June 6, 2002, 05:17
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#1
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Chieftain
Local Time: 02:04
Local Date: November 1, 2010
Join Date: May 2002
Location: Washington
Posts: 82
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A couple of questions
I've got a couple of questions pertaining to my current game.
First one: How are the results of a bombardment figured out? I was using my bomber to weaken Russia's cities, whom I was at war with, but their were many times when I got bombardment failed. Probably around 50% but at one time I had 6 or 7 in a row fail. I'm not complaining about how the game works, I would just like to know how the success or failer rate is determined.
Second one: I built the UN and then had a vote, it came back saying no majority was reached, or something like that, I got 4 votes one other civ got 2 votes and the rest didn't vote. Will I keep getting chances to vote untill a majority leader is found or was this a one time shot?
Thanks.
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June 6, 2002, 05:39
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#2
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Chieftain
Local Time: 03:04
Local Date: November 1, 2010
Join Date: Apr 2002
Posts: 31
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As for the bombard success rate I dont know, but it can be frustrating to get failure time after time. I know there is a higher success rate when you target roads, and thats what i mostly use my bombers for: resource denial by taking out roads and railroads.
The one who built the UN gets to determine if there is to be held a vote. This will happen on a regular basis say every 15-20 turns(?) until someone gets a majority. In your game, bribe (money, techs, luxuries, slaves, you name it) the nations that didnt vote and you'll win easily on the next election..
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June 6, 2002, 05:42
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#3
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King
Local Time: 02:04
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Bombardment is more likely to fail against a city if that city is only a small one (say size 1), since you can't destroy cities with artillery. As for the UN, I'm not sure how frequent the chance to call an election is (I've read 4 turns and 10!), but I'm pretty sure it's more frequent than 15-20.
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June 6, 2002, 07:05
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#4
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Prince
Local Time: 03:04
Local Date: November 1, 2010
Join Date: Mar 2002
Location: France
Posts: 545
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I do not really know how UN vote happening is determined, but during a game it was proposed to me almost every turn.
__________________
Nym
"Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
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June 6, 2002, 14:35
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#5
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Emperor
Local Time: 19:04
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Bombardment
Against a city, you have 50% chance to hit a combat unit, 25% to hit an Improvement, 25% to hit Population.
Once what you are hitting is determined, then you go against the defense strength. Both Improvements and Population defend with a "16" (as of version 1.17)!
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 6, 2002, 14:58
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#6
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Warlord
Local Time: 04:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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You get to vote every 4-5 turns. You need a majority of all votes, i.e. your 4 votes are counted against the 2 against, but also all abstain votes. Thus, if there are 9 players, you need 5 votes.
I donīt think anybody has come up with proof of how often you hit cities. Jaybe might be right about what you hit in the city, but tells nothing about the chance of a hit or a miss. My experience shows that at least firepower has an important weight - increase the FP of a catapult and you will see much more hits against cities than with the original stats.
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June 6, 2002, 17:22
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#7
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Emperor
Local Time: 19:04
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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... My experience shows that at least firepower has an important weight - ...
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Hurricane, you were referring to Rate of Fire?
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 10, 2002, 05:00
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#8
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Warlord
Local Time: 04:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Yeah, whatever.
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June 10, 2002, 08:08
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#9
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King
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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In addition, city walls add 8 (according to the editor) to the defense of units in the city. This (along with the 16 defense for structures and population) is why catapults and aircraft can't hurt anything.
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June 10, 2002, 08:29
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#10
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Emperor
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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If you are bombarding a city and you have the artillery-destroy-units thing off, if the units in the city are all at 1 HP, then the bombardments will either fail, or destroy improvements/population.
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