There is a file called SpriteEditor.idl in the uidata.
Has anyone ever looked into this file.
Here is what is written in it
Code:
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# SpriteEditor.ldl
SpriteEditor {
string xanchor "left"
string yanchor "top"
int xpix 0
int ypix 0
int widthpix 800
int heightpix 232
# File Controls
STLoadButton:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 200
int ypix 170
string text "str_SprEd_Load"
}
STSaveButton:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 300
int ypix 170
string text "str_SprEd_Save"
}
# Filename handling
Name:CTP2_STANDARD_FONT {
string image0 "error.tga"
int xpix 200
int ypix 152
int widthpix 200
int heightpix 22
}
# Animation Selection
STMOVEAnim:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 100
int ypix 0
string text "str_SprEd_Move"
}
STATTACKAnim:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 100
int ypix 22
string text "str_SprEd_Attack"
}
STIDLEAnim:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 100
int ypix 44
string text "str_SprEd_Idle"
}
STVICTORYAnim:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 100
int ypix 66
string text "str_SprEd_Victory"
}
STWORKAnim:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 100
int ypix 88
string text "str_SprEd_Work"
}
STPlayStepPlus:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 375
int ypix 0
string text "str_SprEd_StepPlus"
}
STPlayStepMinus:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 375
int ypix 22
string text "str_SprEd_StepMinus"
}
STPlayOnce:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 375
int ypix 44
string text "str_SprEd_PlayOnce"
}
STPlayLoop:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 375
int ypix 66
string text "str_SprEd_Loop"
}
STFacingPlus:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 375
int ypix 88
string text "str_SprEd_FacingPlus"
}
STFacingMinus:CTP2_BUTTON_TITLE_BAR {
int nodatabase 1
int xpix 375
int ypix 110
string text "str_SprEd_FacingMinus"
}
# Coords of the current hotspot
CoordsHotSpot:CIV_BOX {
int xpix 700
int ypix 20
int widthpix 100
int heightpix 22
}
# Coords of the cursor on the large window
CoordsCursor:CIV_BOX {
int xpix 700
int ypix 50
int widthpix 100
int heightpix 22
}
CoordsHerald:CIV_BOX {
int xpix 700
int ypix 80
int widthpix 100
int heightpix 22
}
}
STLargeImage {
int xpix 475
int ypix 0
int widthpix 225
int heightpix 225
}
$ |
I think it is probably unused.
And what do you think it would happen if we insert it into the game.
Do you think it does what it says in the name
?
If you give an over look it gives an idea it does.
Or it is something inofensive
?
Any ideas?