March 7, 2005, 10:04
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#61
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Settler
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Mar 2005
Posts: 3
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Not exactly an hour 30-70 min.
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June 26, 2005, 17:28
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#62
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King
Local Time: 19:17
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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For what it's worth (and since I couldn't get the patch from either Firaxis or the site Lord Nword linked to), MarkG seems to have mirrored all the patches. As evidence, I present the top right sidebar on the main page.
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July 14, 2005, 01:06
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#63
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Settler
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Mar 2005
Posts: 3
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Im sorry to have botherd you, i got it all fixed. The problem was in my computer not in the game. It had a bad fan inside so it overheated. The game works well, now good night.
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July 14, 2005, 06:53
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#64
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Prince
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
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QUESTION: Can I use this thread to ask for help, chat, spam or prove in any other way that understanding even the most basic instructions in English is beyond me?
ANSWER: No. This thread is for posting questions along with their answers only. If you don't know the answer, start a new thread in the General forum.
Sorry I couldn't resist, but I'm really tired of reading casual chatting here. Why the idea of this thread is so hard to understand?
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July 28, 2005, 14:19
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#65
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Settler
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2005
Posts: 2
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Is there any mod/patch to chenge the color scheme, for making it more pleasant?
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July 28, 2005, 14:20
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#66
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Settler
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2005
Posts: 2
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Is there any mod/patch to chenge the color scheme, for making it more pleasant?
Thanks.
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July 28, 2005, 15:28
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#67
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Emperor
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Dec 2001
Location: New Syracuse, Beta Prime
Posts: 3,793
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Quote:
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Originally posted by Silva
Is there any mod/patch to chenge the color scheme, for making it more pleasant?
Thanks.
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Here is the Drab SMAC color scheme. Pink fungus is now rust colored, as well as some other basic color changes. Other than that I haven't heard of any color scheme changes.
D
__________________
And if Dale DOES choose self exile, then 'poly just lost another one of their star gaming contributors, and that's a pity, since this is still a gaming site.
-=Vel=-
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August 8, 2005, 11:44
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#68
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Chieftain
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 74
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How do you get higher resolution.What is the file.
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August 8, 2005, 23:38
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#69
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Settler
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Aug 2005
Posts: 7
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Install AC to WinXP
Hi,
I have DL the XP patch but still can not install AC. What am I doing wrong?
MAB:
blush: sorry, I posted this in the wrong forum
Last edited by mabb; August 8, 2005 at 23:46.
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September 11, 2005, 03:52
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#70
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Prince
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Sep 2005
Posts: 594
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¿Can a surrendered faction sneak attack you?
Yes. At least happened to me.
¿Could it happen that a faction voted for you as supreme leader, only to defy the will of the Planetary Council?
Again, yes.
Not that thrilling, but that's all I can remember now...
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September 11, 2005, 19:56
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#71
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Settler
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Aug 2005
Posts: 7
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OK, I found the .ini file for AC but do not have a 'forceoldvoxelalgorithm=1 line....
Am I in wrong file?
Mabb
PS thanks for any help.
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September 13, 2005, 13:44
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#72
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Emperor
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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There may not be a line like that initially. I'm not an expert on AC, but from my experience with .ini files you should be able to just add it in.
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September 20, 2005, 02:57
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#73
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Chieftain
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2004
Posts: 82
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Quote:
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Originally posted by Adalbertus
23) How many nutrients can I get from a land square?
I think this already has been posted somewhere by somebody else, but I think it was more fun to test it myself. It was tested in the scenario editor. And so it is to calculate:- First, you get 0 nuts from an arid square, 1 from moist and 2 from rainy (including the raininess effect from condensors).
- Then add 1 for a farm, and also if in jungle. If there is a nutrient bonus, add another 2. Then you'll have a number between 0 and 6.
- Multiply this number by 1.5 and forget decimals, if you have a condensor on the square.
- Do the same if you have soil enricher in the square.
- Before the discovery of Gene Splicing (i. e. before restriction lifting), a nutrient special or a condensor lift the restriction for their square, otherwise you cannot get more than 2 nutrients per square.
For those who don't like to calculate, the table with the experimental values:
| plain | F | S | C | FC | SC |
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arid | 0 | 1 | 1 | - | - | - |
moist | 1 | 2 | 3 | 1 | 3 | 4 |
rainy | 2 | 2/3 | 4 | 3 | 4 | 6 |
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arid/nut | 2 | 3 | 4 | - | - | - |
moist/nut | 3 | 4 | 6 | 4 | 6 | 9 |
rainy/nut | 4 | 5 | 7 | 6 | 7 | 10 |
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arid/jungle | 1 | 2 | 3 | - | - | - |
moist/jungle | 2 | 2/3 | 4 | 3 | 4 | 6 |
rainy/jungle | 2/3 | 2/4 | 6 | 4 | 6 | 9 |
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arid/jungle/nut | 3 | 4 | 6 | - | - | - |
moist/jungle/nut | 4 | 5 | 7 | 6 | 7 | 10 |
rainy/jungle/nut | 5 | 6 | 9 | 7 | 9 | 13 |
plain - no terrain enhancement
F - Farm only
S - Farm + Soil Enricher (the scenario editor allows also soil enricher without farm but I don't think it works inside the game)
C - Condensor
FC - Farm + Condensor
SC - Farm + Soil Enricher + Condensor.
nut - nutrient bonus.
If an entry has two numbers, x/y, then x is pre-restriction lifting, and y after. I didn't look at Soil Enricher before restriction lifting because Gene Splicing is in the research path for Enricher. The fact that condensors are available before restriction lifting through the Weather Paradigm secret project is one of its major strengths.
The most one thus can get from a normal square (without special luck) is 6 nutrients.
EDIT: some corrections and beautifications thanks to MariOne and Straybow.
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This is an excellent summary of nutrient production... Is there a similar study done on Minerals and Energy?
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September 20, 2005, 05:32
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#74
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Deity
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jan 2004
Location: amongst equals.
Posts: 12,956
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Too many extra variables for energy, me thinks. (like Merchant Exchange and your econ rating)
__________________
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
SMAC(X) Marsscenario
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November 8, 2005, 12:34
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#75
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Settler
Local Time: 20:17
Local Date: October 31, 2010
Join Date: Apr 2005
Posts: 5
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Question: I recently upgrade Windows XP to SP2. I tried loading SMAC but this comes up: terran.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
SMAC worked fine prior to the upgrade: I had the SMAC XP patch installed and made the ForceOldVoxelAlgorithm=1 change for it to run.
And now it doesn't want to run anymore -- I just get that message above. I tried the noCDcrack but that didn't fix anything. Any suggestions?
Last edited by SilentMage; November 9, 2005 at 09:07.
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November 9, 2005, 04:23
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#76
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Provost
Local Time: 03:17
Local Date: November 1, 2010
Join Date: Jul 2003
Posts: 5,942
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Quote:
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ATTENTION: please read the rules in this post before posting here. Particularly rule #3 is violated too often (probably because this rule was apparently dropped in the Civ3 forum).
Rules of posting on this thread:
3) You must also post the answer to it. If you have a question that is not in this FAQ and you're looking for an answer, please post a new thread in which you ask the question, don't post your question here (if you do, it will be deleted, and (only) if you're lucky someone will repost it in a new thread for you and answer it there).
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-----------
Luckly the new FAQ is almost ready.
__________________
SMAC/X FAQ | Chiron Archives
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw
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November 20, 2005, 16:02
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#77
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Apolyton CS Co-Founder
Local Time: 21:17
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Ontario, Canada
Posts: 16,458
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This thread has been closed and detopped.
A new version will be started in the coming days -- thanks in advance for your patience.
-------
Dan; Apolyton CS
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