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Old May 30, 2002, 02:08   #1
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New Civ2: MGE Patch
http://www.fileplanet.com/index.asp?...560&file=88647

Quote:
civiimge_uccupdate3.exe
The Civilization II Multiplayer Gold Edition fixes several minor issues, including but not limited to the following:


The Casualty Timeline is now available in both hotseat and single player modes of play. In a hotseat game, this can be used to determine unit losses at the start of a turn.


Bribing of units in a democracy now functions correctly in all cases.


The chat window and trading windows will now re-center when a player executes the "Arrange Windows" command from the "View" pulldown menu. This allows these windows to be brought back into view when they "jump" off the edge of the screen.


In a hotseat game, attitude values for a human player towards other players will NOT change while it is NOT that human's turn. They should be adjusted annually in the "Foreign Minister" window.


During network (and Internet) games, it is no longer possible to disband a unit multiple times (and gain unearned shields) when the latency (delay time) is high.


During scenarios, enemy ships will no longer spontaneously appear inside cities. (This happened very infrequently.)


In response to your requests, we have added a feature to negotiation between human rulers. When you are parleying with another human, you now have the option to Hide the extra information about your units and cities from your opponent. (Note that this info disappears from your display, too.) When you have the data hidden, you have the option to Reveal it (and you can switch back and forth as often as you wish). A third new button lets you Request Info of your opponent. This sends a message to the other person asking that the city and unit data be revealed. Of course, he or she can Deny your request. There is no notification of the decision, but your opponent's answer will be clear. (Either you'll see the information or you won't.)


The latest Indeo drivers are available from Intel at: http://developer.intel.com/ial/indeo/video/driver.htm


VFWFIX.REG is included with this patch. You should be able to double-click on it to update the registry. However, you might need to do this:


Run REGEDIT (under RUN in the Start Menu).
Click on the Registry menu (at the top).
Select "Import Registry File", then locate the VFWFIX.REG file.
Double-click it.


The Game Profile now appears at the beginning of a multiplayer game, just as a reminder.


During the game, the Game Profile is available on the Game menu.


The Cheat menu is no longer available during multiplayer games.


The Pikeman's defensive bonus now works properly in double movement games.


When technologies are offered for trade, the trade lists include all of the technologies you do not already have, even if that opponent does not have them. (Thus, you gain no information on his or her status.) If you have an Embassy or an Alliance with that opponent, both the list of advances you see and the one you present (to your opponent) are culled. You see only the advances he or she has that you need, and your opponent sees only those you have that he or she needs.


The GoTo order now works as it did in the original Civilization II.


The occasional blocking of human parleys should no longer happen.
Posted on FilePlanet 5/29/02 9:49:21 PM
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Old May 30, 2002, 02:37   #2
Smash
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say what?...who made this?..is this really new?


a hassle free source is here

Last edited by Smash; May 30, 2002 at 03:02.
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Old May 30, 2002, 03:03   #3
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I'm sure some, but not all of those fixes were in the 1.3 patch??

Yes where did this come from ...

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Old May 30, 2002, 03:05   #4
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ok hang on.We have the same thing at CF.Its the UCC patch.Its not new
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Old May 30, 2002, 03:08   #5
Asher
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So it's just FilePlanet finally getting around to adding an old file?
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Old May 30, 2002, 03:16   #6
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I guess
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Old May 30, 2002, 03:20   #7
Asher
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Alright then, False alarm.

I was just looking at the new patches for the new Heroes4 patch, and saw Civ2: MGE in the brand new slot. It doesn't say anything about versioning on it.

Gotta love FilePlanet.
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Old May 30, 2002, 04:39   #8
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The temporary excitement over the thought of someone putting the final finish on was nice.
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Old May 30, 2002, 10:30   #9
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.............and optimistic at best.
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Old May 30, 2002, 13:20   #10
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...to say the least.

I hoped someone had taken it upon themselves and made it a spare time project.Thats what happened with the patch for MAC MGE.Brian Nesse made it in his spare time more or less.Oh well..no harm,no foul.
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Old May 31, 2002, 04:32   #11
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So the last "patch" is yet my no-limits add-on with the 32767 squares gigamaps and the disapearance of the gold and population limits.

But too bad, some skilled programmers can't get rid of the cities, units and civs limits.
And what's the more cunning is those new levels, up to deity+5 that you can start a game with, but not save
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