June 12, 2002, 17:54
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#1
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Chieftain
Local Time: 02:25
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 33
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Game Set Up Questions?
OK so how does the 3,4 and 5 billion years in the game setup affect whatever?
and how does the climate affect the game?
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June 12, 2002, 18:10
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#2
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Local Time: 04:25
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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The older the planet, the less mountains and hills you'll see.
temperature and climate affect the game for the appearance of desert and the quantity of warm / cold zones (jungles, tundras...)
I personnaly always play 5 by old planets which are wet and warm, because there are plenty of rivers, jungles and grassland, and I love fertile terrain.
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June 12, 2002, 18:13
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#3
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Deity
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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The 3, 4 and 5 billion year old setup deals with the age of the planet you want to play on. For example, a 3 billion year old world would have sharp/rugged hills and mountains, but in a 5 billion year old world, the hills/mountains have been worn down over time.
Concerning the climate - Simply put, this effects how dry/wet, warm/dry the terrain is.
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June 12, 2002, 18:18
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#4
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Emperor
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Re: Game Set Up Questions?
Quote:
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Originally posted by IRON_BRIGADE
OK so how does the 3,4 and 5 billion years in the game setup affect whatever?
and how does the climate affect the game?
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At 3 billion years, you get a lot more mountains. The reason being as that as the earth gets older, erosion will eventually make large mountains smaller. Also they tend to be more concentrated on the map. Over a couple billions years the earth will create new mountain ranges where non existed before, while the old ones becomes hills, so they're more spread out.
As for climate, if it's colder you get less jungle but more tundra, etc. If it's wetter, you get more grassland, less plains and desert.
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June 12, 2002, 20:25
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#5
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Emperor
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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I haven;t look much at 5B, but here's what I can say, approximately, about the differences between 3 & 4 B.
3B results in, compare to 4B:
* Mountains go from appr. 5% to 10%
* Hills go from appr. 9=10% to 20%
* Flood Plains go from 3-4% to 1%
* Clustering of luxury resources
Map size also has an effect... the bigger the map, the higher percentage of jungle tiles.
I have a spreadsheet examining this stuff if you really want to know.
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Duas uncias in puncta mortalis est.
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June 12, 2002, 20:31
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#6
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Emperor
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Theseus
I have a spreadsheet examining this stuff if you really want to know.
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You certainly take this game seriously don't you?
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June 12, 2002, 20:49
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#7
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Emperor
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Don't know if you saw the thread, but I was trying to figure out how to create "killer AI civs."
My premise was sorta based on "Guns Germs & Steel," that geography and resources are the key factors. So I had to analyze all the basic set-up factors: age, climate, temperature, map size, number of civs, etc., in various permutations.
Yeah, I know, a little over the top. But it was a fun little weekend project...
Increased my respect for the designers. Kudos, Firaxians.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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June 12, 2002, 21:04
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#8
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Emperor
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by Theseus
Yeah, I know, a little over the top. But it was a fun little weekend project...
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I know the feeling. In Civ II ToT, I spent at least a week working with the "Change Terrain" event, trying to simulate weather in the game. But I had an "accident" with my system which wiped out the text file, and I just didn't have the heart to start all over again.
And I was almost done too.
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June 13, 2002, 11:30
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#9
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Prince
Local Time: 19:25
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Theseus, ne rpodos-- what a teaser you are? I'll bite where is the spreadsheet?
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June 13, 2002, 12:05
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#10
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Emperor
Local Time: 22:25
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Here ya go...
A deeper explanation is on the "Unbalanced Settings" thread.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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