June 11, 2002, 10:05
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#61
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OTF Moderator
Local Time: 03:20
Local Date: November 1, 2010
Join Date: May 1999
Location: Ming on rakastajani
Posts: 7,511
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HP is hit points?
MP is member points?
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June 11, 2002, 10:09
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#62
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Emperor
Local Time: 22:20
Local Date: October 31, 2010
Join Date: Sep 2000
Location: New Jersey
Posts: 3,402
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What a pointless addition to the forums this is. Some people have too much time on their hands if this is all they can come up with.
__________________
...people like to cry a lot... - Pekka
...we just argue without evidence, secure in our own superiority. - Snotty
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June 11, 2002, 10:09
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#63
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Technical Director
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by MarkG
Quote:
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Level: how is this calculated?
HP: what's HP? how is this calculated?
MP: what's MP? how is this calculated?
Exp: what? who? how? why? which? when?
if my exp is 62% it means that I have 38% of
the post from 100 to 300 to go (76). right? right?
tell me it is so!
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it's all math, too complex for most people
i think it's better than you dont know
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Math, I love math.
Let's see. I've been here for somewhere between 428-429 days. This should I in a way be able to use to calculate my MP maximum, shouldn't I?
I'll give it a try.
__________________
ACS - Technical Director
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June 11, 2002, 10:09
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#64
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Just another peon
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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First post by ming....
Quote:
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Originally posted by Ming
Hmmm... 39% to the next level. Could you please tell us what's the next level after Deity
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Second post by Ming....
Quote:
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Originally posted by Ming
I will assume that all Deities' experience will continue to decrease as we post more since it seems to be calculating our scores based on the relative difference "over" the highest possible level.
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Since you are now showing an exp of 40%, Somehow I don't think it works that way.
RAH
Did I miss the explanation for WHY this was added?
Seems a little to D&D for a CIV site.
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 11, 2002, 10:12
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#65
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Apolyton CS Co-Founder
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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Did I miss the explanation for WHY this was added?
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an experiment on human behaviour
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June 11, 2002, 10:13
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#66
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Emperor
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 5,045
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Quote:
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Originally posted by aaglo
Zopper, no you don't
You still have full health.... now look at me! I've been MANGLED!
*ouch*
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Yeah...thanks to my post/day-average of 10 from the UBB days, it's slimmed down to 3+ now. I just have to maintain it now
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June 11, 2002, 10:13
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#67
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Apolyton CS Co-Founder
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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Quote:
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What a pointless addition to the forums this is. Some people have too much time on their hands if this is all they can come up with.
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if you're going to attack me, please name me
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June 11, 2002, 10:14
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#68
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Why should you be named? You have one already, and I think we should use that one...
__________________
I'm not a complete idiot: some parts are still missing.
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June 11, 2002, 10:15
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#69
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Emperor
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Undoubtedly proving beyond a shadow of a doubt that ...
We all love a chance to get some legal time !
SG[1]
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June 11, 2002, 10:16
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#70
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King
Local Time: 22:20
Local Date: October 31, 2010
Join Date: Jul 1999
Location: of jack
Posts: 1,502
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Quote:
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This must be one of the fastest growing threads ever ...
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I know I should of just written first post.
__________________
Accidently left my signature in this post.
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June 11, 2002, 10:16
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#71
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Retired
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Quote:
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Originally posted by MarkG
Quote:
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Did I miss the explanation for WHY this was added?
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an experiment on human behaviour
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Most forums on the Internet are an experiment on human behaviour...
Oh... and rah... good point
__________________
Keep on Civin'
Civ V Civilization V Civ5 CivV Civilization 5 Civ 5 - Do your part!
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June 11, 2002, 10:17
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#72
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Administrator
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
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Test
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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June 11, 2002, 10:17
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#73
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Prince
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 577
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OT posters get shafted again ...
__________________
What's so funny 'bout peace, love and understanding?
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June 11, 2002, 10:17
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#74
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Prince
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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yeah, we want ADM points and a little health bar
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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June 11, 2002, 10:17
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#75
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Emperor
Local Time: 20:20
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Minnesota, USA
Posts: 6,454
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Well, I like the addition, though I must say maybe putting the math in a FAQ or something just so that some of us more math minded people could play around with it (and know how much we need what, ie. activity, posts, etc.) to see when we'll get to that next ever impressive level.
And... I'd just like to flaunt my new avatar!
__________________
I'm not conceited, conceit is a fault and I have no faults...
As always, will play after work. I wonder if I'll ever be able to turn that the other way...
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June 11, 2002, 10:19
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#76
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King
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: the contradiction is filled with holes...
Posts: 1,398
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Health bar (where you can get healthy drinks) and adm-points (indicating the time spent on 'pulco)
__________________
I'm not a complete idiot: some parts are still missing.
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June 11, 2002, 10:27
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#77
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King
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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The pages with these stats on them today have loaded slower than other Apolyton pages. Is this something we are going to see more of? I do not want this pointless addition to hurt load times.
Is there going to be the option to turn this off?
__________________
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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June 11, 2002, 10:27
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#78
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Prince
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Health bar indicates progress through the Title levels, attack is your post count /10 or similar, defense is days since registration and movement is posts per day. Makes sense, and is more "Civ"
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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June 11, 2002, 10:30
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#79
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Prince
Local Time: 05:20
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Athens Greece
Posts: 856
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My stats suck! This whole idea sucks!
__________________
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
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June 11, 2002, 10:32
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#80
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Technical Director
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Okay,
I 429 days => MPmax = 4113
MarkG 1416 days => MPmax = 20078
Ming 1416 days => MPmax = 21078
This gives up the theory that only tyhe days are used for that one.
Now I have to chack the posts as well.
Me: 4281 (9.98/day)
MarkG: 13753 (9.71/day)
Ming: 16070 (11.35/day)
Me: MP 1427 (34.7%)
MarkG: MP 4584 (22.8%)
Ming: MP 5356 (25.41%)
Still no connenction. Markos, cant you add the Stats to the memberlists, and I'll be able to grab a few posters and chack easier then now.
__________________
ACS - Technical Director
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June 11, 2002, 10:33
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#81
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Settler
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Jerusalem, Israel
Posts: 24
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Since it seems I will never catch up with the last post, I'll say what I want to say now:
A) this has got to be the coolest post-count feature of all the forums I have ever visited.
B) MarkG, could you at lest tell us what MP, HP, And Exp depend on? And is the obvious true? Is Exp just partial level, and level/exp based on postcount?
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June 11, 2002, 10:34
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#82
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Apolyton CS Co-Founder
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
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it's a good thought immortal, but needs some work
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June 11, 2002, 10:38
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#83
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Emperor
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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I don't know if it's a coincidence, but this feature appears to be overloading the database and slowing everything down a lot.
And trust me, I want to know the maths.
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June 11, 2002, 10:40
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#84
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OTF Moderator
Local Time: 03:20
Local Date: November 1, 2010
Join Date: May 1999
Location: Ming on rakastajani
Posts: 7,511
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I don't even know what MP or HP stand for yet.
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June 11, 2002, 10:46
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#85
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Just another peon
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Quote:
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Originally posted by MarkG
an experiment on human behaviour
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Who's, our's or your's?
Is this just a new toy?
I must admit that the pages have been loading slower since this is added. I can think of two reasons for this.
1. The new stats themselves are slowing it down.
2. Since you added this FEATURE, interest in post counts has gone up and people are posting more placing a higher burden on the server. (no doubt part of you ultra top secret plan.
I would bet a combo of the two.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 11, 2002, 10:47
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#86
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Prince
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Hint: the flag
Posts: 362
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Let's try again:
Is there some way to turn these features off?
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June 11, 2002, 10:49
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#87
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Just another peon
Local Time: 21:20
Local Date: October 31, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Quote:
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Originally posted by MikeH
I don't even know what MP or HP stand for yet.
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HP = HIT POINTS
MP = MAGIC POINTS
From all D&D style games.
HP is the number of damage points you have and can lose before you DIE
MP = the number of spell points you have. Each magic spell expends 'x' number of points. Once you are at 0, you can't throw any more magic spells.
RAH
__________________
The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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June 11, 2002, 10:50
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#88
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Settler
Local Time: 04:20
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Jerusalem, Israel
Posts: 24
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Juggernauut, MarkG said it's only on the light-special style set. Changing style set should remove the stats. And for those wondering, MP commonly stands for Magic or Mana Points, while HP commonly is Health or Hit Points
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June 11, 2002, 10:51
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#89
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Emperor
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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Quote:
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Originally posted by Immortal Wombat
attack is your post count /10 or similar
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I'd go for attack as 2*log post count, that way you reach chieftain at 2, warlord at 3(ish) and so forth. Gives Ming an attack of 8.4 - unfortunately it's been so long since I played Civ2 I can't remember what units are around that number.
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June 11, 2002, 11:00
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#90
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Prince
Local Time: 03:20
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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it's a good thought immortal, but needs some work
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Yeah, it was just a basis, the actual calculation of the figures would need changing if it's going to reflect Civ units.
PC per day would work as movement, rounded to the nearest 1 or 0.5. Most people don't post more than 3 or 4 times a day overall.
I like JBtW's idea for attack, defense could be similar but with days registered, rather than posts, making the movement some sort of complex ration between them.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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