June 3, 2002, 06:31
|
#1
|
Prince
Local Time: 02:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
|
How to produce NONE engineers
In a German forum a member refused to build a 2nd city with his 2nd settler. He said that the settler would become a NONE-engineer.
I replied, it's easy to get NONE engineers with the following trick:
Put an engineer on a ship, let it sail to an island next to an AI civ, found a city and disband the city by rush building an engineer - et voila!
__________________
There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
|
|
|
|
June 3, 2002, 07:35
|
#2
|
Warlord
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
|
Of course the NONE settler will only become a NONE engineer if you have Leo's. Then yes, it will remain a NONE after being automatically upgraded.
Your approach for obtaining NONE settlers/engineers also works. Doesn't just have to be on an island. As long as the city being disbanded is closer to an AI city than to your nearest city, then the resulting set/eng will be NONE.
|
|
|
|
June 3, 2002, 10:16
|
#3
|
Emperor
Local Time: 01:53
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
|
Build with your first two settlers as it is unlikely that you will get a nomad from a hut if you have a non settler on the same continent. In the record breaking games played by samson and Solo they always used to build with nomads in the hope they would get further settlers. A nomad is much better than an advanced tribe as you can choose the location of the city. The main sources of nomads seem to be woodland/icecap huts. On the poles there is no restriction to the number of settlers that appear on a continent.
-----------------------
SG(2)
|
|
|
|
June 3, 2002, 10:57
|
#4
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
While there have been exceptions reported to the only one none per continent theory, it does seem to have some validity. A few weeks ago, I got a none and found another mountain hut the same turn, I waited a turn to settle a city before popping the hut. I got another none.
Others have claimed that if you're closer to another civ or in the northernmost part of the map, that the percentage of getting one is greater. I have never seen anything that would support these theories.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 3, 2002, 14:05
|
#5
|
Emperor
Local Time: 01:53
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
|
The theory about being nearer an AI civ does seem credible - though I have a feeling that it's one of those measures (like corruption) that increase with distance from your capital.
The game encourages expansion in the remote corners of the globe with all those advanced tribes. Easier for the AI to steal tech when the human has a sprawling empire
-----------------
SG(2)
|
|
|
|
June 3, 2002, 16:09
|
#6
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
It goes based off what city is closest, to determine support. If its an AI city, you will bet a none. The distance is as the AI calculates it. Not exactly the same as true distance.
Ramses, your insights are all ones that are pretty common to experienced deity players. Which most of us were in 1997...
|
|
|
|
June 3, 2002, 18:04
|
#7
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Quote:
|
Originally posted by GP
It goes based off what city is closest, to determine support. If its an AI city, you will bet a none. The distance is as the AI calculates it. Not exactly the same as true distance.
|
All settlers from huts are None, regardless of the distance to your cities or AI cities.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 3, 2002, 18:12
|
#8
|
Emperor
Local Time: 17:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
..not exactly.I have have had nomads that were supported.
|
|
|
|
June 3, 2002, 18:18
|
#9
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
Quote:
|
Originally posted by rah
All settlers from huts are None, regardless of the distance to your cities or AI cities.
|
Not with 2.4.2
|
|
|
|
June 3, 2002, 18:33
|
#10
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
never seen it in mge.
actually never seen it anywhere.
what difficulty and barb settings were you usuing ?
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 3, 2002, 18:36
|
#11
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
standard
|
|
|
|
June 3, 2002, 20:48
|
#12
|
Emperor
Local Time: 17:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
deity, hoardes.
It may have something to do with the # of nomads present.Maybe only 3 or something can be nons..maybe the location of the 2nd nearest city...I don't know.I know I was surprised and rather annoyed.
|
|
|
|
June 3, 2002, 21:20
|
#13
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
standard = diety/hordes.
I could be talking out of my ass though. Been a while, ferret-tender.
|
|
|
|
June 4, 2002, 01:02
|
#14
|
Prince
Local Time: 02:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
|
@GP
I'm sorry when I post known facts ...
But I'm a newbie in the CIV-forums of this world  , playing deity since february 2002. And I think this forum is not only for the experts - they don't need help. For me the reactions and answers of the experienced forum members are helpful, and I hope for the other non-experts, too.
__________________
There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
|
|
|
|
June 4, 2002, 08:45
|
#15
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
2 Questions.
1. Frequency of occurance, fluke or happens every game.
2. Anybody else seen this? I've gotten 1000's of nomads and never once wasn't it a none.
You've got me curious.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 4, 2002, 09:13
|
#16
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Did a search on huts, (slim pickings)
but this one thread from just over a year ago.
The originator, silverdragon, stipulated some were supported but all other responders had never experienced on.
http://apolyton.net/forums/showthrea...highlight=huts
But as in all these threads, someone always seems to have seen the exception.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 4, 2002, 09:15
|
#17
|
Prince
Local Time: 02:53
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
|
The city must be closer to AI cities than to your own.
__________________
There are no silly questions - only silly answers
<a href="http://www.sethos.gmxhome.de">Strategy Guide</a>
|
|
|
|
June 4, 2002, 10:08
|
#18
|
Warlord
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
|
Quote:
|
Anybody else seen this? I've gotten 1000's of nomads and never once wasn't it a none.
|
Not me. I play MGE and 2.42, never got a supported settler from a hut. Didn't consider it possible before this.
|
|
|
|
June 4, 2002, 10:25
|
#19
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
Newbies may ask questions but should not "Groundhog Day" us with recommendations.
|
|
|
|
June 4, 2002, 12:44
|
#20
|
Warlord
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
|
It's not like there's an overwhelming amount of posting on the Civ2 board. I'm glad to see almost anything that generates discussion.
Ramses, do you understand the reference to "Groundhog's Day"? I see you're from Germany and don't know if that movie is familiar there.
|
|
|
|
June 4, 2002, 12:54
|
#21
|
Emperor
Local Time: 01:53
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
|
For what it's worth - I have never seen a supported Nomad (ie a settler from a hut) - but a settler from disbanding a city can be supported -- is this the source of confusion? Could it be a Mac thing, Smash?
SG[1]
I play deity/hordes on 2.42 & MGE
|
|
|
|
June 4, 2002, 13:31
|
#22
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
I am also aware of the disbanding city for a settler being supported if it's closer to one of your cities. And I wouldn't be suprised if it was a "MAC" thing.  A lot of exceptions seem to happen on that platform.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 4, 2002, 13:42
|
#23
|
Emperor
Local Time: 17:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
It could be a MAC thing.I have been playing with pc versions for about 4 months now and I havn't seen it yet.Havn't played 1000s of games though...not yet
It was rare.I seem to recall it happening when I was playing "build and expand anywhere ASAP" type game.
wanders off to try and recreate this so as to save face
... startes plugging cables back into MAC G3
|
|
|
|
June 4, 2002, 14:01
|
#24
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Don't worry about saving face.
My favorite is the getting a city from a hut prior to placing your capital.
All of the regulars claimed it was impossible. None of us had ever seen it and didn't even think about it. Then One poster claimed he had had it happen to him, and all of a sudden people were coming out of the woodwork saying it had happened to them once or twice. Then someone said it happened all the time.
I still never witnessed it or believed it possible. A group of us played the no-founding city challange and NO ONE ever had to reset due to getting a city from a hut. Thousands of huts were opened and never a city.
Then someone said MAC.  And then those that had claimed it had happened that didn't have MACs started to question their own beliefs.
For every absolute in the game, you can find someone that claims it's not.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 4, 2002, 16:45
|
#25
|
Emperor
Local Time: 17:53
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
|
That one I know is possible on pc version.It happened to me in the CF game of the month thingy 2 games ago.I was planning a units from huts conquest as it was a small map but that got screwed when the capitol appeared.No more nons after that and barbs came on heavy.
|
|
|
|
June 4, 2002, 17:03
|
#26
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
I used a MAC mostly when I played back in 97-99. There were some differences on that platform.
|
|
|
|
June 4, 2002, 17:09
|
#27
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
Quote:
|
Originally posted by Smash
That one I know is possible on pc version.It happened to me in the CF game of the month thingy 2 games ago.I was planning a units from huts conquest as it was a small map but that got screwed when the capitol appeared.No more nons after that and barbs came on heavy.
|
It's not that I don't believe it happened to you.
But my mind won't let me believe. 
NOT ONCE HAS IT EVER HAPPENED TO ME>
Where you playing a senario?
That might make a difference.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 4, 2002, 17:11
|
#28
|
King
Local Time: 03:53
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
|
It happened to me a couple of times, usualy in MP games.
Nice if you're playing a duel and your first 2 huts are city's....game over by 3850bc
|
|
|
|
June 4, 2002, 17:18
|
#29
|
Just another peon
Local Time: 20:53
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
|
NEVER< IN hundreds and hundreds of games and many no-city challanges. Hundreds of hundreds of MP games.
Were these premade maps, or scenarios, (and nobody told you)
I can't think of any other explanation.
I've played way to many games for it not to have happend to me.
RAH
yes a little bit of a rant. but justified
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
|
|
|
|
June 4, 2002, 17:28
|
#30
|
Emperor
Local Time: 15:53
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
|
There's always the shame-faced person who has to admit that he changed his rules.exe. "Oh...sorry. Forgot to tell you that I changed my rules.exe. I'm using the Fascist mod."
Also people who lack the most current patch.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 21:53.
|
|