June 6, 2002, 10:12
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#1
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Apolyton CS Co-Founder
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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The Unscheduled Civ3 Chat Log, June 6, 2002
http://apolyton.net/misc/chat/civ3/junelog-1.shtml
some of the most interesting info revelead
PTW Info
- New non-unique(civ specific units): guerilla and the medieval infantry
- Function of outposts: They push back the fog of war and are context sensitive (mountain outposts push back mroe that desert outposts)
- AI: Not a great deal of new AI, except for them using the new things like airfields
- Events: on the wishlist, along with many other things that have been suggested in the forums(and the chat)
- PBEM: In pbem players will not have to have matching default bics
Next (free) version of Editor will have
- Minimap
- Zoom
- Ability to place of cities, units, colonies, civ-specific starting locations
- Ability to add units and civs
- Ability to import maps or rules (or even players) from other bic files
- Ability to allow cities to be build on certain terrain types only(water cities allowed)
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June 6, 2002, 11:58
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#2
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Prince
Local Time: 03:04
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Shouldn't the "with" in the newsitem read "without" ?
woohoo! Very first greeting
7 hours?? I thought it was winding down at 3am when I left. Then Mike joined... Can't believe I missed 5 hours of chat, just so I could sleep
__________________
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"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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June 6, 2002, 12:02
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#3
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Deity
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Like it... love editor rules import, but.... I am concrned about different bics for PBEM. Sure I like it, but wonder how will it really turn out to work.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 6, 2002, 12:40
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#4
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Prince
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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Originally posted by MarkG
- Ability to add units and civs
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How many civs?
What about buildings?
This editor looks very good. I'm looking forward to using it.
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June 6, 2002, 12:58
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#5
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Queen
Local Time: 03:04
Local Date: November 1, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
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Happy to see my old suggestion of outposts (well, I said Towers, but the function is the same) getting in.
__________________
A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
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June 6, 2002, 13:05
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#6
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Firaxis Games
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Mar 2000
Location: The Metropolis known as Hunt Valley
Posts: 612
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Quote:
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Originally posted by Solver
Like it... love editor rules import, but.... I am concrned about different bics for PBEM. Sure I like it, but wonder how will it really turn out to work.
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I think you missed the point: the game will automatically ensure everyone is using the same rules as the server, regardless of whether you have that BIC stored on your machine or not.
Or, at least that's what *I* thought he was talking about...
Dan
__________________
Dan Magaha
Firaxis Games, Inc.
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June 6, 2002, 13:29
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#7
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Emperor
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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You couldn't tease us with a new unit as your avatar?
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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June 6, 2002, 13:38
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#8
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Chieftain
Local Time: 20:04
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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Originally posted by dunk999
How many civs?
What about buildings?
This editor looks very good. I'm looking forward to using it.
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Definately want the ability to add my own buildings/wonders!
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June 6, 2002, 13:46
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#9
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Emperor
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Dan Magaha FIRAXIS
I think you missed the point: the game will automatically ensure everyone is using the same rules as the server, regardless of whether you have that BIC stored on your machine or not.
Or, at least that's what *I* thought he was talking about...
Dan
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hi ,
why dont you use something like the Command & Concuer , tiberian sun , "TPW" , ....it's very nice , okay its older , but for example you can choose if you want to play a game with modified rules or not , and many other things , ....
its worth to take a look at it , and improve it , ...
have a nice day
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June 6, 2002, 13:51
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#10
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Chieftain
Local Time: 20:04
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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- New non-unique(civ specific units): guerilla and the medieval infantry
- Function of outposts: They push back the fog of war and are context sensitive (mountain outposts push back mroe that desert outposts)
- AI: Not a great deal of new AI, except for them using the new things like airfields
- Events: on the wishlist, along with many other things that have been suggested in the forums(and the chat)
- PBEM: In pbem players will not have to have matching default bics
Next (free) version of Editor will have
- Minimap
- Zoom
- Ability to place of cities, units, colonies, civ-specific starting locations
- Ability to add units and civs
- Ability to import maps or rules (or even players) from other bic files
- Ability to allow cities to be build on certain terrain types only(water cities allowed)
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Culture specific units?
Ability to add resources would be welcome.
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June 6, 2002, 15:19
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#11
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Deity
Local Time: 05:04
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Thanks Dan, but are you saying that the host, who starts the game, generally has his .BIC settings coded into the game save file, and, as PBEM goes, everyone receives exactly those modifications?
As the PBEM boss, I gotta do some research on the new PBEM technology .
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 6, 2002, 15:39
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#12
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Apolyton CS Co-Founder
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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dan, if we establish a "free beer with chat" offer for developers, will you be doing this more often?
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June 6, 2002, 15:45
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#13
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Emperor
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by MarkG
dan, if we establish a "free beer with chat" offer for developers, will you be doing this more often?
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hi ,
that should draw their attention , .......
have a nice day
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June 6, 2002, 16:45
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#14
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Prince
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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Originally posted by Amadan
Culture specific units?
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If you can add units, you'll be able to add culture specific ones.
You can make units available to 1 culture, 3 cultures or whoever you want to in the editor as it stands now.
There's a box in the editor under the units tab called "available to:" or somesuch, simply select the civ or civs who you want to have this unit available to in that box.
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June 6, 2002, 17:22
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#15
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Emperor
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Sounds like a lot was included that we have been asking for.
Good job guys. Keep it up.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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June 6, 2002, 17:32
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#16
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Chieftain
Local Time: 20:04
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Re: Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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Originally posted by dunk999
If you can add units, you'll be able to add culture specific ones.
You can make units available to 1 culture, 3 cultures or whoever you want to in the editor as it stands now.
There's a box in the editor under the units tab called "available to:" or somesuch, simply select the civ or civs who you want to have this unit available to in that box.
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New "non-unique(civ specific units)" were mentioned. I was curious as to how those would be split.
Will they be there be units unique to each culture?
Or will the same unit look diferent depending on the Civ?
Or is there another meaning to that phrase which I am missing?
If they were available to everyone, why say "civ specific"?
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June 6, 2002, 17:47
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#17
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Apolyton CS Co-Founder
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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the "civ specific" part was meant as an explanation to "unique", not to "non-unique"
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June 6, 2002, 18:02
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#18
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Chieftain
Local Time: 20:04
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Quote:
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Originally posted by MarkG
the "civ specific" part was meant as an explanation to "unique", not to "non-unique"
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Thanks for the clarification!
Either way, more units =
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June 6, 2002, 19:45
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#19
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King
Local Time: 02:04
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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Hi Guys,
I haven't had the opportunity to go through the ENTIRE Chat Log so I was just wondering, did they mention adding any new flags to the editor (like anti-aircraft) or putting editor flags into single pools? I remember that, back in an earlier chat, the developers mentioned how pooling flags, especially for improvements, small wonders and wonders, was one of the items on their "wish-list" for editor changes! Pooling unit and building flags would be great as I would love to be able to have units which can only be built if you have certain buildings present!
Anyway, any insights you guys might have on this would be much appreciated and, in the meantime, I'll plow through the log!
Yours,
The_Aussie_Lurker.
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June 6, 2002, 19:46
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#20
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Prince
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Quebec, Canada
Posts: 656
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The ability to add units and civs is the most attractive new feature to me. Hope that will work smoothly and perfectly within the existing engine.
__________________
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
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June 6, 2002, 21:01
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#21
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Emperor
Local Time: 16:04
Local Date: October 31, 2010
Join Date: Mar 2006
Location: Richmond, VA
Posts: 8,057
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Quote:
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Originally posted by MarkG
the "civ specific" part was meant as an explanation to "unique", not to "non-unique"
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Mark...take another look at it. The grammar is off and makes you say the opposite of what you mean. I noticed it too, but didn't want to bug you.
The solution is to close the parentheses after "civ-specific" instead of after "unit". Capiche?
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June 7, 2002, 02:35
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#22
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Apolyton CS Co-Founder
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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thank you sir
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June 7, 2002, 08:51
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#23
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King
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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Originally posted by MarkG
- Ability to allow cities to be build on certain terrain types only
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YES! YES! YES! YES!
I can stop wishing for this now. No more cities in desert/tundra for the old Stuie Mod.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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June 7, 2002, 14:22
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#24
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Emperor
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: Re: The Unscheduled Civ3 Chat Log, June 6, 2002
Quote:
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Originally posted by Stuie
YES! YES! YES! YES!
I can stop wishing for this now. No more cities in desert/tundra for the old Stuie Mod.
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hi ,
lets hope they have a list that you can control true control+enter , ...instead of using only one , that you have several options at the same time , ...
have a nice day
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June 20, 2002, 04:51
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#25
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Prince
Local Time: 21:04
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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"Medieval Infantry", called Men-at-Arms, first appeared in Plutarck's LWC mod about five months ago.
After seven months and countless complaining threads will we finally see and end to the idiocy of settlers starting towns in distant tundra and deserts where there are no resources??
An Editor that at long last allows us to EASILY add new units without having to play with the Units folders and .ini files??
Maybe Firaxis is learning, slowly.
But it's a start.
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June 20, 2002, 05:22
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#26
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Apolyton CS Co-Founder
Local Time: 04:04
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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"Medieval Infantry", called Men-at-Arms, first appeared in Plutarck's LWC mod about five months ago.
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and sid though of nothing new with civ1 either. many other people had done strategy games in the past....
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June 21, 2002, 01:00
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#27
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Prince
Local Time: 14:04
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Christchurch, New Zealand
Posts: 952
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Will the new editor allow you to specifiy a starting date (eg: September 1939) and also specify time increments per turn (eg: one month)?
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