June 11, 2002, 11:10
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#31
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Warlord
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Jun 2001
Location: In an apartment with my Norwegian family
Posts: 223
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The Leader unit could be available from the start of the game, and work as an Army. Units in this army could gain a % bonus to attack and/or defense...
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June 12, 2002, 10:44
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#32
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Chieftain
Local Time: 02:03
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Currently studying in Cape Town
Posts: 55
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Quote:
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Originally posted by Adm.Naismith
Many Leaders played relevant role in trading, not only by direct diplomatic role, but also because they supported by laws trades and early banks (don't forget the moneyleander at the core of Shakespeare's Merchant of Venice)
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In what way is this different from allocating more of your trade towards money (instead of science and luxuries) as you are already able to do now?
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June 12, 2002, 23:59
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#33
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Emperor
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 3,606
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I may be wrong, but I'm under the impression that regicide is not merely a new victory condition, its a new type of game. You either choose to play a standard game OR a regicide game OR a capture de flag game. But how about integrating elements of the regicide game in the standard game? How about adding the following option in the player setup screen: If your CL dies, you loose. My proposition is minimalistic, I know, but it's doable.
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June 13, 2002, 02:12
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#34
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Emperor
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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You "leader should come during the golden age" people are gonna be sorry when industrial age Germany comes at you with a golden age, panzers, an extra civ trait, and a mobile forbidden palace with special bonus missions.
But seriously, I do like the idea of having him/her sorta trail good benefits wherever they go.
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June 13, 2002, 11:43
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#35
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King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by Jaguar Warrior
You "leader should come during the golden age" people are gonna be sorry when industrial age Germany comes at you with a golden age, panzers, an extra civ trait, and a mobile forbidden palace with special bonus missions.
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Who cares? Simply avoid to select Germany in Civ List!
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June 13, 2002, 11:49
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#36
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King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by Dr. Stiby
In what way is this different from allocating more of your trade towards money (instead of science and luxuries) as you are already able to do now?
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Sorry Dr.Stiby, I don't understand if you are referring to the real world effect or game effect. My fault.
I suppose you refer to the game only, and then you have a point, in a general meaning, but I'm not referring to the Interface way to let the player modify a game effects (trade division between money/science/luxury).
I'm thinking at more efficient way to achieve trade result (a leader bonus) and THEN let the player the current ability to distribute it in money/science/luxury.
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June 13, 2002, 18:21
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#37
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Emperor
Local Time: 22:03
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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Quote:
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Originally posted by Adm.Naismith
Who cares? Simply avoid to select Germany in Civ List!
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Actually, Gemany won't be so bad to play because it already would have been destroyed by mid-ancient age Persia with a golden age, immortals, an extra civ trait, and a mobile forbidden palace with special bonus missions.
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June 13, 2002, 18:29
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#38
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Emperor
Local Time: 04:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
wait till the new editor is out , with the placement of city's and other neat stuff , ....
have a nice day
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June 24, 2002, 18:43
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#39
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King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Any new feedback from Firaxis on this "Civ Leader Reuse" topic?
Sorry, but I missed many threads recently, so I can't check without asking your help.
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June 25, 2002, 16:11
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#40
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Emperor
Local Time: 04:03
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Adm.Naismith
Any new feedback from Firaxis on this "Civ Leader Reuse" topic?
Sorry, but I missed many threads recently, so I can't check without asking your help.
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hi ,
not for the moment , ...
have a nice day
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June 26, 2002, 19:39
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#41
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King
Local Time: 03:03
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Thanks panag.
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"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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