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Old June 6, 2002, 10:12   #1
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The Unscheduled Civ3 Chat Log, June 6, 2002
http://apolyton.net/misc/chat/civ3/junelog-1.shtml

some of the most interesting info revelead

PTW Info
- New non-unique(civ specific units): guerilla and the medieval infantry
- Function of outposts: They push back the fog of war and are context sensitive (mountain outposts push back mroe that desert outposts)
- AI: Not a great deal of new AI, except for them using the new things like airfields
- Events: on the wishlist, along with many other things that have been suggested in the forums(and the chat)
- PBEM: In pbem players will not have to have matching default bics

Next (free) version of Editor will have
- Minimap
- Zoom
- Ability to place of cities, units, colonies, civ-specific starting locations
- Ability to add units and civs
- Ability to import maps or rules (or even players) from other bic files
- Ability to allow cities to be build on certain terrain types only(water cities allowed)
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Old June 6, 2002, 11:58   #2
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Shouldn't the "with" in the newsitem read "without" ?

woohoo! Very first greeting

7 hours?? I thought it was winding down at 3am when I left. Then Mike joined... Can't believe I missed 5 hours of chat, just so I could sleep
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Old June 6, 2002, 12:02   #3
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Like it... love editor rules import, but.... I am concrned about different bics for PBEM. Sure I like it, but wonder how will it really turn out to work.
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Old June 6, 2002, 12:40   #4
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Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
Originally posted by MarkG
- Ability to add units and civs
How many civs?

What about buildings?

This editor looks very good. I'm looking forward to using it.
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Old June 6, 2002, 12:58   #5
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Happy to see my old suggestion of outposts (well, I said Towers, but the function is the same) getting in.
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Old June 6, 2002, 13:05   #6
Dan Magaha FIRAXIS
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Quote:
Originally posted by Solver
Like it... love editor rules import, but.... I am concrned about different bics for PBEM. Sure I like it, but wonder how will it really turn out to work.
I think you missed the point: the game will automatically ensure everyone is using the same rules as the server, regardless of whether you have that BIC stored on your machine or not.

Or, at least that's what *I* thought he was talking about...


Dan
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Old June 6, 2002, 13:29   #7
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You couldn't tease us with a new unit as your avatar?
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Old June 6, 2002, 13:38   #8
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Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
Originally posted by dunk999


How many civs?

What about buildings?

This editor looks very good. I'm looking forward to using it.
Definately want the ability to add my own buildings/wonders!
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Old June 6, 2002, 13:46   #9
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Quote:
Originally posted by Dan Magaha FIRAXIS


I think you missed the point: the game will automatically ensure everyone is using the same rules as the server, regardless of whether you have that BIC stored on your machine or not.

Or, at least that's what *I* thought he was talking about...


Dan
hi ,

why dont you use something like the Command & Concuer , tiberian sun , "TPW" , ....it's very nice , okay its older , but for example you can choose if you want to play a game with modified rules or not , and many other things , ....

its worth to take a look at it , and improve it , ...

have a nice day
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Old June 6, 2002, 13:51   #10
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Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
- New non-unique(civ specific units): guerilla and the medieval infantry
- Function of outposts: They push back the fog of war and are context sensitive (mountain outposts push back mroe that desert outposts)
- AI: Not a great deal of new AI, except for them using the new things like airfields
- Events: on the wishlist, along with many other things that have been suggested in the forums(and the chat)
- PBEM: In pbem players will not have to have matching default bics

Next (free) version of Editor will have
- Minimap
- Zoom
- Ability to place of cities, units, colonies, civ-specific starting locations
- Ability to add units and civs
- Ability to import maps or rules (or even players) from other bic files
- Ability to allow cities to be build on certain terrain types only(water cities allowed)
Culture specific units?
Ability to add resources would be welcome.
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Old June 6, 2002, 15:19   #11
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Thanks Dan, but are you saying that the host, who starts the game, generally has his .BIC settings coded into the game save file, and, as PBEM goes, everyone receives exactly those modifications?

As the PBEM boss, I gotta do some research on the new PBEM technology .
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Old June 6, 2002, 15:39   #12
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dan, if we establish a "free beer with chat" offer for developers, will you be doing this more often?
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Old June 6, 2002, 15:45   #13
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Quote:
Originally posted by MarkG
dan, if we establish a "free beer with chat" offer for developers, will you be doing this more often?
hi ,

that should draw their attention , .......

have a nice day
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Old June 6, 2002, 16:45   #14
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Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
Originally posted by Amadan
Culture specific units?
If you can add units, you'll be able to add culture specific ones.

You can make units available to 1 culture, 3 cultures or whoever you want to in the editor as it stands now.

There's a box in the editor under the units tab called "available to:" or somesuch, simply select the civ or civs who you want to have this unit available to in that box.

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Old June 6, 2002, 17:22   #15
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Sounds like a lot was included that we have been asking for.

Good job guys. Keep it up.
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Old June 6, 2002, 17:32   #16
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Re: Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
Originally posted by dunk999


If you can add units, you'll be able to add culture specific ones.

You can make units available to 1 culture, 3 cultures or whoever you want to in the editor as it stands now.

There's a box in the editor under the units tab called "available to:" or somesuch, simply select the civ or civs who you want to have this unit available to in that box.

New "non-unique(civ specific units)" were mentioned. I was curious as to how those would be split.
Will they be there be units unique to each culture?
Or will the same unit look diferent depending on the Civ?
Or is there another meaning to that phrase which I am missing?
If they were available to everyone, why say "civ specific"?
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Old June 6, 2002, 17:47   #17
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the "civ specific" part was meant as an explanation to "unique", not to "non-unique"
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Old June 6, 2002, 18:02   #18
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Quote:
Originally posted by MarkG
the "civ specific" part was meant as an explanation to "unique", not to "non-unique"
Thanks for the clarification!
Either way, more units =
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Old June 6, 2002, 19:45   #19
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Hi Guys,

I haven't had the opportunity to go through the ENTIRE Chat Log so I was just wondering, did they mention adding any new flags to the editor (like anti-aircraft) or putting editor flags into single pools? I remember that, back in an earlier chat, the developers mentioned how pooling flags, especially for improvements, small wonders and wonders, was one of the items on their "wish-list" for editor changes! Pooling unit and building flags would be great as I would love to be able to have units which can only be built if you have certain buildings present!
Anyway, any insights you guys might have on this would be much appreciated and, in the meantime, I'll plow through the log!

Yours,
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Old June 6, 2002, 19:46   #20
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The ability to add units and civs is the most attractive new feature to me. Hope that will work smoothly and perfectly within the existing engine.
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Old June 6, 2002, 21:01   #21
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Quote:
Originally posted by MarkG
the "civ specific" part was meant as an explanation to "unique", not to "non-unique"
Mark...take another look at it. The grammar is off and makes you say the opposite of what you mean. I noticed it too, but didn't want to bug you.

The solution is to close the parentheses after "civ-specific" instead of after "unit". Capiche?
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Old June 7, 2002, 02:35   #22
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thank you sir
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Old June 7, 2002, 08:51   #23
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Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
Originally posted by MarkG
- Ability to allow cities to be build on certain terrain types only
YES! YES! YES! YES!

I can stop wishing for this now. No more cities in desert/tundra for the old Stuie Mod.
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Old June 7, 2002, 14:22   #24
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Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
Originally posted by Stuie


YES! YES! YES! YES!

I can stop wishing for this now. No more cities in desert/tundra for the old Stuie Mod.
hi ,

lets hope they have a list that you can control true control+enter , ...instead of using only one , that you have several options at the same time , ...

have a nice day
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Old June 20, 2002, 04:51   #25
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"Medieval Infantry", called Men-at-Arms, first appeared in Plutarck's LWC mod about five months ago.

After seven months and countless complaining threads will we finally see and end to the idiocy of settlers starting towns in distant tundra and deserts where there are no resources??

An Editor that at long last allows us to EASILY add new units without having to play with the Units folders and .ini files??

Maybe Firaxis is learning, slowly.

But it's a start.
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Old June 20, 2002, 05:22   #26
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Quote:
"Medieval Infantry", called Men-at-Arms, first appeared in Plutarck's LWC mod about five months ago.
and sid though of nothing new with civ1 either. many other people had done strategy games in the past....
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Old June 21, 2002, 01:00   #27
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Will the new editor allow you to specifiy a starting date (eg: September 1939) and also specify time increments per turn (eg: one month)?
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