May 31, 2002, 22:35
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#61
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Emperor
Local Time: 17:17
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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I meant things run better with deity level unhappiness.Forget the ai.Like you actually may need temples for example.And you actually have to build something besides settlers and caravans.
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June 1, 2002, 07:36
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#62
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King
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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You have a valid point there, but warfare is a lot easyer to handle in deity then king. Witch evens it out a bit.
Everyone can build a couple of temples and markets thats no biggie, dealing with large opposing army's with double movement, now thats a challenge.
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June 1, 2002, 09:57
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#63
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Warlord
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Feb 2002
Location: MI
Posts: 198
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I gotta agree with that also.......2x2x can be a real bit** when a bunch of troops come out of no where and crush ya.....a real ego crusher
__________________
Legalize it now!!!!!....Free the Weed!!!
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June 1, 2002, 14:31
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#64
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Retired
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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The thing that really gets me about 2x movement is that cats get to move and attack in the same turn... not a good thing
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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June 1, 2002, 14:49
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#65
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King
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Oct 1999
Posts: 1,721
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__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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June 1, 2002, 15:26
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#66
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Deity
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Hehe, firm words. I wonder if any of the 2x brigade will respond.
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June 1, 2002, 18:12
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#67
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King
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
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So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.
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June 2, 2002, 03:46
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#68
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Retired
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Quote:
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Originally posted by DrSpike
Hehe, firm words. I wonder if any of the 2x brigade will respond.
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__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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June 2, 2002, 05:37
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#69
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King
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by markusf
Once your cities are that big to get that much money invention or navigation has been discovered and your back to 30 gold a caravan.
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When have you ever gotten to invention by 2350bc Markus?
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June 2, 2002, 06:32
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#70
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King
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
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I have
But I admit that's a dumb argument, he is right though, you shouldn't use caravans for trade in duels.
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June 2, 2002, 07:46
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#71
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King
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Normaly no, but in some cases its worth it.
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June 2, 2002, 11:09
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#72
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King
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Oct 1999
Posts: 1,721
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Quote:
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Originally posted by DrFell
So you'd never build caravans in a duel huh? What about for wonders? And I've had loads of games where my opponent has had 4 cities or so to my one and tons of units, and I've still ended up winning... and this is on a small OR medium map.
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I was refering to mass cara buying for trade.
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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June 2, 2002, 11:11
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#73
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King
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Oct 1999
Posts: 1,721
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your kidding right?
its not exactly difficult.
__________________
Join the army, travel to foreign countries, meet exotic people -
and kill them!
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June 2, 2002, 14:17
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#74
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King
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Care to explain?
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June 2, 2002, 17:15
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#75
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
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the formula for invention by 2350:
1) Republic and bronze by 2850
2) currency from a hut
3) horse from a hut
4) wheel from a hut
5) research trade by 2750
tech a turn with routes
6) masonary by 2700
7) construction by 2650
8) engineering by 2600
9) invention by 2550
this leaves 4 extra turns in case you dont get exact tech options
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June 2, 2002, 18:20
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#76
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King
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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June 2, 2002, 23:55
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#77
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King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Westland, Michigan
Posts: 2,346
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Invention in 2350bc (or 2550bc if you're strat) - just one more reason to hate 2x2x LOL.
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June 3, 2002, 11:19
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#78
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King
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 1,262
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Why do you even post on this DD? ALl you do is play deity with some rookies on a big ass map on the zone with like 6 other players. Do you even finish those games? Do you need all those other people so you can survive? There should be an option on threads to ban certain people from posting their useless idiocy. I've never met a good player that plays deity, nor will I probably ever.
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June 3, 2002, 11:24
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#79
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Just another peon
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Have you ever played a deity MP game?
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 3, 2002, 11:37
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#80
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Emperor
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Quote:
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Originally posted by EyesOfNight
I've never met a good player that plays deity, nor will I probably ever.
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I think we have a self-fulfilling definition here ...
SG[1]
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June 3, 2002, 12:10
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#81
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
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At least Eyes and I agree on 1 thing. 1 x 1 deity is a talentless restrictive way to play played by bad players who can not play on really tough settings like 2 x 2 king.
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June 3, 2002, 12:15
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#82
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
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Wrong deity Dude, the very possibility of getting invention by 2350 bc is the exact reason you SHOULD play 2 x 2 and why , each turn you can accomplish so much more, so much faster on 2 x 2. But you continue to play your deity 1 x 1 games and run around with your horseman , push a few arrow keys and then end turn whille I get advanced tech, build wonders, build a huge civ, change the map drastically, explore my ass off fight with iron clads and calvery.
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June 3, 2002, 12:15
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#83
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Just another peon
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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"tough settings like 2 x 2 king"
yes, build settlers and units and attack. Real Imaginative.
I bet you play villages only too.
Different strokes for different strokes.
But that's the beauty of the game.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 3, 2002, 12:22
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#84
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King
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 1,262
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Ok, I'll prove that Deity has less strategy than King. Tell me one strategy specific to Deity. Just one. And don't tell me bullshit like the size 5 city strategy because that will only get you killed. I want to hear 1 all powerful game winning strategy like there are in King 2x2x. There are a zillion things you can do in 2x2x King. I'm only asking you to name 1 thing in Deity that seperates it from the rest as being the most strategic.
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June 3, 2002, 12:25
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#85
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Just another peon
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Name the zillion.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 3, 2002, 12:27
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#86
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Just another peon
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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And I don't consider taking out three undefended cites with a explorer a strat. People that don't bother leaving a unit in exposed cities are idiots.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 3, 2002, 12:32
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#87
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King
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 1,262
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Well you're telling me what's not a strategy, but you haven't told me what is a strategy. There's never been a strategy written for Deity before. I rest my case.
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June 3, 2002, 12:43
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#88
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: May 2002
Posts: 205
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1 x 1 deity strategy, push a few arrow keys and hit enter...
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June 3, 2002, 12:47
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#89
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Deity
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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It is meaningless to try and find a strategy that is unique to deity, and take the existence or lack of such a strategy as evidence as to which level requires more skill. The appropriate question is that of what is necessary on deity that is not at king. Like temples, defenders, and a well planned expansion.
For the most part players naturally gravitate towards one of the 2 extremes, 2x king or 1x deity. The former emphasises war and quick expansion, the latter more civ building and planning. Of course 1x deity is slower, but most of us take that as indicative of greater depth. Playing 2x king removes some of the problems that must be solved in 1x deity, but of course creates others. They are different games with different focuses. That is all that can reasonably be stated.
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June 3, 2002, 12:58
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#90
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King
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Jul 1999
Posts: 1,262
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Touching...now back to the real topic. Deity sucks **** and there is absolutely nothing anyone can say that will show Deity has any sort of strategy to it. Is it really that difficult to build a temple?
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