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Old June 8, 2002, 14:54   #31
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Quote:
Originally posted by H Tower
i know diplomats dissapear after investigating a city, is it the same way with bribing units?
Dips remain after bribing units. I'm not sure about after bribing cities, though. I don't use Dips very much myself; Spies are so much better and I usually have a dozen of them running around by this point in a game.

This game has been a bit odd for me. I usually research Communism to get the Spies, then play as a Democracy. Here, we are playing as Communist, but don't have Spies. I may have to revise my strategy in the future.

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Old June 8, 2002, 15:00   #32
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Quote:
Originally posted by atawa
Its not a bad idea to take the dip on the ship, there is an extra space and we might get to bribe a unit or 2 on the road to Memphis.

Walking up and down the road, he can scout the territory, bribing units where necesary.
Unfortunately, it's a moot point now. I went and lost the poor fellow by stupidly losing track of an American Catapault that had gone invisible when a Crusader moved away from it. The Dip ended his move planted right next to it!

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Old June 14, 2002, 12:49   #33
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Whats the current status, have we built any new diplomats since then?
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Old June 14, 2002, 12:59   #34
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Quote:
Originally posted by cavebear
Dips remain after bribing units. I'm not sure about after bribing cities, though.
They can indefinitely bribe units; Any other action is a one-time use. Only spies can return after a city bribe...
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