May 27, 2002, 12:11
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#31
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Local Time: 20:18
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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they only have two that we can see. what if washington ahs pikemen behind those city walls? would our crusaders, or even dragoons stand a chance?
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May 27, 2002, 12:37
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#32
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Deity
Local Time: 21:18
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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If we're going to be that way why don't we just completely halt our attacks until we get armor (sarcasm)? We have to attack with overwhelming numbers of units; of course the defender has the advantage.
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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May 27, 2002, 15:12
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#33
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Prince
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Quote:
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Originally posted by Marquis de Sodaq
2. Build many barracks and then crusaders (and later dragoons). As veterans, they are almost as strong as cavalry. We could conceivably have a sizeable force ready before the AI reaches gunpowder.
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But vet units become "green" units after transformation by Leo's Workshop !
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JCP
Paris, FRANCE
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May 27, 2002, 15:22
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#34
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Prince
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Good campaign, Prez.
For the following, as main cities are walled, let us not waste our brilliant units in front attacks.
As communist, bribing is not a bad thing if it is for a good goal !
The aim may be to conquer Egyptian Capital, by sabotage of the walls with diplomats, then attacking by crusaders and, after conquest, bribing their poor remaining cities.
For Americans, we need more forces, with high attack power (I like progress to cavalry in that situation) .
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JCP
Paris, FRANCE
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May 27, 2002, 16:19
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#35
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Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Peering (cautiously) into our immediate future, I foresee Diplomats taking out the Walls, Cannons assaulting the cities, followed by a wave of Mounted units (whatever kind we have). If/when we are offered Communism itself, I will go for it to get Spies (they are far more effective than Dips).
I expect we will be reducing defenders with Ironclads, occupying cities with Mounted units, and defending them with Riflemen soon. When we have Cavalry, with Cannons we should be able to take cities at will.
We should make sure to eliminate our enemies one at a time (for now, maybe 2 at a time later) to prevent re-growth. I note that our game rules are that destroyed civs will be re-created, so I would leave one weak city in each civ until we can destroy them all at once later.
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May 27, 2002, 17:03
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#36
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Local Time: 20:18
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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Quote:
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Originally posted by skywalker
If we're going to be that way why don't we just completely halt our attacks until we get armor (sarcasm)? We have to attack with overwhelming numbers of units; of course the defender has the advantage.
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i just don't see how an effective campaign can be carried out with our current forces or even lots of our current types of units. the defenders strength is too great right now IMO
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May 27, 2002, 17:10
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#37
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Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by H Tower
i just don't see how an effective campaign can be carried out with our current forces or even lots of our current types of units. the defenders strength is too great right now IMO
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Rest assured that we will not be attacking cities without some good idea of the defense they have. If we can take them at a reasonable cost, we will. If it takes other methods, we will do that. I hate losing units to no purpose.
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Civ2 Demo Game #1 City-Planner, President, Historian
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May 27, 2002, 17:16
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#38
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Deity
Local Time: 21:18
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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Reducing enemies with ironclads??!! If we're worrying about crusaders having a hard time of it, doesn't it stand to reason that Ironclads, who have 1 less attack, would be even more likely to die?
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[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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May 27, 2002, 17:20
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#39
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King
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by Marquis de Sodaq
1. Build hordes of crusaders now, and research our way to cavalry. Leo's Workshop will make our swarm of crusaders (att=5) a swarm of cavalry (att=8). The AI will probably have gunpowder by then, but we will have both strength and numbers.
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We could also massproduce twice the amount horsies and upgrade them
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May 27, 2002, 17:21
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#40
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King
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Quote:
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Originally posted by skywalker
Reducing enemies with ironclads??!! If we're worrying about crusaders having a hard time of it, doesn't it stand to reason that Ironclads, who have 1 less attack, would be even more likely to die?
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Ironclads ignore city walls....
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May 27, 2002, 18:20
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#41
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Settler
Local Time: 20:18
Local Date: October 31, 2010
Join Date: May 2002
Location: Ohio, USA
Posts: 23
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I feel we should not attack them at all. Leave the Americans alone. Negotiate peace with them and make them our Allies. I am sure they will become a strong and very valuable allie. Let us end this bloody conquest of imperialism and focus on trade, the economy, health, life expectancy, and literacy. It is not sufficient that we should be the only civilization in the world.
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Commanding II Corps
Union Army of the Potomac
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May 27, 2002, 18:25
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#42
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King
Local Time: 02:18
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 28, 2002, 04:05
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#43
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Prince
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Paris, France, Europe
Posts: 554
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Quote:
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Originally posted by shade
allies...with the AI...and how are we going to do such a thing???
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Effectively, with all AI civs continuously uncooperative at least, alliance is largely unreallistic !
Quote:
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(I really can't remember the last time I had even 1 allie and I play 2.42 not even MGE)
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How play OCC without allies ?
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JCP
Paris, FRANCE
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May 28, 2002, 04:59
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#44
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Warlord
Local Time: 01:18
Local Date: November 1, 2010
Join Date: May 2002
Location: chieftaining something
Posts: 123
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I'm quite a new citizen (been looking at this for a while, but not posted), but maybe I can offer my advice?
You say you're worried about the pikemen that might be in walled cities. Presumably, there would be attack units as well? I propose this..
Several archers (or equivalent) fortify themselves in a square each adjacent to the city. After a few turns, the cities attack units will have attacked, and hopefully lost (provided the archers are veteran). After this, the weakened archers are withdrawn, and immediately a new group of archers is brought in, to the same positions. This continues until the enemy units stop attacking from within the city - this means their attack units are dead.
We then move two settlers in to one of the squares a fortified archer occupies. They both build a fortress, so it will be built very quickly. The other archers withdraw, and all fortify in this new fortress. That has taken care (hopefully) of the cities attack capabilities.
After this, the settlers move round the city, building fortresses at strategically placed points so enemy units can not escape, and new ones can not get through the gaps. The archers then fortify these new fortresses (probably 3 fortresses in total). The city is now completely under siege.
Finally, to take the city, diplomats take out the city walls, and the huge horde of crusaders someone suggested we build will attack. However, it would probably be far better if diplomats took out these buildings:
City Walls, Happiness buildings (Temple, Colloseam, Cathedral etc).
After that, the city should, hopefully go into disorder, and it can be bribed more easily. I'm not sure about the state of our finances, but maybe its time for a tax increase?
Just my thoughts
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Roar!
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May 28, 2002, 05:20
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#45
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Emperor
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Ivory tower
Posts: 3,511
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It sounds pretty neat and all but by then we'll probably have mobile warfare or something.
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"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer
In GAIS we trust!
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May 28, 2002, 05:28
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#46
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Warlord
Local Time: 01:18
Local Date: November 1, 2010
Join Date: May 2002
Location: chieftaining something
Posts: 123
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lol
Let me see..
Turn 1: Disembark archer to left of city; Disembark archer to right of city
Turn 2: Fortify archers
Turn 3: Collect settlers and leave in ship ready to disembark
Turn 4: Disembark new archers (presumably the first two would have been attacked) and disembark settlers.
Turn 5: Fortify new archers; Settlers build fortress.
Five turns and we've got a manned fortress next to their city. If we used 4 settlers, we could have two manned fortresses in 5 turns.
After that, its just a case of landing a few diplomats, destroying their buildings, and bribing. Easy
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Roar!
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May 28, 2002, 05:32
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#47
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Emperor
Local Time: 03:18
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Ivory tower
Posts: 3,511
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That will take more than five turns. We must build and/or transport all the units. It would take quite a lot of planning to make it work that smoothly. We'll see if the ministry of defence is competent enough for that one.
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"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer
In GAIS we trust!
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May 28, 2002, 05:37
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#48
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Warlord
Local Time: 01:18
Local Date: November 1, 2010
Join Date: May 2002
Location: chieftaining something
Posts: 123
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Give me a junior position.. Commander of Millitary Planning or something.. and I'll *make* it happen. Where do I go to get elected?
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Roar!
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May 28, 2002, 06:54
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#49
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King
Local Time: 02:18
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by JCP
How play OCC without allies ?
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Now I recall...I played an OCC 1 time=> so that was the last time I had allies.(but I really don't like the begging part of OCC )
The suggested plan would at least take 20 turns(transporting those units would at least take as long)
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 28, 2002, 08:24
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#50
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Deity
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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1. Now that we have Adam Smith, we should be creating massive infrastructure of (free!) 1GP city improvements (markets, libraries) in our core cities.
2. Build a Diplomat army to pull down city walls.
3. We laid the foundation with Lighthouse and Magellan. Tech goal should be straight to Ironclads!
The biggest mistake would be to press the attack before ready. Vet ironclads and diplomats will do the job for us as long as we prepare properly.
Great job, cavebear!
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RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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May 28, 2002, 10:10
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#51
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Emperor
Local Time: 20:18
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by Bear
Give me a junior position.. Commander of Millitary Planning or something.. and I'll *make* it happen. Where do I go to get elected?
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The position of Minister of War (aka Supreme Military Commander) already exists for the planning part of our battles.
You just missed the regular monthly self-nomination deadline; as you can see from other posts, the actual elections are in progress. We do this toward the end of each month. So, stick around, offer suggestions, build a good reputation, and run for Minister of War next month. It's a good idea to be a participating Citizen for a while anyway, just to get a good idea of what the Cabinet Members do.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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May 30, 2002, 17:09
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#52
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Prince
Local Time: 21:18
Local Date: October 31, 2010
Join Date: May 2002
Location: Of Morr hill
Posts: 957
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I agree with -Jrabbit.
The library and market place improvements would be my first goal so that we can get the allready impressive 4 turn tech down to a three or even a two. the market places will provide for any future rushbuilds we will need in the fallen cities of our enemies, as well as providing more luxuries to our people.
Build attack forces in cities which allready contain the "free" improvements so that we may take those american cities.
This is all based on our city production, as for our attack force why not have them take a few of the egyptians out while the opportunity presents its self? Lets not forget that the only purpose for AI is to stop you the player and it can quickly change track from a puny imp to a marginally well defended nation with potential to be a dificult conuest.
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"The only sovereign you can allow to rule you is reason."
Can't keep me down, I will CIV on.
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May 30, 2002, 19:12
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#53
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Deity
Local Time: 21:18
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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Our diplomats can reveal the dialectic to the proletariat of the other lands and help them revolt against their capitalist oppressors.
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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May 30, 2002, 20:31
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#54
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Local Time: 20:18
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
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you mean incite revolt? i bet that would be too expensive this close to the enemies' capitals
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