May 25, 2002, 02:32
|
#1
|
Prince
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Dec 1999
Location: The Reality-Based Community
Posts: 428
|
Babylonian Settler Magically Appears in Sparta
In my latest game, I am the Chinese. It is the year 2017. My automated workers are trying to clean pollution and then returning to the nearest city. My workers who tried to return to Sparta, my city BTW, start getting killed. I examine the city to see who is manning it. My two mech infs and a Babylonian settler!? I pulled my mechs out and now it says there is the Babs settler and a Babs mech inf. The next turn, the city was back to normal. When I reloaded the previous turn the city was also back to normal, so the bug isn't repeatable. This was in version 1.21f.
Has anyone else had anything like this with this patch?
__________________
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
|
|
|
|
May 25, 2002, 07:18
|
#2
|
Prince
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
|
No. I have not experienced anything so crazy in the games I have played. It sounds plain weird.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
|
|
|
|
May 25, 2002, 07:31
|
#3
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Yes, this exact same situation happened to me, except the settler was Aztec. First game in a long time that I've played into the modern era, and this problem occurred in no less than six of my cities. I must have lost more than 20 workers because Dijon was effected, and was located at a choke point. Workers kept marching in and dying. I actually had to pull my native units out, and in some cases fight my way back into my own cities.
Also, while the workers were being destroyed, my mech infantry became elite, and I had 3 Great Leaders generated by killing my own workers.... guess that was compensation for all the workers I lost.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
May 25, 2002, 08:14
|
#4
|
Princess
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
|
Very strange! Never seen it before.
I didn't try yet, but is it possible to move your own settler to a foreign city? If so, would that cause the same effect, just the other way around?
|
|
|
|
May 25, 2002, 11:22
|
#5
|
King
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Scio Me Nihil Scire
Posts: 2,532
|
seems like a hoax...
__________________
Quod Me Nutrit Me Destruit
|
|
|
|
May 25, 2002, 23:46
|
#6
|
Chieftain
Local Time: 19:17
Local Date: October 31, 2010
Join Date: May 2002
Posts: 48
|
Yes, I've had this same problem as well. One of my friends was playing a game, and I saw the same kinda thing.
In fact, in his game, there were many other irregularities, such as units showing up in one city in the right click menu that were in another. When selected, they would be activated in the correct city.
Also, some of his mech infantry fortified in his cities attacked HIS OWN passing units. It was weird.
I've seen too many weird things with 1.21 to be true. BTW, FWIW, both the installs are clean installs, patched to 1.21.
|
|
|
|
May 25, 2002, 23:58
|
#7
|
King
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
|
Hoax, part of it anyway. Stuie is playing with us about generating GL fighting his own workers.
Good one Stuie!
|
|
|
|
May 25, 2002, 23:59
|
#8
|
Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 185
|
ya..as you can't attack a worker so i don't see how a leader could be generated..let alone 3 .
|
|
|
|
May 26, 2002, 00:07
|
#9
|
PolyCast Thread Necromancer
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
|
Quote:
|
Originally posted by Redstar
ya..as you can't attack a worker so i don't see how a leader could be generated..let alone 3 .
|
Unless it is a bug. I don't see how you could demand 99999999999999 gold per turn and have the computer accept, yet it did happen. It was a bug that was corrected in another patch.
This just may be another bug that needes correcting.
|
|
|
|
May 26, 2002, 01:34
|
#10
|
Chieftain
Local Time: 19:17
Local Date: October 31, 2010
Join Date: Mar 2002
Location: San Antonio, Texas
Posts: 90
|
Yeah, I've heard some strange stories about workers, though none have ever happened to me.
My favorite (hoax or not) is whoever siaaid that his workers went crazy and started to attack his cities, actually killing the mech infs inside
Lol, dunno if its a hoax, but this stuff makes me smile.
Last edited by PhoenixPhlame73; May 26, 2002 at 01:46.
|
|
|
|
May 26, 2002, 02:24
|
#11
|
Chieftain
Local Time: 19:17
Local Date: October 31, 2010
Join Date: May 2002
Posts: 48
|
I've had units attack and kill my workers too in the 1.21 patch.
|
|
|
|
May 26, 2002, 03:13
|
#12
|
Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 185
|
"Unless it is a bug. I don't see how you could demand 99999999999999 gold per turn and have the computer accept, yet it did happen. It was a bug that was corrected in another patch"
Ya, that's true enough. SO i retract my statement
|
|
|
|
May 26, 2002, 08:08
|
#13
|
Prince
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Dec 1999
Location: The Reality-Based Community
Posts: 428
|
This is no hoax. It happened in my last game. It was the first time I have ever seen it.
__________________
"In Italy for 30 years under the Borgias, they had warfare, terror, murder and bloodshed. But they produced Michelangelo, Leonardo da Vinci and the Renaissance. In Switzerland, they had brotherly love. They had 500 years of democracy and peace. And what did that produce? The cuckoo clock."
—Orson Welles as Harry Lime
|
|
|
|
May 26, 2002, 08:38
|
#14
|
King
Local Time: 06:47
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Pune , Maharshtra
Posts: 2,853
|
No hoax . It happened to me before the 1.21 patch , though . I had nuked my own city (as an experiment to see how quickly I could develop it back) , and I was horrified to see my entire worker force DIE after they tried to clean the resultant pollution and enter the city (automated) .I tried the same with an infantry , and it died . Then I tried moving radar artillery into it , and it died after firing exactly three shots (invisible HP's ?) . In the city display , it showed one if my own conscript infantries . The city came back to normal only when I conscripted another infantry in the city .
P.S. : It was an old game , and even if I get the save , I don't remember it well enough to recreate it . I'm also not sure if it(the bug) will work with the 1.21 patch .
|
|
|
|
May 27, 2002, 01:59
|
#15
|
Emperor
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Re: Babylonian Settler Magically Appears in Sparta
Quote:
|
Originally posted by MosesPresley
In my latest game, I am the Chinese. It is the year 2017. My automated workers are trying to clean pollution and then returning to the nearest city. My workers who tried to return to Sparta, my city BTW, start getting killed. I examine the city to see who is manning it. My two mech infs and a Babylonian settler!? I pulled my mechs out and now it says there is the Babs settler and a Babs mech inf. The next turn, the city was back to normal. When I reloaded the previous turn the city was also back to normal, so the bug isn't repeatable. This was in version 1.21f.
Has anyone else had anything like this with this patch?
|
hi ,
since day one of the new patch ; workers lose their ID when captured , they show up as yours , bla-bla , its been reported a 100 times , ......101 now
when capturing a city , building a settler , first one your ID , second one from the civ the city was from , third one back to you , ..... , ............and putting that settler with "foreign" ID in one of your city's , fortify it , but later down the road go to war with that civ , and bang , you pulled all your units out of that city , and the settler (!) has captured your city , ..........
aint live full of surprise's , ...........
not to mention IFE , ...........
have a nice day
oh yeah , it shall be fixed in the next patch , ..........
Last edited by Panag; May 27, 2002 at 14:51.
|
|
|
|
May 27, 2002, 14:48
|
#16
|
Warlord
Local Time: 19:17
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
|
Uhh yeah, I don't think that's what he was saying....
|
|
|
|
May 28, 2002, 10:15
|
#17
|
Deity
Local Time: 04:17
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
|
No hoax. I've experienced this several times in 1.17f, with Workers dying, and my units getting promotions for it.
Anyone remember the Civ 1 bug where your city suddenly became as if empty, but the units were there? You had to move the units out of the city, reenter it, and sometimes, you got the message that you captured that city. Civ 1 nostalgia in Civ 3 .
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
|
|
|
|
May 28, 2002, 10:45
|
#18
|
King
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Quote:
|
Originally posted by jimmytrick
Hoax, part of it anyway. Stuie is playing with us about generating GL fighting his own workers.
Good one Stuie!
|
I'm serious jt! My Mech Infantry in Dijon was elite, and the workers just kept marching in and dying. Finally Napolean appeared. I figured what the hell, I'll use him to rush an ICBM. Next turn the murderous workers advanced on Lyons with even greater ferocity, only to be gunned down repeatly by another of my astute Mech Infantry units, and then Riechlieu shows up. Of course I didn't save any of the save game files, so I'm waiting until it inevitably happens in my current game to post a save.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
May 28, 2002, 12:53
|
#19
|
Warlord
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 160
|
Panag, do you use any punctuation besides commas and ellipses?
Sheesh, it's almost as bad as that L33t guy.
It occurs to me that english is probably not your first anguage, in which case I will come off as being insensitive. Still though, grammar, like getting to Carnegie Hall, is a matter of practice practice practice.
|
|
|
|
May 28, 2002, 15:59
|
#20
|
Prince
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
|
MiloMilo
There's also another good thing to learn............how to stay on topic............this, is quite good to know, as well.
__________________
I AM.CHRISTIAN
|
|
|
|
May 28, 2002, 17:07
|
#21
|
Prince
Local Time: 19:17
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
Sparta Attacks Own Forces
I've never had any Babylonian Settlers in my cities, but I have had the Spartans attack friendly units before.
In one game where I was the Greeks and at war w/ the Romans, I was trying to beef-up Sparta's defenses and I tried to move Radar Artillery into Sparta, but it kept getting attacked. After the second RA died trying to enter Sparta, I just let them fend for themselves.
In my game, Sparta had always been mine--never captured/recaptured.
I don't know exactly how long this was in effect because I didn't try sending any more units into Sparta until after the war was over. My Cavalry unit (which was made by some stupid city during that war instead of MechInfantry) made it into Sparta OK, but I later had trouble disbanding it.
The 'glitch' or 'city pride' or whatever affected Sparta seems to have corrected itself. I had no further troubles during that game trying to move units into Sparta.
This happened pre 1.21f patch
Last edited by steven8r; May 28, 2002 at 17:43.
|
|
|
|
May 28, 2002, 23:57
|
#22
|
King
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
|
The only problem with my workers and settlers, is that they not always change their look when going from middle to industrial age. One turn, they are old style, the next, the new style, and somtimes the icon in the build menu doesn't appear. Weird stuff, did several clean uninstalls and reinstall (on both of my HDs) and still it happens.
Just my 2 cents.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
|
|
|
|
May 29, 2002, 08:47
|
#23
|
Emperor
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Re: Sparta Attacks Own Forces
Quote:
|
Originally posted by steven8r
I've never had any Babylonian Settlers in my cities, but I have had the Spartans attack friendly units before.
In one game where I was the Greeks and at war w/ the Romans, I was trying to beef-up Sparta's defenses and I tried to move Radar Artillery into Sparta, but it kept getting attacked. After the second RA died trying to enter Sparta, I just let them fend for themselves.
In my game, Sparta had always been mine--never captured/recaptured.
I don't know exactly how long this was in effect because I didn't try sending any more units into Sparta until after the war was over. My Cavalry unit (which was made by some stupid city during that war instead of MechInfantry) made it into Sparta OK, but I later had trouble disbanding it.
The 'glitch' or 'city pride' or whatever affected Sparta seems to have corrected itself. I had no further troubles during that game trying to move units into Sparta.
This happened pre 1.21f patch
|
hi ,
could the problem be with the artillery unit , just because there is something wrong with its file , .......
not to many problems with lets say spearman , ....
have a nice day
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 21:17.
|
|