May 27, 2002, 18:40
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#61
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King
Local Time: 02:13
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Six Thousand Year Old Man
There's two (sometimes 3) of 'em. Sneaky, like a reverse DL. Used to confuse me, too
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but they have a number pierced in the ear so we can recognise them
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 27, 2002, 19:00
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#62
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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Quote:
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Originally posted by shade
but they have a number pierced in the ear so we can recognise them
Shade
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Scouse tagging? Sounds painful but necessary!
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May 27, 2002, 19:14
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#63
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Sorry Mercatia but this is a standard initiation test to see if you can distinguish between two old farts. 
SG{3} is far too sensible to play succession games!
--------------
SG(2) ................not SG[1] ..........or even SG{3}
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May 28, 2002, 02:14
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#64
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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IIRC, Maercatia, in your very first post you did ask about the Initiation Ceremony  -- We all lied to you - as you have just discovered!!
Now you are truly an Apolytoner - you have discovered the secret of the old farts Scouse Gits.
SG[1] ................... not SG(2) .................and SG{3} is my daughter
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May 28, 2002, 03:33
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#65
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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I think I git it! There are a bunch o Gits??
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May 28, 2002, 06:05
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#66
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Episode II - the Attack of the Gits
475 -- gifted tech to Mongols, exchanged maps, got 50g, hiked up science rate so as to preserve the 40 beakers from ScouseHolme for our next advance. Hammurabi coughs up 25g, but the Vikings foolishly declare. That makes my first hard decision easy - after Philo we take Mono as our freebie - let the Vikings eat Crooks! Selected Engineering for next, perhaps I should have taken SeaFaring - anyway it is done. Vikings attack my little horsey - it's in a forest - they lose and the Celts declare on them in accordance with our alliance! Yeah  !
Which wonder next - there are strong cases for the Lighthouse, the Pyramids (yes - even ICSers think about the Pyramids sometimes) or Mike's -- for completeness, the Library only slows up your 'critical path' research, not really an option, the Oracle too short lived and we weren't planning on building a heap of Temples now that the luvly Gardens grace our Palace  and the Wall - although there is no denying the added security of instant walls following the conquest trail, you really don't need it and hence it is a waste of caravans -- this may well disappoint some of the players who don't normally stick to Deity - and I readily admit that in my earlier days I swore by the winning combination of HG + GW - but it almost makes life too easy -- I think I'll plump for the Lighthouse (on the way to Super 'Clads -- and get Mike's after that -- I should be so lucky as to get both in my turn - but ambition is no bad thing ...
450 -- Hides, Utica - SH, 64g; Copper, RMIUD - Persepolis, 16g; rush Granary in SH; move to shield economy to produce Carries.
425 -- RMIUD horse routs Barbarian archer and becomes vet; StrayBow horse wanders into barbarian ambush and is surrounded by 7 b Horse - notification letters for relatives pending; Celts gift 50g every little helps ...
400 -- Barbs kill horse as expected; beleaguered horse in viking land survives another attack - medal of honour stuff this; Caravan tickling (rushing to the multiple of 10) continues
375 -- Horse finally succumbs to Viking Archers; Celts 25g;
350 -- Rush Crook in SsS to avert Barbarian threat; many Carries move toward SH; Babs 25g; swap Philo for Engineering with Spanish;
325 -- the city of UpBabsNose founded on a three (+hidden?) sweet spot within Ur's city limits  ; Crook offs Barb Legion - unfortunately stacked with King; Celts 50g;
300 -- Crook removes final Barb Legion; Babs withdraw + 25g; Warrior rushed in UpBabsNose; Caravan stock pile looking good ...
275 -- 4 carries = lighthouse; Celts running short on patience (and money);
250 -- Lighthouse in ScouseHolme; Babs withdraw + 25g; Mongols 50g;
225 -- Mathematics choose Astronomy for next - Invention is tempting, but there is no hurry; Celts 100g; Spanish 100g;
Notes for my successor to ignore:-
1) the Settler roading the Wheat outside Sarzana is intended for the three (+ possible hidden) sweet spot at (89,65) where the city of Fishysilk has been surveyed.
2) the 8 Carries needed for Mike's should be available in a couple of turns - I then intended to put in some internal routes to SH - which can now grow to twelve
Have fun - that is an order ...
SG[1]
Last edited by Scouse Gits; May 28, 2002 at 08:01.
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May 28, 2002, 08:23
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#67
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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May 28, 2002, 08:48
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#68
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Prince
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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... just a question: do we need to be worried ofthe Babs activities near our city or have the Babs to be worried?
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May 28, 2002, 09:01
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#69
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Check F3 every turn - at the moment they are Cordial Peace and if you send an Embassy the 'ask to remove troops' option is present - immediately before a sneak attack this option will vanish - my strategy has been to offer to swap maps every other turn alternating with 'demand tribute' which has caused them to withdraw and cough up cash - that way I am in diplomatic contact with them at all times and can see the warning signs -- long term they are the ones to worry UpBabsNose now has a Barracks and is building a (vet) Phallanx this can hold out against most anything the Babs can throw at us - I would follow this with a couple of (vet) Crooks and then goad them into declaring - I think they have to be #1 on our hit list - and if we allow them to get realy well dug in these rivered cities can be a serious pain to clear in the later game particularly as neither city is on the coast so that our not so far away Super 'Clads can't get at em....
SG[1]
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May 28, 2002, 09:15
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#70
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Emperor
Local Time: 18:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
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Mad Visions dance before my eyes!
0725 ScouseHolme builds Temple.
Don't we have HG? Oh, right, celebration gives us trade arrows. D'oh!
0625 …Hut - Nomad
Way over there? Yeah, I know, don't complain if it's free.
It will get home and become useful some day
0550 …Science now back @ 70%/Tax 30%
After all of SG[1]'s carrying on…
0500 Library built in ScouseHolme Finally!!!
0475 Persepolis (Barb) bribed for 260g.
I like to draw out the units and bribe them first so they're NON…
Betimes easier said than done.
Philosophy should be in next turn to give my successor two tech choices.
Oh, your generosity is heartening!
And the best for last:
0525 Suez sur Scouse founded Woohoo!
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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May 28, 2002, 09:33
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#71
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Mad Schemes Abound
Yes your list of proposed mad schemes meets favour with the mad old fart in the corner
You picture is a little small to show: The Great Canal Wonder
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May 28, 2002, 09:34
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#72
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Emperor
Local Time: 18:13
Local Date: October 31, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
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Everyone's a critic…
"325 -- the city of UpBabsNose founded on a three (+hidden?)
sweet spot within Ur's city limits"
Obviously I didn't publish my Even Madder Scheme soon enough
Of course, now we have to take the Babs… the sooner done the sooner I can direct the Kingdom to my canal building.
Seriously, though, I always like to keep mid-game NON Settlers around for roadbuilding… I even turn untenably distant Adv Tribes into NON Settlers and send a ship to bring them home.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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May 28, 2002, 09:40
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#73
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Prince
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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Re: Everyone's a critic…
Quote:
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Originally posted by Straybow
"Obviously I didn't publish my Even Madder Scheme soon enough 
of course, now we have to take the Babs… the sooner done the sooner I can direct the Kingdom to my canal building. 
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King Straybow the Canalbuilder?
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May 28, 2002, 09:44
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#74
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Fortunately, StrayBow you do not have a monopoly on Mad Schemes
* demented laughter over a background of Bach Organ music *
SG[1]
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May 28, 2002, 10:05
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#75
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Prince
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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Should we rename this thread "The Mad v2.42 Succession Game"?
Do I need to post a poll?
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May 28, 2002, 11:54
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#76
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Now there's a neat idea
SG[1]
Woops - top of page ... again!
Play order:
see top of page 1 and last page ...
Last edited by Scouse Gits; May 29, 2002 at 16:23.
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May 28, 2002, 12:20
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#77
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King
Local Time: 20:13
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Quote:
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Originally posted by Messer Niccolò
Should we rename this thread "The Mad v2.42 Succession Game"?
Do I need to post a poll?
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Yes, we should. If the opportunity arises, I shall be sure to strand a battleship (hmm, long time until those, maybe an ironclad will do) on an inland mountain. Maybe a whole row of them. Scapa Flow in the Alps!
STYOM
__________________
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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May 28, 2002, 12:33
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#78
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King
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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It's nice to see this game going and flowing with both madness and some farting advice from the old farts.
May the young flowers bloom
An update on my situation. I have found my civ2cd and will try to install this old 2.42 tomorrow morning. If am still accepted so far in the game, I might play tomorrow
__________________
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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May 28, 2002, 12:36
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#79
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Great Julius - will update the play order momentarily ...
Play order now updated ...
SG[1]
Last edited by Scouse Gits; May 28, 2002 at 12:43.
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May 28, 2002, 13:09
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#80
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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Mad succession game sounds cool to me.
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May 28, 2002, 14:11
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#81
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Mercatia - you're up - have you got the game?
SG[1]
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May 28, 2002, 14:17
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#82
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I have PMed Ming requesting a change of the thread title ...
SG[1]
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May 28, 2002, 14:40
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#83
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Prince
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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[  LOL MODE ON  ]
what?!?!
aargh!
I've just arrived at home and what do I see? Mr. Julis Brenzaida who rises as a new mr. Tell with the crossbow and without the apple to get the position n°3 and the  ?!?!
Poor Messer Niccolò, once a powerful king and now just able to rename a thread  (thanks SG+Ming  )!!!
[  LOL MODE OFF  ]
Nice to see Julius aboard  and waiting to give AI what they need
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May 28, 2002, 14:46
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#84
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Prince
Local Time: 02:13
Local Date: November 1, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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mmmh... I've just seen that Julius has been awarded of a  instead the classical  .
Is there any way to make this change?
Oh, btw, accordingly with the thread name it's ok for me to be next to Julius!
... waiting ...
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May 28, 2002, 15:34
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#85
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The notation is supposed to signify:
 has played this turn
 missed this turn
 your turn to play
thus Julius gets a  for round 1 - but as he has yet to play I thought it only fair to give him as early a slot as possible ...
SG[1]
p.s. Thanks a lot Ming
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May 28, 2002, 17:45
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#86
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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Quote:
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Originally posted by Scouse Gits
Mercatia - you're up - have you got the game?
SG[1]
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Yep just got it will have it back in just a bit!
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May 28, 2002, 18:52
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#87
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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Sorry you all I played half way and my pc video card just bit the dust.  I'll skip my turn and maybe a few more I probably won't be able to get another card for my pc until next week.
Luckily I still have my old mac to watch the fun from.
edit....woohoo doesn't look like anyone took my turn so I will continue my hubby was able to borrow a card from work! So will post tonight.
Last edited by Mercatia; May 28, 2002 at 20:15.
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May 29, 2002, 00:17
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#88
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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Mercatia moves back to the Palace in the year 200 B.C.
Sarzana trains a caravan and starts to train another.
Razmeifudare does the same.
Persopolis trained a settler and they are sad so they started building a temple.
175 B.C.
Utica builds a Caravan and starts to build a Barracks.
150 B.C.
Scousers are the Happiest in the World.
The Island Town of Sticky Mouse was founded to the north of Persopolis.
125 B.C.
StrayBow Builds Caravan and changes to library.
100 B.C. SilkyFish was founded
75 B.C.
Erie Builds Caravan and start building a Temple.
Mercatia finished camel training and started building a crook.
Scouse Holme finished a caravan and started on King Richards Crusade it will be changed to Cops Obseravtory soon.
50 B.C.
Suez Sur Scouse trained settler and started on a legion.
25 B.C.
Everything was quiet so Queen Mercatia called upon her girlfriend Queen Boadicea of the Celts they girl talked and traded seafaring for monotheism. Queen BoBo handed Queen Mercatia a 100 on her way back to SH.
A.D. 1
Panama Hatt builds Caravan starts to train Settler.
Upbabsnose finished training Vet Phanlanx and started training Vet Crook.
A.D. 20
Utica builds Barracks starts to train vet crooks.
Sarzana builds Caravan and starts to erect a temple.
Scouse Men (Hurumph!!!! and Woman!!) learn Astronomy.
Mercatia orders the brainiac's to research university.
ScouseHolme Changed Production to Cops Observatory.
Mercatia in a fit of rage because she never found the evil Vikings slaughtered bunches of camels and fed them to the citizens of the capitol city. It caused them to work at warp speed. (7 turns to Cops Observatory Completion.)
Then she called Emp Ham he gave her 50 to hellp cheer her up.
So she called the stupid Vikings and demanded to know where they were hiding. They offered politely to stop fighting and gave her 50.
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May 29, 2002, 00:20
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#89
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Chieftain
Local Time: 19:13
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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Oops here is the file.
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May 29, 2002, 03:40
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#90
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Emperor
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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The mysteries of Sucession Games - particularly Mad Succession Games -- there were 5 caravans in SH at 200BC with 8 more building. How come you completed neither Cope's nor (my preference) Mike's?
This is not a flame - just a genuine question from a puzzled ghost.
Advice - I would not have gifted Mono before I had Mike's the AI can build Wonders at an incredible speed - but not if they don't have the enabling tech.
SG[1]
Last edited by Scouse Gits; May 29, 2002 at 04:04.
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