May 28, 2002, 10:43
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#1
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Settler
Local Time: 01:27
Local Date: November 1, 2010
Join Date: Nov 2001
Location: texas
Posts: 26
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The feature I want (and you will too)
...at least I think you'll agree, is the ability to see each cities "X" of squares that it is using (or will be using when it gets enough culture) HIGHLIGHTED or outlined in white when the grid is visible on the map -just like it appears when you zoom into the city. I would also like to be able to see other civ's city X's too so I know where to place mine in relation to theirs.
Is this feature is already there and I just don't know about it?
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May 28, 2002, 10:54
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#2
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Chieftain
Local Time: 02:27
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 44
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Agreed. Especially when founding new cities (settlers), such a grid would be much more useful than the current one in my opinion.
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May 28, 2002, 12:04
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#3
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Deity
Local Time: 03:27
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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I wouldn't want it, but as an optional feature it would be nice...
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May 28, 2002, 12:26
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#4
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Civ4: Colonization Content Editor
Local Time: 02:27
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I wouldn't want it and if it was available as an option, it would be permanently turned off. To place cities optimally, I enable the grid, that's enough. The "fat X" shape is easy to remember anyway, and if there would be enabled several city radiuses at once (and they could have multiple overlaps!), it probably would look as horrible as it did in Civ2.
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May 28, 2002, 12:32
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#5
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Emperor
Local Time: 21:27
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Dwarf Lord,
I dunno if you followed Sir Ralph's reference, but if you have the grid turned on (ctrl-g), you can see the working radius of a city around your settlers. It's invaluable.
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May 28, 2002, 12:40
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#6
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Settler
Local Time: 01:27
Local Date: November 1, 2010
Join Date: Nov 2001
Location: texas
Posts: 26
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Now THAT's what I was looking for! Thanks, and yet another reason to tell my boss I'm starting to feel ill.
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May 28, 2002, 14:21
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#7
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Emperor
Local Time: 22:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Quote:
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Originally posted by Theseus
Dwarf Lord,
I dunno if you followed Sir Ralph's reference, but if you have the grid turned on (ctrl-g), you can see the working radius of a city around your settlers. It's invaluable.
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Er... I'm pretty sure I can see the working radius around my settlers even with the grid turned off. But I'm not sure, will have to get home to confirm this.
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May 28, 2002, 14:27
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#8
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Civ4: Colonization Content Editor
Local Time: 02:27
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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I think you can without grid, but I was talking about planning a city's location without having sent a settler yet. I just enable grid and make some tile counting, or (even better) follow a predefined pattern.
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May 28, 2002, 14:36
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#9
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Emperor
Local Time: 20:27
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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yes, civ2 had it when you turned on the GRID. i always used it.
it's not that hard to count out the tiles (two out, one over) but it would be better if i could see them
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May 28, 2002, 17:34
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#10
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Chieftain
Local Time: 01:27
Local Date: November 1, 2010
Join Date: Mar 2001
Posts: 81
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Im so used to the 'X' pattern I can see it on terrain just as naturally as taking a drink of water... *cough*
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May 28, 2002, 20:13
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#11
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Prince
Local Time: 20:27
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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I also agree. Civ 2 handled this better.
Such a feature should also help in preventing any Culture Flipping crap with borders: they should never flip inside a city's productiion zone on improved tiles. NEVER.
Don't hold your breath waiting for Firaxis to do this.
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May 28, 2002, 22:17
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#12
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Prince
Local Time: 01:27
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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gee, Like it is hard to count, 1, 1, 2....
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