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Old June 11, 2002, 10:05   #61
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HP is hit points?

MP is member points?
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Old June 11, 2002, 10:09   #62
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What a pointless addition to the forums this is. Some people have too much time on their hands if this is all they can come up with.
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Old June 11, 2002, 10:09   #63
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Quote:
Originally posted by MarkG
Quote:
Level: how is this calculated?
HP: what's HP? how is this calculated?
MP: what's MP? how is this calculated?
Exp: what? who? how? why? which? when?
if my exp is 62% it means that I have 38% of
the post from 100 to 300 to go (76). right? right?
tell me it is so!
it's all math, too complex for most people
i think it's better than you dont know
Math, I love math.

Let's see. I've been here for somewhere between 428-429 days. This should I in a way be able to use to calculate my MP maximum, shouldn't I?

I'll give it a try.
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Old June 11, 2002, 10:09   #64
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First post by ming....

Quote:
Originally posted by Ming
Hmmm... 39% to the next level. Could you please tell us what's the next level after Deity
Second post by Ming....
Quote:
Originally posted by Ming
I will assume that all Deities' experience will continue to decrease as we post more since it seems to be calculating our scores based on the relative difference "over" the highest possible level.
Since you are now showing an exp of 40%, Somehow I don't think it works that way.

RAH

Did I miss the explanation for WHY this was added?
Seems a little to D&D for a CIV site.
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Old June 11, 2002, 10:12   #65
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Quote:
Did I miss the explanation for WHY this was added?
an experiment on human behaviour
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Old June 11, 2002, 10:13   #66
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Quote:
Originally posted by aaglo
Zopper, no you don't
You still have full health.... now look at me! I've been MANGLED!

*ouch*
Yeah...thanks to my post/day-average of 10 from the UBB days, it's slimmed down to 3+ now. I just have to maintain it now
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Old June 11, 2002, 10:13   #67
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Quote:
What a pointless addition to the forums this is. Some people have too much time on their hands if this is all they can come up with.
if you're going to attack me, please name me
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Old June 11, 2002, 10:14   #68
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Why should you be named? You have one already, and I think we should use that one...
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Old June 11, 2002, 10:15   #69
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Old June 11, 2002, 10:16   #70
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Quote:
This must be one of the fastest growing threads ever ...
I know I should of just written first post.
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Old June 11, 2002, 10:16   #71
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Quote:
Originally posted by MarkG
Quote:
Did I miss the explanation for WHY this was added?
an experiment on human behaviour
Most forums on the Internet are an experiment on human behaviour...

Oh... and rah... good point
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Old June 11, 2002, 10:17   #72
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Old June 11, 2002, 10:17   #73
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OT posters get shafted again ...
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Old June 11, 2002, 10:17   #74
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yeah, we want ADM points and a little health bar
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Old June 11, 2002, 10:17   #75
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Well, I like the addition, though I must say maybe putting the math in a FAQ or something just so that some of us more math minded people could play around with it (and know how much we need what, ie. activity, posts, etc.) to see when we'll get to that next ever impressive level.

And... I'd just like to flaunt my new avatar!
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Old June 11, 2002, 10:19   #76
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Health bar (where you can get healthy drinks) and adm-points (indicating the time spent on 'pulco)
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Old June 11, 2002, 10:27   #77
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The pages with these stats on them today have loaded slower than other Apolyton pages. Is this something we are going to see more of? I do not want this pointless addition to hurt load times.

Is there going to be the option to turn this off?
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Old June 11, 2002, 10:27   #78
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Health bar indicates progress through the Title levels, attack is your post count /10 or similar, defense is days since registration and movement is posts per day. Makes sense, and is more "Civ"
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Old June 11, 2002, 10:30   #79
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My stats suck! This whole idea sucks!
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Old June 11, 2002, 10:32   #80
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Okay,
I 429 days => MPmax = 4113
MarkG 1416 days => MPmax = 20078
Ming 1416 days => MPmax = 21078

This gives up the theory that only tyhe days are used for that one.

Now I have to chack the posts as well.

Me: 4281 (9.98/day)
MarkG: 13753 (9.71/day)
Ming: 16070 (11.35/day)

Me: MP 1427 (34.7%)
MarkG: MP 4584 (22.8%)
Ming: MP 5356 (25.41%)

Still no connenction. Markos, cant you add the Stats to the memberlists, and I'll be able to grab a few posters and chack easier then now.
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Old June 11, 2002, 10:33   #81
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Since it seems I will never catch up with the last post, I'll say what I want to say now:
A) this has got to be the coolest post-count feature of all the forums I have ever visited.
B) MarkG, could you at lest tell us what MP, HP, And Exp depend on? And is the obvious true? Is Exp just partial level, and level/exp based on postcount?
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Old June 11, 2002, 10:34   #82
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it's a good thought immortal, but needs some work
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Old June 11, 2002, 10:38   #83
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I don't know if it's a coincidence, but this feature appears to be overloading the database and slowing everything down a lot.

And trust me, I want to know the maths.
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Old June 11, 2002, 10:40   #84
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I don't even know what MP or HP stand for yet.
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Old June 11, 2002, 10:46   #85
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Quote:
Originally posted by MarkG
an experiment on human behaviour
Who's, our's or your's?

Is this just a new toy?

I must admit that the pages have been loading slower since this is added. I can think of two reasons for this.

1. The new stats themselves are slowing it down.

2. Since you added this FEATURE, interest in post counts has gone up and people are posting more placing a higher burden on the server. (no doubt part of you ultra top secret plan.

I would bet a combo of the two.

RAH
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Old June 11, 2002, 10:47   #86
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Let's try again:
Is there some way to turn these features off?
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Old June 11, 2002, 10:49   #87
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Quote:
Originally posted by MikeH
I don't even know what MP or HP stand for yet.
HP = HIT POINTS
MP = MAGIC POINTS

From all D&D style games.
HP is the number of damage points you have and can lose before you DIE

MP = the number of spell points you have. Each magic spell expends 'x' number of points. Once you are at 0, you can't throw any more magic spells.

RAH
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Old June 11, 2002, 10:50   #88
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Juggernauut, MarkG said it's only on the light-special style set. Changing style set should remove the stats. And for those wondering, MP commonly stands for Magic or Mana Points, while HP commonly is Health or Hit Points
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Old June 11, 2002, 10:51   #89
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Quote:
Originally posted by Immortal Wombat
attack is your post count /10 or similar
I'd go for attack as 2*log post count, that way you reach chieftain at 2, warlord at 3(ish) and so forth. Gives Ming an attack of 8.4 - unfortunately it's been so long since I played Civ2 I can't remember what units are around that number.
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Old June 11, 2002, 11:00   #90
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Quote:
it's a good thought immortal, but needs some work
Yeah, it was just a basis, the actual calculation of the figures would need changing if it's going to reflect Civ units.
PC per day would work as movement, rounded to the nearest 1 or 0.5. Most people don't post more than 3 or 4 times a day overall.
I like JBtW's idea for attack, defense could be similar but with days registered, rather than posts, making the movement some sort of complex ration between them.
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