May 15, 2001, 22:25
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#1
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Prince
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
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Reply to: Only Seven Civs per game
Since that thread was so long, and my message would probably never get reached and read, I decided to make this new thread.
I would like to know just one question. How do you know only seven civs will be availably per game?
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May 15, 2001, 22:29
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#2
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Emperor
Local Time: 21:04
Local Date: October 30, 2010
Join Date: Sep 1999
Posts: 3,361
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That would be VERY disappointing. We Alpha Cenautri people have had to deal with this!!
7 only= game will be lonely.
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May 15, 2001, 22:58
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#3
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Guest
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We have heard two numbers, 7 and 8. 7 means you + 6 + barbarian which = 8. The 8 means you + 7 + barbarian which = 9. I just went back and started a Civ 2 game to be sure. 7 Civs + Barbarian = 8 total.
We'll know when Firaxis tell us for sure.
The Mods people would of course like 8 Civs + Barbarian so they can play with the numbers. If they go with 8 that would be fine by me, however if they go with 7 there is not much I can do about it.
In CTP 2 they went with 9 Civs, (I just open my game to count them)You + 7 Civs + Barbarian.
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May 16, 2001, 00:25
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#4
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Prince
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Oct 2000
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Posts: 456
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My question more in detail, is who started the idea that there will only be 7 (8) civs in civ3, and where did they get the idea.
I find no foundation of that proclomation. It says nothing about that in the website, and Dan nor anyone else has posted a thread on that here at apolotyn, so I'm just wondering where he got that idea.
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May 16, 2001, 02:29
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#5
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Firaxis Games
Local Time: 20:04
Local Date: October 30, 2010
Join Date: May 2001
Location: Hunt Valley, MD
Posts: 139
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quote:
Originally posted by Diablo, Bro. of Mephisto on 05-16-2001 12:25 AM
My question more in detail, is who started the idea that there will only be 7 (8) civs in civ3, and where did they get the idea.
I find no foundation of that proclomation. It says nothing about that in the website, and Dan nor anyone else has posted a thread on that here at apolotyn, so I'm just wondering where he got that idea.
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FIRAXIS has made no official announcement concerning the number of civs that may or may not be in the game.
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Mike Breitkreutz
FIRAXIS Games, Inc.
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May 16, 2001, 02:48
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#6
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Deity
Local Time: 21:04
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
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quote:
Originally posted by Mike Breitkreutz FIRAXIS on 05-16-2001 02:29 AM
FIRAXIS has made no official announcement concerning the number of civs that may or may not be in the game.
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Thanks for the response, Mike, we've been holding our collect breath for awhile now. Although you still haven't said one way or the other, at least it wasn't "we'll have 7 civs".
DBoM, all the info we've received so far regarding the # of civs in a game has come from reviewers, all of them saying 6 or 7 AI civs in the game.
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May 16, 2001, 06:00
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#8
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King
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kuzelj
Posts: 2,314
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May 16, 2001, 08:22
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#9
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King
Local Time: 01:04
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Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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This is the possibly the best news I have heard about the game. It certainly gives me a lot of hope. (Sorry for all the smilies - I just could not resist)
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May 16, 2001, 08:29
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#10
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King
Local Time: 01:04
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Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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quote:
Originally posted by Diablo, Bro. of Mephisto on 05-16-2001 12:25 AM
My question more in detail, is who started the idea that there will only be 7 (8) civs in civ3, and where did they get the idea.
I find no foundation of that proclomation. It says nothing about that in the website, and Dan nor anyone else has posted a thread on that here at apolotyn, so I'm just wondering where he got that idea.
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The no. 7 was mentioned by two magazines and the no. 8 by one magazine so far. That's where this (dis-)information came from. Note: This refers to the no. of civs per game.
BTW: As long as the thread is - no posts are overlooked.
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May 16, 2001, 08:33
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#11
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King
Local Time: 02:04
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Roman, may I suggest, after you chill your enthusiasm, you'll edit your "pages of smiles" post?
I understand you after the first row, 50+ are more than enough also to a "dumb retard" as I am, according to a nice poster out there.
Thank you for your effort (if you'll reduce that "yellow whale" post, of course).
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A weapon is a device for making your enemy change his mind. The mind was the first and final battleground, the stuff in between was just noise.
- Admiral Naismith
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May 16, 2001, 08:35
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#12
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King
Local Time: 01:04
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Join Date: Sep 2000
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I just noticed the Behemonth thread was locked. Thanks, MarkG, I think this was timely - some people even noticed a preformance decrease on the site because of it. Moreover, with the newfound hope - the thread may no longer be neccessary. (And if it is - we can continue posting here )
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May 16, 2001, 08:45
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#13
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King
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I have just had a terrible thought. What if the Firaxis quote is refering to the no. of selectable civs rather than the no. of civs per game. I hope that is not the case.
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May 16, 2001, 08:46
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#14
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Guest
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May 16, 2001, 08:48
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#15
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King
Local Time: 01:04
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Join Date: Sep 2000
Location: Bratislava, Slovakia
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May 16, 2001, 08:49
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#16
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King
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Oops, I was about to edit my post but you got there first. Oh, well... the same effect has been achieved anyway.
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May 16, 2001, 09:06
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#17
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Emperor
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Location: Khoon Ki Pyasi Dayan (1988)
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Basically any Firaxian who posts anything of relevance to the game gets to be in CoFwhtFPtiANI... We know you all want to...
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May 16, 2001, 09:39
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#18
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Warlord
Local Time: 06:34
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Kathmandu
Posts: 261
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As long as Firaxis don't make an official statement the guys here who want more than 7 civs should be happy right? nice ploy by firaxis to control our small revolution
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May 16, 2001, 10:01
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#19
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Emperor
Local Time: 20:04
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Join Date: Jul 1999
Location: North Carolina, best state in the union
Posts: 3,894
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quote:
Originally posted by Roman on 05-16-2001 08:45 AM
What if the Firaxis quote is refering to the no. of selectable civs rather than the no. of civs per game.
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That would be a tragedy/huge loss. The number in one game is a much less significant affair.
Worse still would be if the reason for only having a few civ choices is that they could only find/program a few unique units/leaders. In other words, we could have one bad decision force a terrible reduction in game quality.
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May 16, 2001, 10:24
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#20
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Emperor
Local Time: 02:04
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Location: London, UK
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It certainly keeps us speculating about the real number. Now assuming 7/8 are red herrings can it be more than the number of unique civs they give us initially? Would reviewers be stupid enough to report a number if that was not the maximum available on the Alpha build they got to preview?
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May 16, 2001, 10:44
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#21
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King
Local Time: 18:04
Local Date: October 30, 2010
Join Date: Mar 1999
Location: El Paso, TX USA
Posts: 1,751
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I think it's pretty clear what Mike is referring to:
1) Firaxis HAS announced that there will be 16 selectable civs.
2) Firaxis has NOT said how many can appear simultaneously in one game.
Frankly I'm surprised that such a fundamental issue is still open to adjustment at this late date. I suspect that Firaxis DID intend to stick with the "standard 8", and has been influenced by the vociferous objection to that limit. Whether it can be changed at this stage of development is an open question, but it sounds like they're taking another look.
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May 16, 2001, 11:08
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#22
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Chieftain
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 81
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Playing with all 16 at once would make me a very happy little boy.
/Guarded optimism mode ON
Joe
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May 16, 2001, 11:09
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#23
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Emperor
Local Time: 02:04
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quote:
Originally posted by Kull on 05-16-2001 10:44 AM
I suspect that Firaxis DID intend to stick with the "standard 8", and has been influenced by the vociferous objection to that limit. Whether it can be changed at this stage of development is an open question, but it sounds like they're taking another look.
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I agree with Kull. Why else should have the previews stated that only seven civs were playable at a time then?
Of course, it's really great news that Firaxis is still taking this issue in mind...
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May 16, 2001, 11:12
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#24
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Prince
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
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Well guys,
As you can all see, Firaxis has made NO statement concerning the number of civs. Now we can all relax, or at least, take a breath.
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May 16, 2001, 11:44
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#25
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King
Local Time: 01:04
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Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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May 16, 2001, 13:23
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#26
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Settler
Local Time: 20:04
Local Date: October 30, 2010
Join Date: Mar 2001
Posts: 26
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I must say it is good news that the number of civs in one game has not been set in stone. OTOH I am troubled by the statement that "FIRAXIS has made no official announcement" on the matter, since we have seen statements
in three reviews saying 7 or 8 civs max. In my mind that calls into question all other information in those reviews. If the reviewer
just pulled the 7 or 8 civs out of the air, what else did they say
that is unreliable?
I hope that the answer is that FIRAXIS originally told the reviewer
it would be 7 civs max and are now reconsidering (as suggested by KULL). I also hope that
making such a major change this late in the game doesn't screw the whole thing up. I'd prefer a quality game with only 7 civs than a
pieced-together game with more civs.
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May 16, 2001, 14:58
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#27
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King
Local Time: 18:04
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Join Date: Feb 2000
Location: My head stuck permanently in my civ
Posts: 1,703
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I must say, we must really be civ3 news junkies, if the announcement of what amounts to "no comment" makes a piece of news we all jump on.
Now, if you'll excuse me, I'm going back to theorizing whether a colony collects tile resources or just specials.
ANNOUNCEMENT: Firaxis has not said whether enemy troops can block access to a resource by standing on the road or resource itself. Print immediately!
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May 16, 2001, 15:25
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#28
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Prince
Local Time: 20:04
Local Date: October 30, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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I would assume from the 'no comment' post that while the number of civs won't decrease (obviously), they have likely allowed for more civs, but must test the effects on program stability and computational time. By the end of the game especially, the effect of an additional civ on computational time can be huge. I'll bet the final number is yet to be decided, but it won't be much more than in Civ 2.
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May 16, 2001, 16:28
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#30
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King
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Join Date: Sep 2000
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