June 11, 2002, 14:19
|
#1
|
Settler
Local Time: 02:22
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 13
|
Science/ Only got ironclad by 2500!
I only got the ironclad by 2500. That is how far my science got. Please tell me how you can get tech in 4 turns. I need it badly. Also any other great tips would be good. please help I want to get all the techs next time. Also give me a timeline of when i need to be in a certain time zone and have certain techs. thanks
|
|
|
|
June 11, 2002, 15:04
|
#2
|
Deity
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
What level are you playing on? Part of the problem with tech progression on the lower levels of play (chieftain, warlord) is that the AI is so badly handicapped that you have to research all the tech yourself, at full tech cost (if an AI has a tech before you, it takes you less beakers to research it... it depreciates).
This is an issue that others here at Apolyton have discussed: the game needs a different tech rate based upon difficulty, as well as map size.
Basic pointers for quick science:
Anything that produces commerce will help your science rate (roads, for instance). Anything that augments commerce will help your science rate (so not only libraries, universities and research labs, but also marketplaces and banks). This goes for wonders too. Copernicus, Newton's and SETI are the obvious science wonders, but Adam Smith's sure helps because it saves you money that you can divert to research. The Colossus is good to have (more powerful the smaller the map) because it increases trade in a city and lasts until flight).
The tax/science slider (found in the F1 screen) can be manipulated to great effect. This is because of the 40 turn and 4 turn discovery caps. No tech can be discovered slower than 40 turns, provided you are producing at least 1 beaker per turn. Likewise, no tech can be discovered faster than in 4 turns, no matter how many beakers you throw at it. Therefore, early in the game, you can often lower your science rate to 10% (or even 0% and create one scientist in a crappy corrupt city) and suffer very little slowdown in research. Later in the game, you will find that you can set your science rate at 100%, lose money, and get a tech in 4 turns, or at 80%, make money, and still get the tech in 4 turns. Always check the slider the turn before you discover an advance. Extra beakers DO NOT carry over to the next research project, so often times you will find that you can drastically lower your science rate for 1 turn and still discover the advance. The reason:
Say an advance costs 100 beakers. Your civ, at 100% science, produces 40. The cap means that although at 100% science your civ should discover the advance in 3 turns, it will take 4. The most effecient method would be to set your science rate at 70%. This would produce 28 beakers per turn. After three turns, you would have produced 84 beakers. You need 16 more. Therefore, you can lower the science rate to 40% and still discover the advance on the fourth turn.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
June 11, 2002, 15:09
|
#3
|
Settler
Local Time: 02:22
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 13
|
ok thanks now what do scientists citizens do and to get more beakers you need more gold or commerce right?
also how come it says one beakers red how come it cant use it
|
|
|
|
June 11, 2002, 15:33
|
#4
|
Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
|
Each scientist adds 1 beaker per turn for that city, a pretty crappy specialists if you ask me.
|
|
|
|
June 11, 2002, 15:36
|
#5
|
Settler
Local Time: 02:22
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 13
|
Ok how come it hay a red beaker or wastes one sometimes if it's not a t 100%research
|
|
|
|
June 11, 2002, 20:16
|
#6
|
Prince
Local Time: 13:22
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
|
Here's how to improve your science output:
* Place a road in every square that your citizens work.
* Build cities next to good trade squares such as luxury resources, the gold bonus resource, rivers and the coast.
* Build improvements that increase your science or gold output such as marketplaces, libraries, banks and universities. Science improvements increase your science output directly, and gold improvements allow you to set your science output higher.
* Republic or Democracy governments generate 1 extra commerce in every square that already produces 1. Be in these governments as much as possible.
* Don't be afraid to trade techs with the AI. One traded tech is one tech you don't have to research. If you're the only one with a particular tech, the AI will pay a lot for it. Shop around for the best price. If you're the only one without a tech, the price in gold that the AI will ask for it is often less than the cost of researching it for yourself.
__________________
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
|
|
|
|
June 11, 2002, 20:51
|
#7
|
Emperor
Local Time: 21:22
Local Date: October 31, 2010
Join Date: Mar 2001
Location: mmmm sweet
Posts: 3,041
|
Also, check your driver's license to make sure you weren't born yesterday.
|
|
|
|
June 11, 2002, 21:20
|
#8
|
Deity
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
That was constructive, Sava.
The government advice (Republic/Democracy) is sound.
As to you question about the "red" stuff, that's corruption. It's wasted production or commerce. You need to build courthouses and switch to a better government to reduce it. Also, if you can get cities into "We Love the King Day" it will reduce corruption. In order to do this, the city must be size 6 or greater, and have more happy citizens than content, as well as having no unhappy people.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
June 12, 2002, 19:35
|
#9
|
Prince
Local Time: 20:22
Local Date: October 31, 2010
Join Date: May 2002
Location: of Central Texas
Posts: 561
|
I aspire to be a 3rd world civ
Thanks for the research advise. While playing Chieftan level I'm usually the one discovering advances, but when I tried Warlord level I quickly became 'Technilogically Backwards' and then even worse--All while playing the Babs (Religious & Science).
|
|
|
|
June 12, 2002, 19:42
|
#10
|
Emperor
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
|
I cannot BELIEVE nobody gave this advice:
BEAT IT OUT OF THE AI CIVS.
Especially early on... later, you'll take the lead.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
|
|
|
|
June 13, 2002, 02:41
|
#11
|
Prince
Local Time: 02:22
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Santa Monica CA USA
Posts: 457
|
Theseus, that's because he had the tech lead. At the lower levels, there's nothing to beat out of them - hence the slow research rate, and winding up at steam power at game's end.
|
|
|
|
June 13, 2002, 07:44
|
#12
|
Emperor
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
|
I was responding more to steven8r's last post...
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 22:22.
|
|