June 8, 2002, 02:57
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#1
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Beyond the Sword AI Programmer
Local Time: 15:10
Local Date: November 1, 2010
Join Date: Oct 2000
Location: I am a Buddhist
Posts: 5,680
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Hey, I finally saw an AI sky hydroponics lab.
Well, even after playing SMACX for years, there is still a first time for a few things
I saw one launched at 2276 by "The Drones" which up until about 2200 was controlled by me (I had built up excellent terraforming, in fact I had raised land to create a large bay, filled the bay with kelp and the land with forest).
Anyway then I used the scenerio editor to switch control to the Cyborgs which had one size 4 base with no garrison, and it was in riots. The drones with my basic terraforming shot up on the charts to be about 3 times the height of the hive (next best). At the time of orbital launch my Cyborgs are about 4th in the power chart.
It may prove to be an interesting challenge, beating my creation of a century before.
I stronly reccomend the trading places challenge, that is play until your the strongest faction (and/or until a given year... 2150 for "easy' 2200 for "harder") then switch to the weakest faction. Once you've got that one at the top, switch to the new weakest faction. Repeat until the game is won and/or lost. As well as providing powerhouse AI's to fight it gives you plenty of oppurtunity to build a faction from the ground up, helping to avoid the tedium of staying at the top.
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June 8, 2002, 06:14
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#2
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King
Local Time: 19:10
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Boulder, Colorado, United Snakes of America
Posts: 1,417
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I've seen the AI build satelites a number of times. It isn't really common, but I don't get too surprised when it happens anymore. It seems more likely to happen on big maps, where they can grow in peace. I actually saw something amazing recently, which was the Gaians using a single energy crawler. It was on an energy special pretty far from any bases. My best guess is that I beat Dee to an SP and the crawler went into the wasteland looking for something to crawl.
__________________
He's got the Midas touch.
But he touched it too much!
Hey Goldmember, Hey Goldmember!
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June 8, 2002, 07:26
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#3
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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I've seen it happen once or twice, except in one game where the Spartans built SHL after SHL. Really got on my wick, so I built hundreds of ODPs and blasted them out of the sky, shortly before blasting the Spartans out of existence. Damn Santiago...grr grr grr...
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 8, 2002, 15:00
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#4
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King
Local Time: 19:10
Local Date: October 31, 2010
Join Date: May 2002
Location: Civ4 Colonization UI Programmer
Posts: 2,473
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Do you mean to say you cant attack enemy orbital facilites with your Defence Pods?? I though they were purely defencive, how do you launch these attacks?
I have also seen the AI build a few orbital improvments usaly Hydroponics Bays and ocassional a Power Transmiter but never a Nessus Mine.
Ofcorse I am oposed to the very Idea of Sky Hydroponics Bays as they are rediculously unrealistc, a giant space ship that provideds virtualy unlimited food units just aint going to happen. And it most especialy aint going to be the FIRST orbital improvment you invent. Also these things have no maintance at all another insane feature.
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June 8, 2002, 15:18
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#5
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Yeah, it's perfectly possible to down enemy satellites with ODPs. First time I did it was a long time after the Hive launched its first SHL - I'd eliminated them about 20 years previously... You just press F6 (? i think) to bring up the orbital status window and then click 'attack'.
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 8, 2002, 15:44
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#6
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Chieftain
Local Time: 18:10
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Stationed Camp Penleton, CA
Posts: 50
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The ODPs are really use less unless playing MP. I was able to use one in a regular game once tho... worked like a charm.
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Semper Fi!
Join the SMAC Demo game and P4 party.
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June 8, 2002, 18:54
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#7
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Emperor
Local Time: 19:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Some time ago I set up a small downloadable scenario for playtesting ODPs. You can get it (plus instructions) at:
http://googlie2.tripod.com/rynnsgallery/id9.html
And my experience in SP games is similar - on large and huge maps the AI is more likely to build them than on tiny, small or regular maps.
Googlie
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June 8, 2002, 18:55
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#8
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Chieftain
Local Time: 18:10
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Stationed Camp Penleton, CA
Posts: 50
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Hey thanx I'll check that out!
__________________
Semper Fi!
Join the SMAC Demo game and P4 party.
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June 9, 2002, 07:23
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#9
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Chieftain
Local Time: 02:10
Local Date: November 1, 2010
Join Date: May 2002
Location: England
Posts: 81
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Quote:
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The ODPs are really use less unless playing MP. I was able to use one in a regular game once tho... worked like a charm.
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I built 27 in one SP game! The Hive tried to Planet Buster me 4 times in one turn but they were all intercepted (with a lot of spare ODP's). I also had to destroy about 20 orbital improvements that the Hive had built.
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June 9, 2002, 14:51
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#10
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Chieftain
Local Time: 18:10
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Stationed Camp Penleton, CA
Posts: 50
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Wow. I don't get PBed very much so I don't use them for intercepting. It has a random % of intercepting correct?
__________________
Semper Fi!
Join the SMAC Demo game and P4 party.
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June 9, 2002, 17:38
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#11
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Deity
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Quote:
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Originally posted by Tactical Marine
Wow. I don't get PBed very much so I don't use them for intercepting. It has a random % of intercepting correct?
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No . . . each ODP has a 50% chance of interecepting a PB so even with 4 or 5 ODPs the chance of one getting through gets small-- The guy who had 27 ODPs made it really really unlikely
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June 9, 2002, 18:22
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#12
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King
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Right up until the solar storm on Alpha Centauri Prime toasts them all! lol
Once upon a time, there was a story in the Fiction forum, maybe by Googlie, that told of such an event. Quite a good read, as I recall.
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June 10, 2002, 06:19
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#13
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Chieftain
Local Time: 02:10
Local Date: November 1, 2010
Join Date: May 2002
Location: England
Posts: 81
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In my last game i was playing with just one city and the Hive were able to build 12 Sky Hydroponics Bays, 5 Nessus Mining stations, 6 orbital power transmitters, 30 ODP's and about 15 Geosynchronous Survey Pods! Not bad!
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June 10, 2002, 10:05
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#14
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Can you shoot down GSPs with ODPs too? I've never seen the AI build a GSP, so I don't know...
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 10, 2002, 11:48
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#15
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Emperor
Local Time: 19:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Palm Springs, California
Posts: 9,541
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Yes you can
And what's neat is, if there is more than one, you also get to select which base's GSP to specifically target
G.
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June 10, 2002, 15:20
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#16
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Very cool...
Now if I can just get the $"*^U* stupid AI to build some!
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 10, 2002, 18:47
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#17
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Warlord
Local Time: 20:10
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Houston, Texas
Posts: 269
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Heh. I tend to build ODP's in huge numbers. (Think the Earth Defense Grid in either Macross Plus, or Babylon-5)
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|"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
| thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |
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June 10, 2002, 19:15
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#18
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King
Local Time: 18:10
Local Date: October 31, 2010
Join Date: Mar 2000
Location: & Anarchist
Posts: 1,689
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The AI will most defiantely build sats if it is strong compared to the player. I had one game where (as Miriam) I was fighting and losing a war of attrition against the drones. They were seriously handing me the smackdown, and suddenly I start getting 2-3 "satellite launched" messages a turn.
Of course, given that I was nowhere near sats the smackdown started increasing rapidly after that.
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Fitz. (n.) Old English
1. Child born out of wedlock.
2. Bastard.
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June 11, 2002, 05:47
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#19
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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I'll have the try the 'build up then turn over' strategy - I like the idea of an AI playing with an empire that I've just spent a few hundred years building up
Obviously something to do next game...as soon as I finish squishing the damn aliens. It's quite amusing - with no other human factions left in the game, I can run the Planetary Council all by my ickle self...
"Hmmm, who shall I vote in as Governor? Candidates are...me. I think I'll vote for....me."
Me elected.
"Yay!"
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 11, 2002, 13:42
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#20
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Prince
Local Time: 03:10
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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I had AI sats every now and again, on a huge map, when the AI was not too far behind. It only took too long until I figured out how to shoot them when I arrived at ODPs . But now I know
__________________
Why doing it the easy way if it is possible to do it complicated?
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June 11, 2002, 15:11
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#21
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Warlord
Local Time: 19:10
Local Date: October 31, 2010
Join Date: May 2001
Location: Salt Lake City, Utah
Posts: 287
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In a recently run auto-play game with the SMAX factions (plus 2 custom-made and my refitted alphax.txt rules) I did indeed see AI sats towards the endgame. Roze in particular had lauched 3 Sky Hydroponics Labs, 2 Orbital Power Transmitters, and 2 Nessus Mining Stations. Dawn managed to get one skyfarm up as well. Roze also had most of the SPs in-game as was working on her 22nd (!) Transcendent Thought the turn before she transcendened in 2363, but that's beside the point. Condensers were quite common, and there were even a few boreholes peppering AI territories. Nearly every post-Hab Complex base on Chiron was crammed to the gills with facilities; those factories pushed forward in the tree really helped mineral output. The only problem was that Chiron was a boggy mess; too much eco-damage and melted ice caps.
__________________
"I wake. I work. I sleep. I die. The dark of space my only sky. My life is passed, and all I've been will never touch the earth again." --The Ballad of Sky Farm 3, Anonymous, Datalinks
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June 11, 2002, 18:32
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#22
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Emperor
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
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Quote:
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In my last game i was playing with just one city and the Hive were able to build 12 Sky Hydroponics Bays, 5 Nessus Mining stations, 6 orbital power transmitters, 30 ODP's and about 15 Geosynchronous Survey Pods! Not bad!
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what do ''geosynchronous survey pods'' do?dont have the xpac obvously...
__________________
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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June 12, 2002, 04:17
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#23
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Warlord
Local Time: 12:10
Local Date: November 1, 2010
Join Date: Feb 2002
Location: The mechanical dragon
Posts: 164
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they increase base LOS radius to 3 and act as a sensor array.
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June 12, 2002, 04:35
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#24
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King
Local Time: 05:10
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Geosynchronous pod: only one pod/owned city. It can be destroyed via ODP and probe-team action...
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I'm not a complete idiot: some parts are still missing.
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June 12, 2002, 12:22
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#25
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Plus they have a really cool/spooky voiceover with them, done by Domai.
"The managers always talked about 'having the view from thirty thousand feet'. The only problem with having the view from thirty thousand feet, is that at that height, everyone looks like ants.
-Foreman Domai,
'Genejack and the Beanstalk' "
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 12, 2002, 12:24
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#26
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Prince
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Ohio
Posts: 721
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I play SP only on huge maps, so I see 1-2 sky hydroponics from Lal and 1-2 energy satellites from Morgan. usually they are my allies and I have beefed them up by gifting bases to them.
__________________
Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
http://guild.ask-klan.net.pl/eng/index.html
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June 12, 2002, 12:28
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#27
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King
Local Time: 21:10
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Who do you usually play in SP, DD? UoP?
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June 12, 2002, 12:41
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#28
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Prince
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Ack, abbreviation city We need to make a list of SMAC abbreviations...
__________________
"Love the earth and sun and animals, despise riches, give alms to every one that asks, stand up for the stupid and crazy, devote your income and labor to others, hate tyrants, argue not concerning God, have patience and indulgence toward the people, take off your hat to nothing known or unknown . . . reexamine all you have been told at school or church or in any book, dismiss whatever insults your own soul, and your very flesh shall be a great poem and have the richest fluency" - Walt Whitman
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June 19, 2002, 15:01
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#29
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Emperor
Local Time: 22:10
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
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Quote:
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they increase base LOS radius to 3 and act as a sensor array
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Quote:
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Geosynchronous pod: only one pod/owned city. It can be destroyed via ODP and probe-team action...
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Quote:
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Plus they have a really cool/spooky voiceover with them, done by Domai.
"The managers always talked about 'having the view from thirty thousand feet'. The only problem with having the view from thirty thousand feet, is that at that height, everyone looks like ants.
-Foreman Domai,
'Genejack and the Beanstalk' "
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by the time i get satelite ability,i have all my bases heavily covered with multiple sensors.dosnt sound very useful....
__________________
if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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June 19, 2002, 15:03
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#30
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Chieftain
Local Time: 02:10
Local Date: November 1, 2010
Join Date: May 2002
Location: England
Posts: 81
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The 25% bonus is on top of the normal sensor bonus - so you get two!
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