May 19, 2001, 13:35
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#1
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Guest
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Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In?
The debate continues to rage regarding which and how many civs should be built into the game. My preference is for the following 32 civs:
Ancient:
1) Egyptian
2) Babylonian
3) Persian
4) Carthagenian
5) Roman
6) Aztec
7) Incan
Ancient/Medieval/Modern:
8) Israeli*
9) Greek*
10) Celt*
11) German*
12) Indian*
13) Chinese*
Medieval:
14) Mongol
15) Viking
Medieval/Modern:
16) Arab*
17) Turk
18) English*
19) Dutch
20) French*
21) Spanish*
22) Portuguese
23) Italian
24) Danish
25) Austro-Hungarian
26) Russian*
27) Zulu*
28) Japanese*
29) Polynesian
Modern:
30) Iroquois*
31) American (with a "just Yankee" option)*
32) Confederate*
* My personal TOP 16
BUT, undoubtedly, Firaxis will leave some very important civs not built into the game. So, my question is:
Will we be able to ADD fully functional CUSTOM civs to Civ III? Specifically, will CUSTOM civs be:
1) easily addable?
2) savable?
3) choosable, just as the built-in civs are?
4) and multi-playable?
Does anyone out the yet know the answers to these questions?
[This message has been edited by Arator (edited May 19, 2001).]
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May 19, 2001, 15:38
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#2
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Guest
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Bump to get an answer to this critical question!
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May 20, 2001, 02:40
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#3
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Guest
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Doesn't anyone know? Doesn't anyone care?
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May 20, 2001, 03:45
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#4
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Chieftain
Local Time: 19:04
Local Date: October 30, 2010
Join Date: May 2001
Location: proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
Posts: 53
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well i care but i don't know crap lol. i wish i had me a copy. In fact i might have to go to there office and take me a copy lol. Ya i wish. i Ihave read that there will be 16 but that seems kind of low to me. And even so u can edit like u could in civ 2 i have herd but that is all i know
------------------
"If peeping your pants is cool, consider me Miles Davis" - Billy Madison
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[This message has been edited by Beckdawg (edited May 20, 2001).]
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May 20, 2001, 07:56
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#5
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Prince
Local Time: 20:04
Local Date: October 30, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...
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May 20, 2001, 14:24
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#6
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Guest
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quote:
Originally posted by ancient on 05-20-2001 07:56 AM
but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...
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No, by "customizable", I mean more that just changing the names. In fact, these should be ADDABLE. You should not have to replace any already existing built in civ add to them. Also, besides city names and leader names, you should be able to set each custom civ's AI attributes and other features so that it performs with all the features and functionality of the built in civs.
In civ 2, because of its rigid structure, if you wanted to add a custom civ, you had to replace one of the built in 21. That's not what I'm talking about here. I want an open game architecture where you can easily customize and ADD TO, not replace, built in civs with fully functional custom civs! Whaddaya say, FIRAXIS?
[This message has been edited by Arator (edited May 20, 2001).]
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May 20, 2001, 20:59
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#7
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Prince
Local Time: 20:04
Local Date: October 30, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
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now how to deal with the civ specific unit deal? and if yyour playing multiplayer your leader will still look the same..
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May 21, 2001, 21:23
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#8
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King
Local Time: 21:04
Local Date: October 30, 2010
Join Date: Nov 2000
Posts: 1,691
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While it MAY be difficult to add custimizable civs, I think we should have the chance to, at the very least, change the name of your civilization if you want to (similar to civ2)
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May 21, 2001, 22:16
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#9
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Local Time: 21:04
Local Date: October 30, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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Yes!
This has been reported by Firaxis... lemme see (I was working on this for MarkG).
1st of March, 2001 on the Official Civilization Website.
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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May 22, 2001, 00:07
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#10
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Settler
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Woodbridge, VA, USA
Posts: 8
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The civilization-specific features would make customization very difficult. In Civ 1 it was very easy to play a game using totally different names for your Civ and Cities. I once played as the Muppet Civilization, with Kermit being the leader, of course. It was very amusing to be addressed by the AI as "Kermit, King of the Muppets."
On the overall scale of things, I think this takes a backseat to gameplay mechanics. The civ names are really just placeholders, anyway, except for the new Civ-specific units.
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May 25, 2001, 15:09
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#11
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Warlord
Local Time: 19:04
Local Date: October 30, 2010
Join Date: May 2001
Posts: 107
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Bump to Dan of Firaxis!
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May 25, 2001, 16:17
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#12
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King
Local Time: 20:04
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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If they are doing custom civs, it would seem that adding you own civs that you have customized would be make all mp games you play unbalanced and slanted to those using these custom civs. If there was a way to balance custom civs that are added, I would be all for it. But until then I would only be in favor of Firaxis endorsed civs.
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