May 25, 2002, 16:08
|
#1
|
Prince
Local Time: 19:18
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
Ethnic Workers are Lazy!
Has anyone else noticed in Civ3 that when you capture any Workers that they retain their nationality? For instance, when you activate one of your Workers, it's called a 'Worker', but when one of the Workers that you've captured it's called 'Worker (civname)'.
The only problem with this is that these 'ethnic' Workers seem to be lazy! It takes an 'ethnic' worker twice as long to perform the same action as one of your Workers.
Isn't this expanding stereotypes???!!! Whatever happened to integration and assimilation?
Can't we all just get along??
|
|
|
|
May 25, 2002, 16:29
|
#2
|
Prince
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
|
They will also retain their nationality when you use them to increase the population of a city (press B). I think that as citizens they gradually assimilate over time, but I don't know whether the workers assimilate.
|
|
|
|
May 25, 2002, 16:30
|
#3
|
Settler
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Nov 2001
Location: in a van down by the river
Posts: 12
|
I thought this game was a lesson in history, not in political correctness
|
|
|
|
May 25, 2002, 16:30
|
#4
|
Technical Director
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
|
They are slaves and only work with the power of 1/4 (I think it's that) free worker. You don't have to pay any support for them.
For them to turn into your nationallity they need to join a city with strong culture.
__________________
ACS - Technical Director
|
|
|
|
May 25, 2002, 17:33
|
#5
|
Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Dec 2001
Location: The TOC is supposed to be classified guys...
Posts: 3,700
|
this may or may not be in the manual. I think it is, and if you are industrious slave labor works twice as hard.
|
|
|
|
May 25, 2002, 17:37
|
#6
|
Prince
Local Time: 19:18
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
Even if 'slave labor' works twice as hard, they're still only worth half as much.
It's probably better NOT to capture them, or if you do, have them join a city or disband or something.
|
|
|
|
May 25, 2002, 17:40
|
#7
|
Prince
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
|
I much prefer to capture them. Most of my land is developed by captured workers ... you can get tons of them!
It is on the list of things that makes war pay so well in Civ3.
|
|
|
|
May 25, 2002, 18:14
|
#8
|
King
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 1,657
|
Captured workers work at 1/2 the rate of normal workers. They cost nothing to maintain and you can capture hundreds of them. I seldom built more than 20 of my own and sometimes not that many.
If you don't want them you can move them to your capital and you can trade them like cattle.
|
|
|
|
May 25, 2002, 18:36
|
#9
|
Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
I believe that keeping the slaves adversely effects the attitude of the civ they come from though. So if you want to improve your relations you can give them back.
|
|
|
|
May 25, 2002, 19:03
|
#10
|
Chieftain
Local Time: 13:18
Local Date: November 1, 2010
Join Date: Apr 2002
Location: New Zealand
Posts: 45
|
Quote:
|
Originally posted by jimmytrick
Captured workers work at 1/2 the rate of normal workers. They cost nothing to maintain and you can capture hundreds of them. I seldom built more than 20 of my own and sometimes not that many.
If you don't want them you can move them to your capital and you can trade them like cattle.
|
That is correct don't throw them away there is no point because they don't cost you anything unless you have mined, roaded and irragated every sqaure
__________________
Denday
|
|
|
|
May 25, 2002, 20:19
|
#11
|
King
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
|
Captured workers work at half the rate of your own workers.
Captured workers don't have maintanence cost.
They affect your relationship with their native Civ. If you keep them the originating civ will think less of you. If you give them back or even sell them back the Civ will think better of you again. There is no downside, except for their speed, in keeping workers from completely destroyed civs.
If you incorportate the captured workers into your cities the AI civ will think better of you. If you disband them they will think less of you. So if I make peace I am now more likely to give captured workers back if I want good relationships even if I captured them from a third civ. If the originating civ is destroyed I keep them.
|
|
|
|
May 25, 2002, 20:42
|
#12
|
Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Quote:
|
Originally posted by nato
I much prefer to capture them. Most of my land is developed by captured workers ... you can get tons of them!
It is on the list of things that makes war pay so well in Civ3.
|
yes. i build maybe one or two workers on my main continent, and i enlave like 20-40. i dont care how slow they are, i double them up.
they're free dammit!
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
May 25, 2002, 23:05
|
#13
|
King
Local Time: 21:18
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
|
Re: Ethnic Workers are Lazy!
Quote:
|
Originally posted by steven8r
The only problem with this is that these 'ethnic' Workers seem to be lazy! It takes an 'ethnic' worker twice as long to perform the same action as one of your Workers.
Isn't this expanding stereotypes???!!! Whatever happened to integration and assimilation?
|
Actually, they have no incentive to work hard, being forced labor.
Let my people go!
|
|
|
|
May 26, 2002, 02:14
|
#14
|
Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Dec 2001
Location: The TOC is supposed to be classified guys...
Posts: 3,700
|
then explain why slaves of industrious nations work 2x as hard :P
|
|
|
|
May 26, 2002, 02:20
|
#15
|
Chieftain
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: San Antonio, Texas
Posts: 90
|
They're just a spoil of war, don't complain cause i love them! i hardly build any workers, i just get a bunch from war and build up my nation with them, which is easy as an industrious nation cause i think that the ethnic workers of an industrious nation work as fast as the regular workers of non-industrious.
The only reason I can guess at for why industrious nations' slaves work harder (odds are there is no reason because the people who made this game realize that its just a game and don't whine about little incoherrencies) is that the "industrious trait represents the know-how and tools that the nation possesses.
|
|
|
|
May 26, 2002, 02:21
|
#16
|
King
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
|
Because the native industrious workers whip them more industriously considering that the alternative is for the natives to work even harder.
|
|
|
|
May 26, 2002, 02:54
|
#17
|
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
|
Nice explanation Ethelred
Free workers are definately good. No matter how many you have, they don't cost you anything, so even if they only work half as fast, you can more than make up for that fact by increasing the number of them you have.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
|
|
|
|
May 26, 2002, 05:08
|
#18
|
Prince
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
|
Quote:
|
Originally posted by allbad
I thought this game was a lesson in history, not in political correctness
|
You thought wrong.
Check out all those female leaders. France could not even be ruled by a woman under their law, but there is Joan unless you replace her with Napoleon.
Look at that dark-skinned Cleopatra who was of Greek descent.
Check out all the attempts to play down the historical reality of warfare (such as not being able to use roads when invading) and all the emphasis on this non-historical Culture bullbleep. That's why there are relatively so few units compared to what there should have been, and why naval warfare stinks.
PC, thy name is Soren.
|
|
|
|
May 26, 2002, 08:19
|
#19
|
King
Local Time: 21:18
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
|
Quote:
|
Originally posted by Whoha
then explain why slaves of industrious nations work 2x as hard :P
|
The Egyptians are considered industrious (2x) because of the organization of the state. The slaves worked half as fast because Pharoah would not provide them straw (not to mention the lack of any real incentive program, no health benefits, no retirement package, no IRA ).
Ex 5:10
And the taskmasters of the people went out, and their officers, and they spake to the people, saying, Thus saith Pharaoh, I will not give you straw.
Ex 5:11
Go ye, get you straw where ye can find it: yet not ought of your work shall be diminished.
|
|
|
|
May 26, 2002, 11:38
|
#20
|
Emperor
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Re: Ethnic Workers are Lazy!
Quote:
|
Originally posted by steven8r
Has anyone else noticed in Civ3 that when you capture any Workers that they retain their nationality? For instance, when you activate one of your Workers, it's called a 'Worker', but when one of the Workers that you've captured it's called 'Worker (civname)'.
The only problem with this is that these 'ethnic' Workers seem to be lazy! It takes an 'ethnic' worker twice as long to perform the same action as one of your Workers.
Isn't this expanding stereotypes???!!! Whatever happened to integration and assimilation?
Can't we all just get along??
|
hi ,
let them join a city , one a city every so often , after a while they get "ID" from your civ , ............
have a nice day
|
|
|
|
May 26, 2002, 15:27
|
#21
|
Settler
Local Time: 01:18
Local Date: November 1, 2010
Join Date: Dec 2001
Location: The Outback
Posts: 19
|
In the beginning of a game, I never miss to buy or trade in a worker or two if I happen to see it in the trade list. Why the other civs ever would trade their precious workers for a tech or 40 gold is beyond me, but I use them happily to build roads in my little empire. This way my own workers can concentrate on minebuilding and clearing jungles and prepare for new cities. And besides that, it slows down the other civ a bit...very good on harder lvls
Then down the line the foreign workers are good (as someone mentioned) to keep up good relations between that specific civ.
|
|
|
|
May 27, 2002, 15:01
|
#22
|
Warlord
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
|
I always play an industrious civ, so 2 slaves = 1 worker. Pair them up, and you're laughing. Late game, I usually add the slaves to my cities, because after replaceable parts and demo, native workers are so fast that the captured ones just become a burden (because of moving 2x as many around).
|
|
|
|
May 27, 2002, 22:53
|
#23
|
King
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
|
By that time you should have most of your land improved. So set most of the workers on SHIFT-A so they won't change the improverments. Keep some of your native workers on manual so you can fine tune things. Its a lot less time consuming that using them all on manual and the automated units will handle all the pollution just as well as you can manually.
Thats assuming of course that you have patched the game.
|
|
|
|
May 27, 2002, 22:58
|
#24
|
Warlord
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
|
That's my prob, I can't stand automation; I like to micromanage the l'il fellers.
Plus I love having "immigrants" in my big cities.
|
|
|
|
May 27, 2002, 23:36
|
#25
|
King
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
|
Quote:
|
Originally posted by The Eliminator
That's my prob, I can't stand automation; I like to micromanage the l'il fellers.
|
I totally agree about that in the early and middle game. After I have most of the place railroaded thats when I simply don't need to micromanage them anymore.
Quote:
|
Plus I love having "immigrants" in my big cities.
|
Just be carefull about it. I find my big cities get to twenty fast enough on their own most of the time. Foreign citizens increase the chance of culture flipping so its fairly rare that I use foreign workers to increase a cities population. Mostly I only do that when I need to max out a cities production for a wonder as quick as I can.
|
|
|
|
May 28, 2002, 00:26
|
#26
|
Warlord
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
|
I usually slap 'em in my core cities, and usually no more than 3 or 4 on an already size 15+ city.
They are great for upping production in high shield cities, and truthfully, who cares if they starve!
|
|
|
|
May 28, 2002, 01:01
|
#27
|
Prince
Local Time: 12:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
|
Quote:
|
Originally posted by The Eliminator
That's my prob, I can't stand automation; I like to micromanage the l'il fellers.
|
I typically have up to 100 workers in a game, and I find micromanaging each and every one of them to be a real chore. I usually automate some and manually move the rest. I also use the "road to" and "rail to" commands a lot, setting the workers there to build transcontinental railways and the like.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
|
|
|
|
May 28, 2002, 10:25
|
#28
|
Warlord
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
|
Re: Ethnic Workers are Lazy!
No complain from me! I love those lazy workers. Even though they are working twice as slow, but they are free of charge. 200 of your regular workers will cost you 200 golds each turn, but 400 slave workers will cost you nothing and they can acomplish the same task. In fact, after 1 A.D., my empire I have no regular workers. My entire empire is usually building by slave workers. I have over 500 of them in one game.
|
|
|
|
May 28, 2002, 21:09
|
#29
|
Warlord
Local Time: 19:18
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Eliminatorville
Posts: 122
|
500 is a bit of overkill, don't you think?
|
|
|
|
May 28, 2002, 22:59
|
#30
|
King
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
|
Re: Re: Ethnic Workers are Lazy!
Quote:
|
Originally posted by Moonsinger
No complain from me! I love those lazy workers. Even though they are working twice as slow, but they are free of charge. 200 of your regular workers will cost you 200 golds each turn, but 400 slave workers will cost you nothing and they can acomplish the same task. In fact, after 1 A.D., my empire I have no regular workers. My entire empire is usually building by slave workers. I have over 500 of them in one game.
|
At those numbers there should be a slave revolt! But I guess its to rare a case to have tons of slave labor to have it built into the game.
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 21:18.
|
|