June 7, 2002, 22:18
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#1
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Settler
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 1
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Blitz unit?
Just a quick question, what is a blitz unit?
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June 7, 2002, 22:19
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#2
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Local Time: 21:10
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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A unit with 2 or more movement points that can attack once for each movement point.
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June 10, 2002, 09:04
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#3
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Prince
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Is there another requirement for attacking more than once? I've had tanks which only were able to attack once per turn without being moved before the attack.
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June 10, 2002, 11:36
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#4
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Prince
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Illinois USA
Posts: 303
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Quote:
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Originally posted by dunk999
Is there another requirement for attacking more than once? I've had tanks which only were able to attack once per turn without being moved before the attack.
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did it move after the attack? there's a flag in the editor saying which units are blitz. Movement+# attacks cannot be greater than its movement allowance.
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June 10, 2002, 11:56
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#5
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King
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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dunk999 - are you using the 1.21f patch? I recall this occurring in some prior patch, but I haven't had the problem of tanks losing an attack post-1.21f. (I skipped 1.16 and 1.17 by the way... lucky me).
Also, as Alpha Wolf said, if you attack, win and move into the square formerly occupied by your now dead enemy, that counts as one attack and one move (friendly roads and railroads are another matter).
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June 10, 2002, 15:01
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#6
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Emperor
Local Time: 19:10
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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With 1.17 (or older), only 3-MP blitz units could hit a STACK of units and then attack again.
Previous to the 1.21 bug fix, a 2-MP blitz unit could only attack a second time if it was able to advance after combat.
The bug seemed to penalize the attacking unit a movement point for having to return to the square it attacked from when hitting a stack.
(All the above assumes that you had not expended any movement prior to the initial attack).
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 11, 2002, 12:36
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#7
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Prince
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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I didn't move the units except for attacking.
It's been a while since it happened to me, but I'm pretty sure it was with 1.21f.
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