Never resolved as far as I know. I believe conventional wisdom is that is a simple addition of all eco-damage from all bases on Chiron.
I can see that, or I can see an addative function (ie it increases from the previous amount every turn) that triggers events when it passes certain thresholds.
Or it could be based on fungal blooms. For example, a simple function like after x blooms, cause sea level rises. Alternately, if x blooms per turn, sea level rises.
I feel that it is likely to be something simple that is not tracked from turn to turn. Although given that the eco-damage limit on minerals is an in game number that is not determined new every turn (ie based on prior events), I could be wrong.
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Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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