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Old March 7, 2005, 10:04   #61
mountrain
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Not exactly an hour 30-70 min.
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Old June 26, 2005, 17:28   #62
Vlad Antlerkov
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For what it's worth (and since I couldn't get the patch from either Firaxis or the site Lord Nword linked to), MarkG seems to have mirrored all the patches. As evidence, I present the top right sidebar on the main page.
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Old July 14, 2005, 01:06   #63
mountrain
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Im sorry to have botherd you, i got it all fixed. The problem was in my computer not in the game. It had a bad fan inside so it overheated. The game works well, now good night.
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Old July 14, 2005, 06:53   #64
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QUESTION: Can I use this thread to ask for help, chat, spam or prove in any other way that understanding even the most basic instructions in English is beyond me?

ANSWER: No. This thread is for posting questions along with their answers only. If you don't know the answer, start a new thread in the General forum.


Sorry I couldn't resist, but I'm really tired of reading casual chatting here. Why the idea of this thread is so hard to understand?
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Old July 28, 2005, 14:19   #65
Silva
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Is there any mod/patch to chenge the color scheme, for making it more pleasant?
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Old July 28, 2005, 14:20   #66
Silva
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Is there any mod/patch to chenge the color scheme, for making it more pleasant?

Thanks.
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Old July 28, 2005, 15:28   #67
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Quote:
Originally posted by Silva
Is there any mod/patch to chenge the color scheme, for making it more pleasant?

Thanks.
Here is the Drab SMAC color scheme. Pink fungus is now rust colored, as well as some other basic color changes. Other than that I haven't heard of any color scheme changes.


D
Attached Files:
File Type: zip drabsmac.zip (148.1 KB, 123 views)
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Old August 8, 2005, 11:44   #68
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How do you get higher resolution.What is the file.
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Old August 8, 2005, 23:38   #69
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Install AC to WinXP
Hi,
I have DL the XP patch but still can not install AC. What am I doing wrong?
MAB:
blush: sorry, I posted this in the wrong forum

Last edited by mabb; August 8, 2005 at 23:46.
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Old September 11, 2005, 03:52   #70
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¿Can a surrendered faction sneak attack you?

Yes. At least happened to me.

¿Could it happen that a faction voted for you as supreme leader, only to defy the will of the Planetary Council?

Again, yes.


Not that thrilling, but that's all I can remember now...
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Old September 11, 2005, 19:56   #71
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OK, I found the .ini file for AC but do not have a 'forceoldvoxelalgorithm=1 line....
Am I in wrong file?
Mabb
PS thanks for any help.
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Old September 13, 2005, 13:44   #72
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There may not be a line like that initially. I'm not an expert on AC, but from my experience with .ini files you should be able to just add it in.
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Old September 20, 2005, 02:57   #73
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Quote:
Originally posted by Adalbertus
23) How many nutrients can I get from a land square?
I think this already has been posted somewhere by somebody else, but I think it was more fun to test it myself. It was tested in the scenario editor. And so it is to calculate:
  • First, you get 0 nuts from an arid square, 1 from moist and 2 from rainy (including the raininess effect from condensors).
  • Then add 1 for a farm, and also if in jungle. If there is a nutrient bonus, add another 2. Then you'll have a number between 0 and 6.
  • Multiply this number by 1.5 and forget decimals, if you have a condensor on the square.
  • Do the same if you have soil enricher in the square.
  • Before the discovery of Gene Splicing (i. e. before restriction lifting), a nutrient special or a condensor lift the restriction for their square, otherwise you cannot get more than 2 nutrients per square.
For those who don't like to calculate, the table with the experimental values:



















  plainFSCFCSC
 
arid 0 1 1 - - -
moist 1 2 3 1 3 4
rainy 2 2/3 4 3 4 6
 
arid/nut 2 3 4 - - -
moist/nut 3 4 6 4 6 9
rainy/nut 4 5 7 6 7 10
 
arid/jungle 1 2 3 - - -
moist/jungle 2 2/3 4 3 4 6
rainy/jungle 2/3 2/4 6 4 6 9
 
arid/jungle/nut 3 4 6 - - -
moist/jungle/nut 4 5 7 6 7 10
rainy/jungle/nut 5 6 9 7 9 13

plain - no terrain enhancement
F - Farm only
S - Farm + Soil Enricher (the scenario editor allows also soil enricher without farm but I don't think it works inside the game)
C - Condensor
FC - Farm + Condensor
SC - Farm + Soil Enricher + Condensor.
nut - nutrient bonus.
If an entry has two numbers, x/y, then x is pre-restriction lifting, and y after. I didn't look at Soil Enricher before restriction lifting because Gene Splicing is in the research path for Enricher. The fact that condensors are available before restriction lifting through the Weather Paradigm secret project is one of its major strengths.

The most one thus can get from a normal square (without special luck) is 6 nutrients.

EDIT: some corrections and beautifications thanks to MariOne and Straybow.

This is an excellent summary of nutrient production... Is there a similar study done on Minerals and Energy?
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Old September 20, 2005, 05:32   #74
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Too many extra variables for energy, me thinks. (like Merchant Exchange and your econ rating)
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Old November 8, 2005, 12:34   #75
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Question: I recently upgrade Windows XP to SP2. I tried loading SMAC but this comes up: terran.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

SMAC worked fine prior to the upgrade: I had the SMAC XP patch installed and made the ForceOldVoxelAlgorithm=1 change for it to run.

And now it doesn't want to run anymore -- I just get that message above. I tried the noCDcrack but that didn't fix anything. Any suggestions?

Last edited by SilentMage; November 9, 2005 at 09:07.
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Old November 9, 2005, 04:23   #76
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Quote:
ATTENTION: please read the rules in this post before posting here. Particularly rule #3 is violated too often (probably because this rule was apparently dropped in the Civ3 forum).

Rules of posting on this thread:

3) You must also post the answer to it. If you have a question that is not in this FAQ and you're looking for an answer, please post a new thread in which you ask the question, don't post your question here (if you do, it will be deleted, and (only) if you're lucky someone will repost it in a new thread for you and answer it there).
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Luckly the new FAQ is almost ready.
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Old November 20, 2005, 16:02   #77
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This thread has been closed and detopped.

A new version will be started in the coming days -- thanks in advance for your patience.

-------
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