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Old May 30, 2002, 08:21   #31
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Markos vs. Jim .

Uhmm, 75 archers in 2000? Upgrade all to Longbowmen and put them in front of the attack force, as small annoyances.

Workers? Automate if way too many, and have some join the cities.
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Old May 30, 2002, 08:23   #32
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/me thinks jimmy saw "John Q" lately

"I wont bury my son! My son will bury me!"

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Old May 30, 2002, 10:03   #33
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Upgradable Units
It may be tedius to use the editor to correct the problem but you can make all units upgradable to whatever you would like. All combat foot units should be upgradable to riflemen while cavalry should be upgradable to either infantry or tanks. From a historical perspective, both are what were formed as horses were phased out of the army.

(I would personally like to see a light motorized cavalry unit added but I'm not sure when they historically added to the army.)
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Old May 30, 2002, 10:10   #34
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/me thinks Markos listened to SAGAPO too much lately
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Old May 30, 2002, 13:34   #35
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Quote:
Originally posted by MarkG
* MarkG thinks jimmy saw "John Q" lately

"I wont bury my son! My son will bury me!"

Yawn. Still trying to pave over the site I see.
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Old May 30, 2002, 13:59   #36
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yeah, i'm still allowed to express my opinion around here jackshot....
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Old June 1, 2002, 13:02   #37
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wow
imagine me starting a thread that is so exciting!
i should post more, but i find you guys all start threads about everything i need to know!

thanks to whoever suggested to make everything upgradeable to another unit, their advice has been invaluable.
since civ 3 has the ability to "upgrade all units" I can now successfully achieve my goals of a modern army and getting rid of my old one.

as to the controversy of the 200 workers, yes i do have that many. but to the person who said maybe i should capture the workers: i only do this once the ENTIRE CONTINENT IS MINE!!! there's no point in having that many when you're fighting a war. so i eliminate my enemies first!
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Old June 1, 2002, 13:34   #38
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Quote:
Originally posted by MarkG
i think the tedium comes from those 200 workers that you built sollution: dont built them!
Actual I want to improve my whole empire in a few turns and not the entire game. It is just boring to move 200 units each turn. I found another sollution but I am afraid that this one has nothing to do with Civ3...

-Martin
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Old June 1, 2002, 17:07   #39
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Here are some points I want to complain about:

1. When playing the Romans the Advisor wants to build Pikemen!
Leginoarys have the same cost, resource requirements
and are much better!

2. Still playing the Romans: The Advisor, who seemed to have
remembered that I changed things to Leginary in the past
still wants to build the Leginarys in the Modern Ages, where
Mech. Inf. and Modern Armor were available! I can only
forbid a whole unit type like "Offensive Ground" but not a
certain unit!

3. Workers: When on Auto-Mode and everything is done they go
back to cities and wait for something to do, pollution for
example. I would like that feature if it would not check the "is
there something to do" for EVERY SINGLE Worker... When the
check is done for one worker in a city with other workers in it
and returns false, why arent all workers set on false? This
takes nearly as much time as it did when the workers had
something to do!

4. The Game still has a chance to crash when the first action in
my turn is pressing F1! That's been so in the release Version
and I really thought it was fixed in the meanwhile until it
occured again today after 2 hours of playing and not saving...
well at least I was about to lose.

I don't think these things are increadibly hard to fix in the next patch!
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Old June 1, 2002, 17:29   #40
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Quote:
Originally posted by AIL
Here are some points I want to complain about:

1. When playing the Romans the Advisor wants to build Pikemen!
Leginoarys have the same cost, resource requirements
and are much better!
Legions have no upgrade line. Thus, they are actually more costly in the long run.

Quote:
2. Still playing the Romans: The Advisor, who seemed to have
remembered that I changed things to Leginary in the past
still wants to build the Leginarys in the Modern Ages, where
Mech. Inf. and Modern Armor were available! I can only
forbid a whole unit type like "Offensive Ground" but not a
certain unit!
True, the modern advisors need to stop recommending longbowmen!

Quote:
3. Workers: When on Auto-Mode and everything is done they go
back to cities and wait for something to do, pollution for
example. I would like that feature if it would not check the "is
there something to do" for EVERY SINGLE Worker... When the
check is done for one worker in a city with other workers in it
and returns false, why arent all workers set on false? This
takes nearly as much time as it did when the workers had
something to do!
That's a programming question. It makes sense, but I don't know the actual viability of that in the code.

Quote:
4. The Game still has a chance to crash when the first action in
my turn is pressing F1! That's been so in the release Version
and I really thought it was fixed in the meanwhile until it
occured again today after 2 hours of playing and not saving...
well at least I was about to lose.
My version has never crashed. Sorry...
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Old June 1, 2002, 18:19   #41
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> Legions have no upgrade line. Thus, they are actually more
> costly in the long run.
Well did not think of that when I had the problem...

> That's a programming question. It makes sense, but I don't
> know the actual viability of that in the code.
Well I am learning Software Developer and I programmed small strategy games with AI myself and so I can guess that it can not be too difficult to realize my suggestion of only checking it for one worker per field if there was nothing to do... There must be variables containing the position (x and y-value) of an unit and there must be a something that tells the worker to skip its turn. So if the Worker will skip its turn you can store the coordinates and if the next worker is standing at the same tile he had not to do that timeintensive checking if there's something to do on any field within your borders!

> My version has never crashed. Sorry...
Well it was the first time for me since a very long time... but it was exactly the same reason that it had before... Can't really imagine what it could be since the same thing (pressing F1 at the start of a turn) worked many times without problems too...
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