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View Poll Results: What is your favourite worker action?
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Road
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18 |
36.00% |
Railroad
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11 |
22.00% |
Mine
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4 |
8.00% |
Irrigate
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4 |
8.00% |
Fortress
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4 |
8.00% |
Clear
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1 |
2.00% |
Reforest
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2 |
4.00% |
Pollution Cleanup
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3 |
6.00% |
Build Colony
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3 |
6.00% |
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June 11, 2002, 11:41
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#1
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Settler
Local Time: 02:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Zog
Posts: 14
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What is your favourite worker action?
Hmmm.....
__________________
"For God so loved the world that he gave his only Son, so that whoever believes will not perish but have eternal life" -- John 3:16
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June 11, 2002, 15:24
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#2
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Prince
Local Time: 18:21
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Seattle
Posts: 555
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Lap Dance is my favourite worker action.  Oh, I just kill myself.
Actually "AUTOMATE" is my favourite worker action. Set it and forget it
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June 11, 2002, 15:42
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#3
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Emperor
Local Time: 20:21
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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Add to population is my favorite... that means the terrain improvements are all finished.
__________________
"tout comprendre, c'est tout pardonner"
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June 11, 2002, 15:42
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#4
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Prince
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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I really enjoy fortresses. I like putting them at important border areas, but also within my empire, at key sites, resources, and rail junctions.
They don't get much practical use, but I very much enjoy placing them!
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June 11, 2002, 16:33
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#5
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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I really enjoy pillaging, its sooooooo fun.
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June 11, 2002, 17:04
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#6
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Prince
Local Time: 03:21
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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gotta be 'irrigate'. nothing beats that, man.
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June 11, 2002, 17:06
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#7
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Prince
Local Time: 03:21
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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oh wait building colonies is sweet as too, but then again losing workers never feels right
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June 11, 2002, 17:12
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#8
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
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I hate irrigate because I do it so damn much.... I swear, Civ 4 better not have irrigation and mines...
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June 11, 2002, 21:20
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#9
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Prince
Local Time: 02:21
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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Roads are the best. The increased movement is great. And they lay the foundation for railway lines.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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June 11, 2002, 21:55
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#10
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King
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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Quote:
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Originally posted by Sean
Roads are the best. The increased movement is great. And they lay the foundation for railway lines.
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Roads are the foundation for all your money in the game. Yay roads!
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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June 11, 2002, 22:00
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#11
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Emperor
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Texas
Posts: 4,253
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Roads, since constructing them is what my workers do most of the time.
__________________
"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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June 11, 2002, 22:18
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#12
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Firaxis Games Programmer/Designer
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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Road, but only 'cause it's quick.
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June 11, 2002, 22:36
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#13
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Prince
Local Time: 02:21
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Gainesville, FL (USA)
Posts: 740
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I love when my dudes get out those machetes and hack down the jungles.
__________________
-Blackclove
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June 11, 2002, 23:54
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#14
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Prince
Local Time: 13:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Quote:
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Originally posted by dr. blackclove
I love when my dudes get out those machetes and hack down the jungles.
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Especially with an Industrious civ after discovering Replacable Parts ... mm, clear jungle in 6 turns...
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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June 12, 2002, 07:20
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#15
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Prince
Local Time: 11:21
Local Date: November 1, 2010
Join Date: May 2002
Location: Tokyo, Japan
Posts: 420
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When I get to the point where I no longer want to expand in a certain direction--that is, when I feel that I want to leave my border in a certain place and dig in with the defense, I go for the "Maginot Line" tactic--placing forts every two or three squares so that they have interlocking ZOC. Even though ZOC no longer prevents movement, it does allow me to shoot down invaders with my Artillery stationed in the forts as they pass by.
__________________
Those who live by the sword...get shot by those who live by the gun.
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June 12, 2002, 16:36
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#16
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Emperor
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by star mouse
Especially with an Industrious civ after discovering Replacable Parts ... mm, clear jungle in 6 turns...
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hi ,
and replant it with forest when its not a "bonus" grassland tile , ......
have a nice day
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June 12, 2002, 20:13
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#17
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King
Local Time: 22:21
Local Date: October 31, 2010
Join Date: Mar 2001
Posts: 1,517
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Roads Roads Roads!!!
__________________
"I'm an engineer. I make slides that people can't read. Sometimes I eat donuts." - Alice
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June 12, 2002, 21:17
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#18
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Prince
Local Time: 02:21
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Lisboa, Portugal
Posts: 334
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Ah, there's nothing really like cleaning pollution. It's so great...
I guess my ideal turn would be to have to clean up pollution off 10 mountain tiles without roads on an isolated island with a single captured worker before Replaceable Parts and in Anarchy.
Ooooh I'm getting really hot now!
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June 12, 2002, 22:06
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#19
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Prince
Local Time: 12:21
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Newcastle, Australia
Posts: 834
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Build road definitely has too many pluses to ignore.
- Increase commerce output.
- Cut movement costs on that square to 1/3 of a movement point. Also means quicker deployment of more workers to get irrigation and mining tasks done quicker as well.
- Connect strategic/luxury resources to your cities, so as to be able to use them.
- Foundation for railroads, which then in turn increase food in irrigated squares and shields in mined squares.
So my vote definitely goes to roads.
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June 13, 2002, 08:19
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#20
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Prince
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Aug 2001
Location: West Unite
Posts: 532
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I agree with everyone roads are most useful, however I still say fortresses are a lot more fun.
You put roads on pretty much EVERY SINGLE tile you control. Its a mindless chore, best left to a simple AI routine.
You put fortresses on key points that you pick out for strategic purposes. Granted, they don't get a lot of use in the game because the AI is loathe to attack, but still...
I'll take a few strategic choices over a mindless chore as more fun any day!
edit: Now that I think about it, roads are actually fun early when you are just connecting things, and thus there is still some thinking to it. But after it gets to the web the entire landscape stage... bleh!
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June 13, 2002, 14:00
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#21
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Warlord
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Cliffs of Insanity
Posts: 160
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definatly the most enjoyable action is selling captured enemy workers to other civs in exchange for goods, technology, and treaties!
roads are cool too though
__________________
"Government isn't the solution to our problems; Government IS the problem." - Ronald Reagan
No, I don't have Civ4 yet...
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June 13, 2002, 17:41
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#22
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Emperor
Local Time: 04:21
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
planting forest's on every tile that is outside the city , one to combat global warming , two to slow down move's from the enemy , ........
have a nice day
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June 13, 2002, 18:35
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#23
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Prince
Local Time: 21:21
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
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I just love moving them 'up'. moving them 'left' is pretty good too, and 'right' ain't bad either. moving them 'down' though, ugh . I hate moving them 'down'
__________________
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