View Poll Results: Yay or Nay?
Keep excess units in cities 1 2.38%
Move excess units to the front 15 35.71%
Apply excess units to some other task (exploring, escorting settlment, ?) 6 14.29%
Eat excess bananas 7 16.67%
Build or designate and exploring unit to open the map and pop huts 11 26.19%
Don't explore, the map looks better black 2 4.76%
Multiple Choice Poll. Voters: 42. You may not vote on this poll

 
 
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Old May 28, 2002, 11:00   #1
Marquis de Sodaq
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Military Plans, 1640ad
Scanning the details of our empire, there are only some small tasks to perform before ending my current term as Supreme Military Commander . This poll serves to wrap them up and allow a smooth transition to the next commander of our dominant military forces. (I will not, however, relinquish command of the pigeon brigade. )
First, the status of our wars:

1. Carthage - Who do these clowns think they are? They are not worth any of our attention at this point.
2. Egypt - We have sacked two cities, acquiring one wonder, two techs, and a bag of gold. We are in a fine strategic position to defend our new holdings while the next commander organizes his crafty schemes.
3. America - Thus far we have killed a unit or two, but have not invaded them yet.

There is nothing new to do here until the next commander has his plans ready. There should be no threat to our new lands, more units are available to reinforce.
----------------------------------------------------------
What needs to be approved by our comrades:

Several cities have an excess of units imposing martial law. Only 3 units affect happiness, yet some of our cities hold 4 units! As your S.M.C. , I recommend moving these extra troops to strategic points, in particular the war front. I suggest we have a standard regiment in each city, with exceptions allowed - 2 musketeers and 1 offensive unit such as a crusader. Any additional units should be moved to the front. The muskets should withstand any lame-brain AI invasion or barbarian attack. The attack unit will ensure that no danger be feared.

In particular, those cities with 4 musketeers really should reassign the fourth to the front to defend our new cities. This will free up production in those cities for key projects, be they other units, walls, or barracks. Vote!

Lastly, do we wish to designate a ship and unit to continue exploration of the vast unknown? More huts await!
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Old May 28, 2002, 11:40   #2
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Thank you for your superior service as our SMC, Minister of War Sodaq! Yours will be hard shoes to fill for the incoming Minister. Your place in our history is assured.

I also thank you for the advice (and guidance) you have provided by both specifics and example (I could not have attacked Heliopolis successfully without having seen how you designed the attack on Elephantine). You will be missed.

I agree with your advice concerning the forces to be maintained in our existing cities. With 2 Musketeers and a Crusader, we will have little to fear from other civs or those irritating Barbarians.

I will make it a point to bring all 4th and above units to the front lines, thereby increasing our ability to apply force where desired and to reduce shield consumption from excess defensive units. If have no doubt that the next Minister of War will concur in this solid advice.

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Old May 28, 2002, 13:26   #3
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Military Planning
Of course, we have to move excess troops : but on a same island, if martial law doesn't ask for 3 units, we may reduce to 2 musketeers/city, plus 1 crusader in only one city, connected to the others by roads and, in the future, by railroads.

About the unknown world, I think we have to light the dark part of the map to discover hidden cities and to open huts for gold, NON units or even advanced tribes. ... with carefull with Barbs .
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Old May 28, 2002, 13:48   #4
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WHO DIDN'T VOTE TO EAT EXCESS BANANAS??????? If no one will buy them from us WE CAN't LET THEM GO TO WASTE!!!
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Old May 28, 2002, 14:32   #5
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Re: Military Planning
Quote:
Originally posted by JCP
but on a same island, if martial law doesn't ask for 3 units, we may reduce to 2 musketeers/city, plus 1 crusader in only one city, connected to the others by roads and, in the future, by railroads.
Agreed. But as we are currently commies, those 3 units help the people smile. If/when we become a democracy, your idea would be very good - especially considering our woeful production levels...
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Old May 28, 2002, 14:34   #6
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i believe that in this transistion period before the new government takes over, we should wait until the new SMC takes over before deciding
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Old May 28, 2002, 14:34   #7
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Ahem, with 7 voters polled, 9 have chosen one of the options for the excess units. Please, citizens, choose ONE option...
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Old May 28, 2002, 14:42   #8
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Quote:
Originally posted by Marquis de Sodaq
Ahem, with 7 voters polled, 9 have chosen one of the options for the excess units. Please, citizens, choose ONE option...
what is this, chicago? 7 citizens count for 9 votes?
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Old May 28, 2002, 14:50   #9
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Quote:
Originally posted by Marquis de Sodaq
Ahem, with 7 voters polled, 9 have chosen one of the options for the excess units. Please, citizens, choose ONE option...
You *did* make it multiple choice...

And I can see possibilities for both uses of excess Musketeers...

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Old May 28, 2002, 14:58   #10
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and yet now someone didn't vote for either "explore" choice...
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Old May 28, 2002, 18:46   #11
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Move them to our new city's in egypt, this way they can start on building baracks right away, with our new city's building units, we have more shields availeble on our core 3 island for caravan and shipbuilding.
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Old May 29, 2002, 05:02   #12
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If we can spare the forces, exploration is good. New cities scattered around the world are fine since we are not corrupt like Capitalist dogs!

Otherwise I believe we should concentrate on our campaign(s) - huts will no longer give us techs (we have achieved Invention) - someone correct me if I'm wrong in this. Huts will give us Cap- I mean Barbarians , gold and maybe new collectives (advanced tribes). These are a lesser priority, as we have some room for new cities already, and once we have Cleopatra working as a slave girl in one of the Peoples' strip clubs... there will be much new land for all to share in.
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Old May 29, 2002, 05:21   #13
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Quote:
Originally posted by Marquis de Sodaq
Ahem, with 7 voters polled, 9 have chosen one of the options for the excess units. Please, citizens, choose ONE option...
As President Cavebear remarks, this thread is a multichoice poll, and a citizen may want that excess units reinforce front line and participate at the world exploration in the same time, for instance 2 units for exploration and the remaining ones to war.
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Old May 29, 2002, 05:36   #14
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Quote:
Originally posted by MrWhereItsAt
huts will no longer give us techs (we have achieved Invention) - someone correct me if I'm wrong in this. Huts will give us Cap- I mean Barbarians , gold and maybe new collectives (advanced tribes).
Exact cf. my precedent post : no more tech and a risk of barbs.
But I think it always is usefull to know the hidden part of the world (our present islands have not optimal grounds for development).
About barbs awake from huts, we may have an explorer (we have seafaring) : with 3 moves in any terrain, we may disembark him, he opens the hut, and if he awakes barbs horde, he re-embarks in the same turn !
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Old May 29, 2002, 09:39   #15
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Yes, this is multiple choice. However, it seems to vote for all 3 of the "excess unit" options is simply contradictory! I can understand voting for both moving to the front and other tasks, but all 3?!

Anyway, it isn't crucial.
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