May 31, 2002, 03:11
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#1
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Chieftain
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Missouri
Posts: 72
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An interesting observation..
I had a city size 9 without a aquaduct. Has this happened to anyone before and if so why?
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May 31, 2002, 03:27
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#2
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Emperor
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Easy - it has been captured - the Aqueduct is one of the first improvements destroyed by conquest - you will often keep the Sewer System strangely...
SG[1]
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May 31, 2002, 04:58
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#3
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Chieftain
Local Time: 19:43
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Location: Missouri
Posts: 72
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Ok thanks I had taken it from the japanese so maybe thats it.
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May 31, 2002, 21:37
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#4
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Emperor
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I think the Temple - if there is one - is automatically destroyed when you take a city.
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June 1, 2002, 03:18
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#5
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Emperor
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Interesting -- I always thought it was completely random in Civ 2; I know that if you replay a conquest of a city with lots of improvements, you'll usually get a different mix every time.
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June 1, 2002, 03:29
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#6
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Emperor
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dp
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"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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June 1, 2002, 03:34
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#7
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Emperor
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My experience is that you will lose any happy improvements - Temple and Cathedral in particular - almost certainly lose a Colosseum and frequently lose an Aqueduct - other improvements seem to be largely random - and further, now we are in totally untested - gutfeeling land, I get a distinct impression that the proportion of lost improvements is somewhat proportional to the number of 'rounds' of battle that have taken place.
SG[1]
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June 1, 2002, 13:26
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#8
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Emperor
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The only time I ever remember inheriting a temple was when a city was bribed x 2 to avoid an incident. Courthouses are always lost in any kind of city capture.
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SG(2)
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June 1, 2002, 21:44
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#9
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Emperor
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The charming little ivy-covered village church of St Scouse Git, presumably?
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" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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June 2, 2002, 00:43
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#10
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Emperor
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Yes, saving temple/cathedral (40/120 shields = 80/240 gold [edit: cost]) is the primary advantage of bribe x2. Usually Coliseum survives a bribed revolt. Small cities aren't worth it, as I've never seen a revolt cost less than 100 gold so buying the Temple is cheaper.
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Last edited by Straybow; June 3, 2002 at 15:52.
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June 3, 2002, 01:48
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#11
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King
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I've been under the impression that the conquest of a city will generally destroy the barracks, too (though bribery will leave them standing). Is that so, or is it just my bad luck?
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June 3, 2002, 05:27
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#12
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Emperor
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Barracks and Walls can often be left - but remember about half the improvements are going to go so if the city only has Barracks & Walls one or both might well go the way of all flesh
SG[1]
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June 3, 2002, 09:46
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#13
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Just another peon
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In the old days, I used to reset to test what would survive.
It seems to either start in the first slot and delete every other one, or it starts in the second slot. Once that is done, it eliminates any temples or caths. left. If you did multiple resets, you would find that you got one of two patterns. Sometimes the number of improvements left changed based on where the temple was.
Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent. (this could be changed by the "at war" status)
All of this was not very scientific, but held up to testing. It was done a long time ago.
RAH
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June 3, 2002, 20:50
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#14
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King
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June 3, 2002, 20:59
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#15
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King
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Sorry, rah, I have read your post just now...
Quote:
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Originally posted by rah
Depending on the civ's characteristics you were taking on, you might start to see a pattern since their city build order would be reasonably consistent.
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What characteristics do you mean?
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June 4, 2002, 09:28
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#16
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Just another peon
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whether they are expansionists, militaristic, etc. (I don't remember all the characteristics off the top of my head. Since we only play MP these days, the characteristics are meaningless)
Militaristic civs will build more barracks. The more peaceful civs will build markets.
Of course once an AI is at war, they seem to start building barracks and walls.
I believe (but never thoroughly tested) that based on the civs characteristics and current diplomatic status, it will determine the build order in all their cities. Like stupid govenors in ctp2 or civ3.
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