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Old June 5, 2002, 21:04   #1
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New PtW Units
Guerilla and Medieval Infantry. No other info is known. Speculate.

If anyone has any suggestions for another name than "Medieval Infantry", then they're looking for a different one, so put on your thinking caps!
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Old June 5, 2002, 22:01   #2
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Landsknecht?
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Old June 5, 2002, 23:09   #3
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WHere is this information from? It seems that you've been having a lot of new info lately, was there some sort of firaxis interview with monkspider i missed??
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Old June 5, 2002, 23:10   #4
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The chatroom.
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Old June 5, 2002, 23:11   #5
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Call them "footmen."
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Old June 5, 2002, 23:13   #6
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lol no no no, unbeknownst to me actually, there was a chat with some of the civ crew tonight (and it's still going on if you hurry! ). I missed out on a large part of it sadly.
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Old June 5, 2002, 23:16   #7
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1. Communist Insurgent
0.0.2 Invisible to all units except Fascist Thug Made only by Communist Countries, Move unit into city to creat unhappiness, which in turn could creat civil disorder
2. Fascist Thug
0.0.2 Invisible to all units except Communist Insurgent, Made only by Fascist countires. Move unit into city to investige weather a communist insurget is operating there.

of course, first you need a fascist government =(

For WW2 unit set
1. Panzer --- Panther --- Tiger
2. U - Boat
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Old June 5, 2002, 23:17   #8
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I just discovered it...noticed there were 20 people and decided to chaeck it out!
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Old June 5, 2002, 23:22   #9
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its on right now?
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Old June 5, 2002, 23:23   #10
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Old June 6, 2002, 05:58   #11
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I'm very excited to see the Guerilla unit in. That must mean the whole "partisan effect" from Civ2, or something close to it, is in too.

I wonder what is meant by Medieval infantry. A link between Pikeman and Musketman, or between Musketman and Rifleman, or something else?
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Old June 6, 2002, 12:02   #12
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Quote:
Originally posted by Harlan
I wonder what is meant by Medieval infantry. A link between Pikeman and Musketman, or between Musketman and Rifleman, or something else?
They said it would be like a knight without the horses. So I'm guessing it will be the upgrade of the swordsman (4-3-1, cost 60, available with chivalry).

If they are adding new units, I sincerely hope they are planning to slow the tech rate at higher difficulty levels...

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Old June 6, 2002, 21:08   #13
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I suppose they'll be swordsmen in full plate (as opposed to pikemen who were the core of medieval infantry). That means the Samurai will probably become unique "medieval infantry", 4.4.1, cost 60.

A name for the medieval infantry ? Maybe a "holy warrior" of some sort, "crusader", "paladin". "Longswordsman" is ridiculous. I don't think "fighter" applies, it would be too redundant with D&D
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Old June 6, 2002, 21:28   #14
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How bout Teutonic Knights? These guys were on foot and were heavily armored and used swords.
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Old June 6, 2002, 21:29   #15
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Or if you wanted it to be more general, you could do "Monk-Soldiers" or as spiffor said "paladin"
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Old June 7, 2002, 10:28   #16
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Medeval infantry... Maybe Man at Arms.

Who knows about stats? 4-3-1 seems to high to me. Mounted knights should have a stat advantage other than movement over these units. But, 4-2-1 is the immortal, 3-3-1 is the legion.

Here's where more subtlty in the unit ADM values would be helpful.
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Old June 7, 2002, 10:31   #17
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Guerrilas...

Probably are available with Nationalism. 4-5-1, treats all as roads.
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Old June 7, 2002, 10:49   #18
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Quote:
Originally posted by cyclotron7
Call them "footmen."
Another vote for Footmen.

At the right price, 4-3-1 isn't too high for the stats. And the extra movement for mounted knights does make a large difference in my opinion. Being able to retreat from combat is priceless.

I wonder if Guerrilas may serve the same purpose as Partisans in Civ2 (spring up around newly conquered cities)...? Or have hidden nationality (so you could fight a sort of like a proxy war - like we did arming the Guerillas in Afganistan vs. the Soviets)? Or are they just cheap no-resource weakened infantry? Would be fun if they added more to them than just that.
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Old June 7, 2002, 11:48   #19
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You forget something though. Firaxis isn't bound to the original stats for units. Swordsmen may end up being 6.4.1 before it's over with (same stat ratio as before). That leaves a lot of 'middle ground' for stats to be altered for UUs in various ways. We can't really specualte on how that will be done. I'm sure every combo of numbers has been achieved between 1 through 10 in the various sets of Civ 3 units by now, so I'm sure they're coming up with a new way to organize things. At least, I hope so...
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Old June 7, 2002, 12:24   #20
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I don't think they'll completely overhaul the rules... Modders already do so, and I think Firaxis doesn't want to force players to change their Civ3 experience. You can bet that a rule-overhaul will create much whining.
I too think that 4.3.1 for 60 shields is reasonable, because the ability to retreat is great. I think that Persians and Romans shouldn't upgrade their UUs to medieval infantry though.
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Old June 7, 2002, 12:40   #21
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Quote:
Originally posted by dunk999
Guerrilas...

Probably are available with Nationalism. 4-5-1, treats all as roads.
But guerrilas are offensive units. They attack things, they don't defend positions because they are conventionally weaker than a "regular" army.

Maybe 4-2-1 or 4-2-2.
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Old June 7, 2002, 13:10   #22
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Guys... one of the firaxians in the chat said that guerillas would be a wimpy version of infantry that needed no resources... which means that they do not come around nationalism, probably closer to replaceable parts. It also means that a 4-2-1 is a bit too weak for them.

My guess is 6-6-2.
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Old June 7, 2002, 13:51   #23
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Quote:
Originally posted by Carver

But guerrilas are offensive units. They attack things, they don't defend positions because they are conventionally weaker than a "regular" army.

Maybe 4-2-1 or 4-2-2.
Are they really offensive? Think about it. How many guerillas are on an offensive campaign? They are defending their homes.

I think a higher defensive value reflects their actual use more acurately. They hide in jungles, mountains, forests and ambush passing enemies. They sabotage equipment. They slow down enemy advances. Etc, etc.
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Old June 7, 2002, 13:53   #24
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Quote:
Originally posted by Trip
You forget something though. Firaxis isn't bound to the original stats for units. Swordsmen may end up being 6.4.1 before it's over with (same stat ratio as before). That leaves a lot of 'middle ground' for stats to be altered for UUs in various ways. We can't really specualte on how that will be done. I'm sure every combo of numbers has been achieved between 1 through 10 in the various sets of Civ 3 units by now, so I'm sure they're coming up with a new way to organize things. At least, I hope so...
Good point. Maybe, maybe not.
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Old June 7, 2002, 13:55   #25
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Quote:
Originally posted by dunk999
Are they really offensive? Think about it. How many guerillas are on an offensive campaign? They are defending their homes.

I think a higher defensive value reflects their actual use more acurately. They hide in jungles, mountains, forests and ambush passing enemies. They sabotage equipment. They slow down enemy advances. Etc, etc.
Very good point. I'd have to say that Guerillas are used more defensively than offensively. I mean, how often did you see waves of Partisans assaulting heavily fortified positions in Civ 2? I think that making them invisible though is a must... I mean sheesh, that's the whole point of Guerrillas...
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Old June 7, 2002, 14:12   #26
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If Guerillas are invisible, I can already hear the whining come : "it's unrealistic ! my tank died against a Guerilla I didn't see in the mountain ! Damn You Firaxis "
(Kinda redundant with the Soviet-Afghan war, isn't it ? )
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Old June 7, 2002, 14:15   #27
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Except the only problem with that is... Tanks dying against Guerrillas in mountains is quite realistic (Spearmen though, is another story ). I think the Soviets and the whiners should get together some time and have a pity party.
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Old June 7, 2002, 15:12   #28
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Compared to a unit of infatry or armour a good guerilla unit should be virtually invisible on the terrain, that's how they survive. When I think of guerilla operations I think of attacks on infastructure: powerlines, damms, harbours, oil platforms, bridges and roads - maybe quick ambushes of gov't troops. They like quick in-and-out operations because guerillas don't have the capacity for sustained conventional combat against a "national" army with infatry, armour, aircraft and artillery.

Dunk, they hide in jungles, mountains ect. becuase they know if they get exposed and have to fight a real fight, they're in trouble. I don't know what Firaxis will do but at least we can always change the values in the ed.
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Old June 7, 2002, 15:30   #29
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To me, it's clear that Guerilla will treat all terrain as roads, will have hidden nationality, and will be very weak (5.6.1 if they replace infantry).
The only problem is that, if you don't have rubber, your "normal" defenders will be guerillas
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Old June 7, 2002, 16:03   #30
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Can anyone find the exact chat quotes about the Guerilla and Medieval Infantry units? I would like to know for sure if they're called cheaper versions of infantry that require no resources. And I believe I saw M. Infantry called Knights without horses or something to that effect.

Having Guerilla not come till Infantry times seems pretty late. Maybe the start appearing spontaneously with Nationalism or Communism or the like, but you can't actually build them until later? In either case, it seems pretty obvious they should have the hidden nationality flag.

If M. Infantry come around the same time as Knight, and thus Pikeman, what's the point? Maybe Pikeman will be weaker but have a double bonus against mounted units, a la Civ2. Then you'd want to build both. If M. Infantry are "Knights without horses" then they should be called Men at Arms, cos that's exactly what those were.
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