Thread Tools
Old May 19, 2001, 13:35   #1
Arator
Guest
 
Posts: n/a
Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In?
The debate continues to rage regarding which and how many civs should be built into the game. My preference is for the following 32 civs:

Ancient:

1) Egyptian
2) Babylonian
3) Persian
4) Carthagenian
5) Roman
6) Aztec
7) Incan

Ancient/Medieval/Modern:

8) Israeli*
9) Greek*
10) Celt*
11) German*
12) Indian*
13) Chinese*

Medieval:

14) Mongol
15) Viking

Medieval/Modern:

16) Arab*
17) Turk
18) English*
19) Dutch
20) French*
21) Spanish*
22) Portuguese
23) Italian
24) Danish
25) Austro-Hungarian
26) Russian*
27) Zulu*
28) Japanese*
29) Polynesian

Modern:

30) Iroquois*
31) American (with a "just Yankee" option)*
32) Confederate*

* My personal TOP 16

BUT, undoubtedly, Firaxis will leave some very important civs not built into the game. So, my question is:

Will we be able to ADD fully functional CUSTOM civs to Civ III? Specifically, will CUSTOM civs be:

1) easily addable?

2) savable?

3) choosable, just as the built-in civs are?

4) and multi-playable?

Does anyone out the yet know the answers to these questions?
[This message has been edited by Arator (edited May 19, 2001).]
 
Old May 19, 2001, 15:38   #2
Arator
Guest
 
Posts: n/a
Bump to get an answer to this critical question!
 
Old May 20, 2001, 02:40   #3
Arator
Guest
 
Posts: n/a
Doesn't anyone know? Doesn't anyone care?
 
Old May 20, 2001, 03:45   #4
Beckdawg
Chieftain
 
Local Time: 19:04
Local Date: October 30, 2010
Join Date: May 2001
Location: proud member of OfAPeCiClu(THE DARK SIDE) I am know as the "loyal drunkard" of the group
Posts: 53
well i care but i don't know crap lol. i wish i had me a copy. In fact i might have to go to there office and take me a copy lol. Ya i wish. i Ihave read that there will be 16 but that seems kind of low to me. And even so u can edit like u could in civ 2 i have herd but that is all i know

------------------
"If peeping your pants is cool, consider me Miles Davis" - Billy Madison
don't have ICQ but my AIM is beckdawg83 and MSN is beckdawg83@hotmail.com
[This message has been edited by Beckdawg (edited May 20, 2001).]
Beckdawg is offline  
Old May 20, 2001, 07:56   #5
ancient
Prince
 
ancient's Avatar
 
Local Time: 20:04
Local Date: October 30, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...
ancient is offline  
Old May 20, 2001, 14:24   #6
Arator
Guest
 
Posts: n/a
quote:

Originally posted by ancient on 05-20-2001 07:56 AM
but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...


No, by "customizable", I mean more that just changing the names. In fact, these should be ADDABLE. You should not have to replace any already existing built in civ add to them. Also, besides city names and leader names, you should be able to set each custom civ's AI attributes and other features so that it performs with all the features and functionality of the built in civs.

In civ 2, because of its rigid structure, if you wanted to add a custom civ, you had to replace one of the built in 21. That's not what I'm talking about here. I want an open game architecture where you can easily customize and ADD TO, not replace, built in civs with fully functional custom civs! Whaddaya say, FIRAXIS?
[This message has been edited by Arator (edited May 20, 2001).]
 
Old May 20, 2001, 20:59   #7
ancient
Prince
 
ancient's Avatar
 
Local Time: 20:04
Local Date: October 30, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
now how to deal with the civ specific unit deal? and if yyour playing multiplayer your leader will still look the same..
ancient is offline  
Old May 21, 2001, 21:23   #8
Sabre2th
King
 
Sabre2th's Avatar
 
Local Time: 21:04
Local Date: October 30, 2010
Join Date: Nov 2000
Posts: 1,691
While it MAY be difficult to add custimizable civs, I think we should have the chance to, at the very least, change the name of your civilization if you want to (similar to civ2)
Sabre2th is offline  
Old May 21, 2001, 22:16   #9
Imran Siddiqui
staff
Apolytoners Hall of FameAge of Nations TeamPolyCast Team
 
Imran Siddiqui's Avatar
 
Local Time: 21:04
Local Date: October 30, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
Yes!

This has been reported by Firaxis... lemme see (I was working on this for MarkG).

1st of March, 2001 on the Official Civilization Website.
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
Imran Siddiqui is offline  
Old May 22, 2001, 00:07   #10
axemann
Settler
 
Local Time: 01:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Woodbridge, VA, USA
Posts: 8
The civilization-specific features would make customization very difficult. In Civ 1 it was very easy to play a game using totally different names for your Civ and Cities. I once played as the Muppet Civilization, with Kermit being the leader, of course. It was very amusing to be addressed by the AI as "Kermit, King of the Muppets."

On the overall scale of things, I think this takes a backseat to gameplay mechanics. The civ names are really just placeholders, anyway, except for the new Civ-specific units.
axemann is offline  
Old May 25, 2001, 15:09   #11
Arator
Warlord
 
Local Time: 19:04
Local Date: October 30, 2010
Join Date: May 2001
Posts: 107
Bump to Dan of Firaxis!
Arator is offline  
Old May 25, 2001, 16:17   #12
tniem
King
 
Local Time: 20:04
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
If they are doing custom civs, it would seem that adding you own civs that you have customized would be make all mp games you play unbalanced and slanted to those using these custom civs. If there was a way to balance custom civs that are added, I would be all for it. But until then I would only be in favor of Firaxis endorsed civs.
tniem is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 21:04.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team