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Old June 11, 2002, 11:10   #31
hetairoi22
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The Leader unit could be available from the start of the game, and work as an Army. Units in this army could gain a % bonus to attack and/or defense...
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Old June 12, 2002, 10:44   #32
Dr. Stiby
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Quote:
Originally posted by Adm.Naismith
Many Leaders played relevant role in trading, not only by direct diplomatic role, but also because they supported by laws trades and early banks (don't forget the moneyleander at the core of Shakespeare's Merchant of Venice)
In what way is this different from allocating more of your trade towards money (instead of science and luxuries) as you are already able to do now?
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Old June 12, 2002, 23:59   #33
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I may be wrong, but I'm under the impression that regicide is not merely a new victory condition, its a new type of game. You either choose to play a standard game OR a regicide game OR a capture de flag game. But how about integrating elements of the regicide game in the standard game? How about adding the following option in the player setup screen: If your CL dies, you loose. My proposition is minimalistic, I know, but it's doable.
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Old June 13, 2002, 02:12   #34
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You "leader should come during the golden age" people are gonna be sorry when industrial age Germany comes at you with a golden age, panzers, an extra civ trait, and a mobile forbidden palace with special bonus missions.

But seriously, I do like the idea of having him/her sorta trail good benefits wherever they go.
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Old June 13, 2002, 11:43   #35
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Quote:
Originally posted by Jaguar Warrior
You "leader should come during the golden age" people are gonna be sorry when industrial age Germany comes at you with a golden age, panzers, an extra civ trait, and a mobile forbidden palace with special bonus missions.
Who cares? Simply avoid to select Germany in Civ List!
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Old June 13, 2002, 11:49   #36
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Quote:
Originally posted by Dr. Stiby
In what way is this different from allocating more of your trade towards money (instead of science and luxuries) as you are already able to do now?
Sorry Dr.Stiby, I don't understand if you are referring to the real world effect or game effect. My fault.

I suppose you refer to the game only, and then you have a point, in a general meaning, but I'm not referring to the Interface way to let the player modify a game effects (trade division between money/science/luxury).

I'm thinking at more efficient way to achieve trade result (a leader bonus) and THEN let the player the current ability to distribute it in money/science/luxury.
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Old June 13, 2002, 18:21   #37
Jaguar
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Quote:
Originally posted by Adm.Naismith
Who cares? Simply avoid to select Germany in Civ List!
Actually, Gemany won't be so bad to play because it already would have been destroyed by mid-ancient age Persia with a golden age, immortals, an extra civ trait, and a mobile forbidden palace with special bonus missions.
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Old June 13, 2002, 18:29   #38
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hi ,

wait till the new editor is out , with the placement of city's and other neat stuff , ....

have a nice day
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Old June 24, 2002, 18:43   #39
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Any new feedback from Firaxis on this "Civ Leader Reuse" topic?
Sorry, but I missed many threads recently, so I can't check without asking your help.
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Old June 25, 2002, 16:11   #40
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Quote:
Originally posted by Adm.Naismith
Any new feedback from Firaxis on this "Civ Leader Reuse" topic?
Sorry, but I missed many threads recently, so I can't check without asking your help.
hi ,

not for the moment , ...

have a nice day
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Old June 26, 2002, 19:39   #41
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Thanks panag.
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