May 26, 2002, 12:53
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#1
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Our 1640AD Map
First, let me say that my delays in getting these posted were unavoidable. Matters of State intruded.
To wit: The semi-annual migration of the Presidential Mum and Dad has been completed and those two Honorable Ancient Ones have departed along their traditional pursuit of Endlessl Nice Weather. They were entertained in the Presidential House with delectable meals, respectful conversation, unusual books and long bouts of CNN (none of which, by the way, were provided at Public Apolyton expense)! Surprisingly, Number 1 Son even gained some Parental credit for having been elected your President. Wonders never cease!
It's hard for me to shrink graphics with my pathetic Paint program (suggestions for better programs hereby solicited), but here goes:
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May 26, 2002, 12:56
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#2
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HomeIsland1640:
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May 26, 2002, 12:58
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#3
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2ndIsland1640:
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May 26, 2002, 13:00
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#4
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3rdIsland1640:
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May 26, 2002, 13:01
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#5
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ConqueredLand1640:
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May 26, 2002, 13:02
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#6
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Outposts1:
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May 26, 2002, 13:04
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#7
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Outposts2:
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May 26, 2002, 13:05
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#8
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Outposts3:
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May 26, 2002, 13:06
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#9
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Carthaginia:
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May 26, 2002, 13:07
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#10
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East of Heliopolis:
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May 26, 2002, 13:11
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#11
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May 26, 2002, 18:34
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#12
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King
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nice nice
thx for all those lovely screenshots
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It's hard for me to shrink graphics with my pathetic Paint program (suggestions for better programs hereby solicited), but here goes:
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some hints to help you out: - When making the screenshots you probably use a keyboard, and all those little buttons have those strange signs on them...one you already figured out(it says Print Screen(or something like that)) Now take a look around and see if you find the X-button (you can recognise it because it's marked with a big X) and hit it when playing--> look what happens you just zoomed out...don't panic you can zoom in by hitting the button with this funny sign on it 'Z'.
- a tool good enough to do the cut/past work is just plain old MSpaint,simple as hell and good enough for the job(and if you use 2 windows you can automate it a little)
(sorry just could not help it )
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Don't expect this every week. It won't change much.
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Why not??I did
Shade
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"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 26, 2002, 19:06
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#13
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King
Local Time: 03:22
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Can I make a couple of suggestions to the cityplanner?
First of all, 2 new city's on island 2 and the island north of it, you should never waste a whale.
The 2 islands north of phily look good also for naval bases.
The island south of island 3 same thing.
And a city out of Dortmund with gold and fish
As we are in commie now and going towards naval supriority we need as much of these bases as we can get.
And as we have no corruption anymore this will also benifit our trade and sience.
Just a thought.
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May 26, 2002, 19:11
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#14
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Deity
Local Time: 21:22
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We should fill all available space with cities, so that we can utilize all of our tiles to maximum effect.
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May 27, 2002, 18:43
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#15
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Emperor
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I'm on Skywalker. I'm a total newbie to this form of game but the space seems to have been missused somewhat. It's 1640 now so it's starting to get late but that outpost Babar is close to a few good spots like the one down at the coast, left to the whale.... Are we building Engineers to get there?
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May 27, 2002, 18:52
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#16
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King
Local Time: 02:22
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maybe we should have an introductionnary task for our newcommers--> reading our history, we have been very bussy and really active(remember also this is at Deity--> less turns, and 1 other word happiness)
Babar wasn't even build by us(I bribed it from the Babylonians as revenge for the killing of our noble elephant )
Shade
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"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 27, 2002, 19:00
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#17
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Emperor
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Oh well. I've been here for 20 minutes and that Shade character is slapping me on the fingers all the time
It was just a question. The 2nd Island with Ormond, Rivertown and Nova Spania is poorly planned though. There should be two more cities on that island if they where planner right from the beginning. I hope the city planner has been beheaded for his por work
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May 28, 2002, 02:21
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#18
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Deity
Local Time: 13:22
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Don't worry Kropotkin - that's just shade's way of saying;
"Hey! Welcome. I value your input very much. Please come and give us more of your suggestions."
Honestly, Kropotkin, we've had a lot of different opinions floating around recently (lotsa new members), and perhaps it's time we changed our ways a bit.
Keep posting your ideas - at the moment we are voting for a new "High Council" (see my "All important decisions to date" for more info on these guys) and no play will be done for a little while. Make sure your ideas are heard when the new Ministers put up polls asking for what we should do It's up to all of us to decide - maybe a poll somewhere down the line?
VP,
MrWIA.
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May 28, 2002, 07:06
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#19
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King
Local Time: 02:22
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Quote:
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Originally posted by Kropotkin
Oh well. I've been here for 20 minutes and that Shade character is slapping me on the fingers all the time
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Don't worry about it,I'm not slapping just trying to explain as much as possible in the minimum possible lines.
consider it as MWIA says:
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"Hey! Welcome. I value your input very much. Please come and give us more of your suggestions."
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to say it officially=> Welcome in our little empire
Shade(never mind my rants--> they give me chill-pills if it gets to bad )
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"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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May 28, 2002, 09:49
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#20
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Emperor
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Re: nice nice
Forgot to take your "chill-pills" again, didn't you?
I'm using MSPaint. The problem is the the 600x600 pixel maximum allowed by Apolytonia is way too small for a decent whole map picture.
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Why not??I did
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The known world was a lot smaller then.
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May 28, 2002, 09:57
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#21
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Emperor
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I agree that it is past time to take advantage of some of the superb city-sites that have been identified in past Imperial Expansion polls. Most of our outpost cities have Engineers improving the local terrain for productivity and food increases. Soon, they will be available to establish new cities. We also have some Engineers in around older cities that have done about all they can there. It's time for them to move on.
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May 28, 2002, 11:51
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#22
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Emperor
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Hmm are you sure about that? It looks on the picture (but i supose you know) that much around the older cities are plains that needs to be turn into grassland. I'd think that there is a need for much work still. Also, and that's even more important, there's few mines around...
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May 28, 2002, 12:41
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#23
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Population is not a problem for us; we seem well over the other civs on that. So I don't support turning plains in grassland. We need the shield production from the plains terrain squares. Now, in that regard, We have about 6 Engineers turning grassland into hills, so that we can mine them. As we gain in mines, we can also emphasize grassland for food to balance things out.
We have 3 size 8 cities, and 5 size 7 ones. That puts us well ahead of any other civ. In a few turns (the Engineers have been busy), we should have another 6 mines with more to come.
I fully agree that our lack of shield productivity has held us back in some ways, but the Citizens wanted War and War we have (quite successfully). And War has been productive, too. We have Wonders we would not have had, and we have additional cities and trade routes. But we are catching up to the productivity situation. We remain first in Manufactured goods, and that is a very critical demographic. Some of the others seem low only because our population is so large.
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May 28, 2002, 13:44
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#24
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Prince
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Quote:
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Originally posted by cavebear
Population is not a problem for us; we seem well over the other civs on that. So I don't support turning plains in grassland. We need the shield production from the plains terrain squares.
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OK : irrigated plain is good for our play, grassland is usefull for population growth, but we need some shields.
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Originally posted by cavebear
Now, in that regard, We have about 6 Engineers turning grassland into hills, so that we can mine them. As we gain in mines, we can also emphasize grassland for food to balance things out.
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Transforming grassland into hills is a long way, and after mining then with manufactures, beware the early pollution !
I prefer natural forest for shields : with next railroads, each forest tile will produce 3 shields.
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JCP
Paris, FRANCE
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May 28, 2002, 13:48
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#25
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Prince
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JCP
Paris, FRANCE
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May 28, 2002, 14:43
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#26
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King
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Quote:
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Originally posted by Kropotkin
The 2nd Island with Ormond, Rivertown and Nova Spania is poorly planned though. There should be two more cities on that island if they where planner right from the beginning. I hope the city planner has been beheaded for his por work
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Rivertown was an advanced tribe, so of course it was placed poorly. It was our first city on the island, the others were added to fill in the usable space and use the specials. Another city spot to the south (with silk) was never voted a priority over other spots that have since been settled (mostly whale-rich).
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The gift of speech is given to many,
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May 28, 2002, 15:02
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#27
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Emperor
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Quote:
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Originally posted by JCP
OK : irrigated plain is good for our play, grassland is usefull for population growth, but we need some shields.
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That's why I keep the plains around, for the shields.
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Transforming grassland into hills is a long way, and after mining then with manufactures, beware the early pollution !
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The Engineers work pretty quickly. Grassland becomes hills directly by Engineer transformation. Then we mine.
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I prefer natural forest for shields : with next railroads, each forest tile will produce 3 shields.
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Are you sure about that? Maybe I've missed something here.
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May 28, 2002, 15:08
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#28
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Emperor
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with railroads->50% increase->3 shields
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May 28, 2002, 15:24
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#29
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Emperor
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Could someone else please confirm that please? I'm pretty sure that I have run RR though Forest before but I cannot recall seeing 3 shields from it. But if it is true, I need to know. I won't pass up any advantage we can gain!
Anyone?
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May 28, 2002, 15:38
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#30
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Emperor
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About the plains or grassland issue:
I prefeer to have grasslands and hills only as the goal of my engineering operations. By turning plains into grassland fewer people can keep the city with food and futher land can be transformed into hills w. mines. Overall production gets higher and there's a population surplus for research and commerce as well as production.
Not until the peasant class (as we all know a reactionary class) is minimized can true communism be introduced as decribed in Das Kapital!
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