Thread Tools
Old May 31, 2002, 03:11   #1
Mercatia
Chieftain
 
Mercatia's Avatar
 
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
An interesting observation..
I had a city size 9 without a aquaduct. Has this happened to anyone before and if so why?
Mercatia is offline  
Old May 31, 2002, 03:27   #2
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 01:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Easy - it has been captured - the Aqueduct is one of the first improvements destroyed by conquest - you will often keep the Sewer System strangely...

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old May 31, 2002, 04:58   #3
Mercatia
Chieftain
 
Mercatia's Avatar
 
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
Ok thanks I had taken it from the japanese so maybe thats it.
Mercatia is offline  
Old May 31, 2002, 21:37   #4
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 03:43
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
I think the Temple - if there is one - is automatically destroyed when you take a city.
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old June 1, 2002, 03:18   #5
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 20:43
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
Interesting -- I always thought it was completely random in Civ 2; I know that if you replay a conquest of a city with lots of improvements, you'll usually get a different mix every time.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
The Mad Monk is offline  
Old June 1, 2002, 03:29   #6
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 20:43
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
dp
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
The Mad Monk is offline  
Old June 1, 2002, 03:34   #7
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 01:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
My experience is that you will lose any happy improvements - Temple and Cathedral in particular - almost certainly lose a Colosseum and frequently lose an Aqueduct - other improvements seem to be largely random - and further, now we are in totally untested - gutfeeling land, I get a distinct impression that the proportion of lost improvements is somewhat proportional to the number of 'rounds' of battle that have taken place.

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 1, 2002, 13:26   #8
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 01:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
The only time I ever remember inheriting a temple was when a city was bribed x 2 to avoid an incident. Courthouses are always lost in any kind of city capture.

---------------

SG(2)
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 1, 2002, 21:44   #9
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 03:43
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
The charming little ivy-covered village church of St Scouse Git, presumably?
__________________
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
finbar is offline  
Old June 2, 2002, 00:43   #10
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 18:43
Local Date: October 31, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Yes, saving temple/cathedral (40/120 shields = 80/240 gold [edit: cost]) is the primary advantage of bribe x2. Usually Coliseum survives a bribed revolt. Small cities aren't worth it, as I've never seen a revolt cost less than 100 gold so buying the Temple is cheaper.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

Last edited by Straybow; June 3, 2002 at 15:52.
Straybow is offline  
Old June 3, 2002, 01:48   #11
Rufus T. Firefly
King
 
Rufus T. Firefly's Avatar
 
Local Time: 21:43
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Kabul, baby!
Posts: 2,876
I've been under the impression that the conquest of a city will generally destroy the barracks, too (though bribery will leave them standing). Is that so, or is it just my bad luck?
__________________
"If crime fighters fight crime, and firefighters fight fire, what do freedom fighters fight?"— George Carlin
Rufus T. Firefly is offline  
Old June 3, 2002, 05:27   #12
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 01:43
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Barracks and Walls can often be left - but remember about half the improvements are going to go so if the city only has Barracks & Walls one or both might well go the way of all flesh

SG[1]
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 3, 2002, 09:46   #13
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 20:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
In the old days, I used to reset to test what would survive.
It seems to either start in the first slot and delete every other one, or it starts in the second slot. Once that is done, it eliminates any temples or caths. left. If you did multiple resets, you would find that you got one of two patterns. Sometimes the number of improvements left changed based on where the temple was.

Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent. (this could be changed by the "at war" status)

All of this was not very scientific, but held up to testing. It was done a long time ago.

RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
Old June 3, 2002, 20:50   #14
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 03:43
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
See Info: Combat (GL) , post 62
__________________
Civ2 "Great Library Index": direct download, Apolyton attachment
SlowThinker is offline  
Old June 3, 2002, 20:59   #15
SlowThinker
GameLeagueApolytoners Hall of Fame
King
 
SlowThinker's Avatar
 
Local Time: 03:43
Local Date: November 1, 2010
Join Date: Jan 2000
Location: homeless, Praha, Czech Republic
Posts: 2,603
Sorry, rah, I have read your post just now...
Quote:
Originally posted by rah
Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent.
What characteristics do you mean?
__________________
Civ2 "Great Library Index": direct download, Apolyton attachment
SlowThinker is offline  
Old June 4, 2002, 09:28   #16
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 20:43
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
whether they are expansionists, militaristic, etc. (I don't remember all the characteristics off the top of my head. Since we only play MP these days, the characteristics are meaningless)

Militaristic civs will build more barracks. The more peaceful civs will build markets.

Of course once an AI is at war, they seem to start building barracks and walls.

I believe (but never thoroughly tested) that based on the civs characteristics and current diplomatic status, it will determine the build order in all their cities. Like stupid govenors in ctp2 or civ3.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
rah is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:43.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team