me on your play list so I figured you didn't wish for me to play in your game.
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Old May 24, 2002, 20:11   #12
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I'll join!
I'll give a try tomorrow morning!
So, next to Mercatia and before ... SG[1] again?

... or others will come?
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Old May 25, 2002, 02:36   #13
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Would it be bad form to play in 2 succession games at once?

If so, sign me up anyway. I just posted the first 10 turns in Fearless's Game #1, so there's no reason I can't muck up your game too

I gather it's SG[1], Mercatia, and Messer Niccolo so far... ?

STYOM
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Old May 25, 2002, 03:41   #14
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Quote:
Originally posted by Six Thousand Year Old Man
so there's no reason I can't muck up your game too

STYOM
See thats what im scared of doing...
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Old May 25, 2002, 03:56   #15
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ok i'll put you on the list.
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Old May 25, 2002, 04:34   #16
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Quote:
Originally posted by Mercatia


So it should have waited until 2050?

I do apologize for my ignorance and will study real hard.
No only until 2650BC - or more accurately you revolt as your last action in 2700BC -- in an ideal world - with a level of micromanagement that I don't even aspire to - you get the message about discovering a new form of government would you like to revolt when the turn counter says 2700 (for some strange reason 2650BC if you are playing MGE) and you say yes - then only the cities that report after that city which caused the discovery are effected - really cool

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Old May 25, 2002, 04:39   #17
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Messer Niccolo and STYOM now added to play list ...

Messer Niccolo to bat

* plaintiff plea * Life will be sooooo much easier if we get the Gardens first * \ plaintiff plea *

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Old May 25, 2002, 06:07   #18
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And here we go!
2800 BC: after Mercatia has been kidnapped (or after she is back to the beach ScouseHolmes drinking margaritas and pina colada ) the cities are in revolt... well the government goes into Anarchy.
And, because we are in Anarchy, everybody does what they want.

Miners in Straybow will start to work on coal to speed up the settler production.
In Mercatia a chariot is rushbuilt.
In ScouseHolmes the people cease to work on the river, going to the pole to "harvest" the well paid Ivory.
Messer Niccolò and a bunch of sages try to create a new form of government but Anarchy is preferred.

2750 BC: The Chariot in Mercatia is now part of the "yaMama" forces of defences (or offense? ), and because in the city there is a lot of people, some are requested to leave (settler production started).
In a hut near Mercatia, some brave mounted warriors, impressed by the purple-orange-green uniforms of the "yaMama Charioteers" decided to join the Army (tipped a hut for horsemen).

2700 BC Straybow miners decide that mining is not what they wanna do in life. They regroup and leave the town (settler built)

2650 BC In year 2650, Messer Niccolò and Oedo, tell the yaMamers ( ) the history of another population: the Persians who where slayed by barbarians because the lack of a "civilized" government. Impressed they all elect Messer Niccolò as KING (tax: 4-6-0)
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Old May 25, 2002, 06:32   #19
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and again...
2600 BC Exploring... and, just to test the power of the King, Messer Niccolò goes to Hammurabi asking for some gifts (tribute).
Since His Majesty words are backed by Chariots and Horsemen, the Green One (so named because of his green robes and the colour of his face after having heard King Messer Niccolò I words) gifts us 50 Gold. (and remains Enthusiast).

2550 BC Pepperoni eaters in Mercatia are expelled and asked to form a new city. (rushbuilt settler in Mercatia)

2500 BC 50 years of party at Royal Palace

2450 BC in 2500 the Messer Niccolò & Oedo words proved to be true. Two companies of barbarians archers landed near our chariot east of Mercatia. Our spiked wheels men do mincemeat of them (and of their leaders so: no ransom )
And again in the northern reaches of the Kingdom people (again impressed with the beautiful uniforms) decide to join our Army (horsemen Straybow home city)

2400 BC We discover an advanced tribe far in the North who declares its allegiances to the kingdom. City named RazeMeIfUDare!. West of Straybow a road is slowly built.

2350 BC in Straybow a new Horsemen company is built. King MN I decides to have a chat with "the Green One" who, notwithstanding his green colour, teaches our sages how to draw a map (mapmaking acquired)

2300 BC Hut is "tipped" and the First Archers of RazeMeIfUDare! are created - and immediately sent to the city to defend it from the raiders.

2250 BC Our sages dicover how to write things, King MN I asks them to analyze a strange thing they call "Currency" so that, in a future, yaMama people could benefit of "The Power of the Camel".
Pepperoni eaters forced to left Mercatia build the City of Sarzana (town of the Pepperoni Eaters).

... now, after a lot of years of enlightened reign, King MN I, playing cards, loses his throne to STYOM (well a SixThousandYearsOldMan... he has to have cheated!) and retires to his ScouseHolme Estate.
Ex King MN I has a feeling: the Colossus (we are building in ScouseHolme) will fit better in a town called RHODES .
But we have, of course, plans for what an architect called "Hanging Gardens"... but who cares, STYOM is the King now... back to sunbathing

Last edited by Messer Niccolò; May 25, 2002 at 06:38.
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Old May 25, 2002, 06:34   #20
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This is the save!
Long live the STYOM

... ...

Go STYOM Go!
Attached Files:
File Type: sav ye_b2250.sav (70.0 KB, 5 views)
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Old May 25, 2002, 10:06   #21
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Got it.
I'll be able to play pretty shortly.

Mercatia, don't worry about messing up the game - I was joking about that (maybe you were too?). That just adds to the challenge for the others, is how I see it.

SG [1] mentioned oedo years... here's a chart for you to d/l if you want/need it. It's in the GL as well.
Attached Files:
File Type: txt oedo.txt (1.1 KB, 9 views)
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Old May 25, 2002, 14:34   #22
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Thanks... I cheat sheets!
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Old May 26, 2002, 01:19   #23
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I'll play after STYOM… hey, I've already got a city named after me!
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Old May 26, 2002, 05:39   #24
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Welcome aboard, StrayBow - Post 1 updated ...

To everyone - if you find that your post has started a new page could you please copy and paste hte play order from post 1 into your post - that way the play order is always in the first post of a page ...

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Old May 26, 2002, 05:47   #25
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If oldfarts are welcome, I can play after Straybow.
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Old May 26, 2002, 05:49   #26
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Waiting for...
SG, what about a bottle of Sassicaia waiting for your next turn?

Straybow welcome aboard!
"May the Camel be with you"
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Old May 26, 2002, 08:09   #27
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Quote:
Originally posted by LaFayette
If oldfarts are welcome ...
Of course they are - welcome (I believe SG(2) will shortly be honouring us with his august presence too)
Post 1 updated ...
Quote:
Originally posted by Messer Niccolò
SG, what about a bottle of Sassicaia ... ?
Anything in a bottle sounds good to me - but I must confess ignorance - what is Sassicaia?

SG[1]
See top of page 1 or last page for play order ...
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Old May 26, 2002, 08:44   #28
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Sassicaia...
... mmmh ... Never heard about Sassicaia?
One of the finest red wines (or maybe The finest).
It has not the flowered bouquet of French wines (in fact it's an Italian wine) but one of the better taste.
Ah, I think you won't find a bottle of it at Tesco... (if you know what I mean)!
This wine is worth the price.

Back over the thread:
STYOM are you building the HG or the project are still lying in some obscure architect room?



Go Camel Go!!!!
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Old May 26, 2002, 09:51   #29
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STYOM takes over the reins from MN. All seems well with the world, with few enemies to menace us.

Goals:
1) Finish Colossus
2) Start HG
3) Learn Trade

2250: Production in Sarzana changed to Warriors. Nice to see the Barbarians have the #4 city in the world, and we're not on the list!

2200: Panama Hatt founded. Drunken revellers are shanghaiied into a Warriors unit. Village located south of Mercatia.

Glory be, our population exceeds 100,000.

2150: Gold discovered near RazeMeIfUDare! Villagers near Mercatia assemble as a Legion for our cause.

2100: Exploration. At a state dinner, STYOM explains to the Babylonian emissary that, "History is on our side, and we shall bury you". The Babylonians seem to find these threats feeble. We'll see.

2050: Another village of heathens located NW of Panama Hatt.

2000: Warriors recruited in Panama Hatt. Settler started. Our Horsemen discover that the village NW of Panama Hatt is filled with Horsemen; unfortunately, hostile ones. They are vanquished and our Horsemen now swagger around the taverns calling themselves veterans.

Sarzana has coered the town drunks into becoming a Warriors unit. The more dissolute ones are told to prepare to move out - as a Settlers unit.

1950: We encounter a Babylonian Settler. We exchange Writing for Currency. Again, the uppity sons of Gilgamesh refuse to give us cash.

1900: We're now researching Trade. We locate the city of Babylon 7 tiles directly West of Straybow!

1850: Trade discovered. Researching Polytheism. Temple purchased in Straybow (to avoid wasted shields).

A Gibbon of some sort rates us 1-2 with the Babylonians in advancement.

1800: Straybow completes Temple, starts Caravan, with an eye to Hanging Gardens. Mercatia completes Settlers; starts Caravan. Mercatian Settler and Warriors move NE, towards a likely city location with access to Fish and Wine.

50 gold from a village N of RazeMeIfUDare! Workers shifted in ScouseHolme in anticipation of size 3 to avoid unrest.

1750: Workers rearranged in Scouse Holme.

STYOM charges off towards Babylon waving a sharpened stick. The throne is empty, but the hopes are that some chariots will be sent after him, to Babylon


Goals: Well, we learned Trade, which should allow us to complete Colossus/HG in ScouseHolme (which seems a likely SSC)


edit:

Play order:

1) SG[1]
2) Mercatia
3) Messer Nicolo
4) STYOM
5) StrayBow
6) LaFayette
7)
8)
.
.
n) Julius Brenzaida - once he finds his 2.42



Attached Files:
File Type: sav ye_b1750.sav (70.5 KB, 6 views)
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Last edited by Six Thousand Year Old Man; May 26, 2002 at 12:30.
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Old May 26, 2002, 18:29   #30
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Quote:
Originally posted by Six Thousand Year Old Man
2100: Exploration. At a state dinner, STYOM explains to the Babylonian emissary that, "History is on our side, and we shall bury you". The Babylonians seem to find these threats feeble. We'll see.

2000: Warriors recruited in Panama Hatt. Settler started. Our Horsemen discover that the village NW of Panama Hatt is filled with Horsemen; unfortunately, hostile ones. They are vanquished and our Horsemen now swagger around the taverns calling themselves veterans.

edit:

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