May 28, 2002, 06:29
|
#1
|
Prince
Local Time: 01:27
Local Date: November 1, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
|
Post-WW2 scenarios
Can anyone recommend me some good scenarios depicting the whole world, set after World War 2? This includes Cold War scenarios and any scenarios about the modern, post-USSR situation (like New World Order, the only scenario of this kind I do know about.)
|
|
|
|
May 28, 2002, 10:37
|
#2
|
Prince
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
|
While there are good scenarios (I always liked Gulf War 2000 even though its dated now), it's hard to game the Cold War in Civ2 terms. After all, the main way to get things done in a Civ2 scenario is conquer cities, which what 40 years of Cold War geopolitics was designed to prevent. Believe me, I have thought long and hard about trying to do a good Cold War scen. The best I could do was to convince Fast Eddie to make up lists of units
I did a scenario (I believe the filename is centasia.zip in the Apolyton archives) about Central Asia in the post USSR days. It was my second scenario and truthfully it's not that great. It has gotten topical in the past eight months or so . . .
__________________
"You give a guy a crown and it goes straight to his head."
-OOTS
|
|
|
|
May 29, 2002, 02:36
|
#3
|
Prince
Local Time: 01:27
Local Date: November 1, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
|
Something with different objectives might work for a Cold War scen - you're right, conquering cities wasn't exactly the point of that 'conflict'. I think it'd also work as an MP or PBEM scenario.
Re 'post-USSR scenarios', I was particularly looking for a depiction of the whole world during the period, rather than localised conflicts. Apart from New World Order, there don't seem to be many good simulations of the present (which includes the 90s as well as now) world situation.
|
|
|
|
May 29, 2002, 03:57
|
#4
|
Emperor
Local Time: 11:27
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
|
My scenario 'Raging Dragon' covers most of Euroasia...
__________________
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
|
|
|
|
May 29, 2002, 04:24
|
#5
|
King
Local Time: 09:27
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
|
Quote:
|
Originally posted by winterfritz
Re 'post-USSR scenarios', I was particularly looking for a depiction of the whole world during the period, rather than localised conflicts. Apart from New World Order, there don't seem to be many good simulations of the present (which includes the 90s as well as now) world situation.
|
I've been playing around with the idea of a "Cruel Sea" - type scenario (Hope that name isn't copyrighted ) set in 1996+ featuring a rampaging China (with tacit Russian material support) launching a general offensive against a number of SE-Asian countries/territories - Taiwan, Phillipenes, Hong Kong, Spratleys, etc. Basically the Player leads the USN against PRC air and naval assets with land units playing a very minimal part.
Its not exactly global of course ...
PS: No need to mention this "original idea" to a certain Mr Clancey.
|
|
|
|
May 29, 2002, 12:26
|
#6
|
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
you mean like the book Submarine that he wrote for the computer game?
|
|
|
|
May 29, 2002, 12:30
|
#7
|
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
i found this scenario called ColdWarX a long time ago. its nowhere near the level of scenarios made today, but if your desperate for a cold war scenario, it'll do.
|
|
|
|
May 29, 2002, 13:32
|
#8
|
Prince
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
|
After seeing Second Front, I envisioned a game where you controlled 2 nations - a superpower and a proxy civ. The superpower does little but make money, freight, and immobile combat units, which it can give (along with cash) to the proxy. The proxy civ has Leo's Workshop, which upgrades the immobile units into functioning armed forces. Depending on various conditions, the cold war could always heat up into a conventional one - then you switch to a more active set of rules.txt and slug it out.
Could this work? Is it worth proceeding out of the dreaming stage into testing?
__________________
"You give a guy a crown and it goes straight to his head."
-OOTS
|
|
|
|
May 29, 2002, 13:33
|
#9
|
Prince
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
|
PS Where can I find the aforementioned Cruel Sea and Raging Dragon scens?
__________________
"You give a guy a crown and it goes straight to his head."
-OOTS
|
|
|
|
May 29, 2002, 16:48
|
#10
|
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
civfanatics has them
|
|
|
|
May 29, 2002, 16:51
|
#11
|
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
Quote:
|
Originally posted by Michael Daumen
After seeing Second Front, I envisioned a game where you controlled 2 nations - a superpower and a proxy civ. The superpower does little but make money, freight, and immobile combat units, which it can give (along with cash) to the proxy. The proxy civ has Leo's Workshop, which upgrades the immobile units into functioning armed forces. Depending on various conditions, the cold war could always heat up into a conventional one - then you switch to a more active set of rules.txt and slug it out.
Could this work? Is it worth proceeding out of the dreaming stage into testing?
|
i think you would need to make it a hotseat game, like second front. that way you would control both civs. however, you would need to turn off diplomacy between your two civs and make them permanently allied. and leo's can always be changed so that it doesn't become obsolete. this idea just might work...
|
|
|
|
May 30, 2002, 13:47
|
#12
|
Prince
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Research Triangle Park, NC USA
Posts: 693
|
Quote:
|
however, you would need to turn off diplomacy between your two civs and make them permanently allied
|
You need the diplomacy active to allow gift giving. Between a house rule and an event setting attitudes each turn you should maintain a beautiful relationship.
__________________
"You give a guy a crown and it goes straight to his head."
-OOTS
|
|
|
|
May 30, 2002, 15:48
|
#13
|
Prince
Local Time: 19:27
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Chicago, IL U.S.A.
Posts: 300
|
Event setting attitude? This has got to be a ToT command, right?
|
|
|
|
May 31, 2002, 02:08
|
#14
|
Emperor
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fascist
Posts: 3,161
|
in case nobody has mentioned them, there are some good scenarios by Techumseh about Vietnam and Congo.
__________________
Re-elect Bush!
|
|
|
|
May 31, 2002, 13:29
|
#15
|
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Jul 2001
Posts: 6,135
|
but they're ToT, right?
|
|
|
|
May 31, 2002, 19:23
|
#16
|
Emperor
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Fascist
Posts: 3,161
|
Originally, no. FW versions are floating around somewhere. Techsumeh did convert Congo to ToT, and he was making the Vietnam ToT version...
__________________
Re-elect Bush!
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 21:27.
|
|