June 14, 2002, 09:29
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#1
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Chieftain
Local Time: 20:32
Local Date: October 31, 2010
Join Date: Jun 2002
Posts: 75
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Leaders and Armies
This has been mentioned by others in other threads, but thought I would give it its own:
Just as Elite land units spawn leaders that can create armies, Elite sea units should have a chance at creating leaders to generate Navies or Fleets which would act the same as armies.
Not sure if Elite planes should have the same effect, but you could have an "air wing" (or something) that would be the same as an army.
Any reason this would be impossible to do or be imballancing?
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June 14, 2002, 10:04
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#2
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King
Local Time: 21:32
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Charlottesville VA
Posts: 1,184
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Re: Leaders and Armies
Quote:
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Originally posted by Amadan
This has been mentioned by others in other threads, but thought I would give it its own:
Just as Elite land units spawn leaders that can create armies, Elite sea units should have a chance at creating leaders to generate Navies or Fleets which would act the same as armies.
Not sure if Elite planes should have the same effect, but you could have an "air wing" (or something) that would be the same as an army.
Any reason this would be impossible to do or be imballancing?
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The leader idea has been discussed a lot. I think most people would agree that its underrealized, in the way you mentioned and also the need to make more domestic benefits for leaders and domestic ways to generate leaders.
__________________
"What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet
"It's easy to stop making mistakes. Just stop having ideas." Unknown
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June 21, 2002, 03:09
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#3
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King
Local Time: 20:32
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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It would be nice; have naval and air versions of Armies, as well as naval and air Leaders.
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June 21, 2002, 16:12
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#4
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Emperor
Local Time: 22:32
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Detroit
Posts: 4,551
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Second expansion pack.......
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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June 21, 2002, 17:44
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#5
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Deity
Local Time: 19:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Unfortunately the 2nd XP is at least a year and a quarter away.
__________________
Christianity is the belief in a cosmic Jewish zombie who can give us eternal life if we symbolically eat his flesh and blood and telepathically tell him that we accept him as our lord and master so he can remove an evil force present in all humanity because a woman was convinced by a talking snake to eat from an apple tree.
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June 21, 2002, 18:15
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#6
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King
Local Time: 02:32
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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PTW definitely won't have sea or air leaders, sadly
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June 21, 2002, 21:17
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#7
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Emperor
Local Time: 19:32
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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What would you do with a naval "fleet"?? Have a fleet of Ironclads to knock down a Destroyer or Battleship?
Or would you use a "fleet" of Carrier, Battleship, Destroyer so it would cost 2-3 Battleships to take it out?
I do not see the need for it.
On land, there are defensive terrain advantages, so there is much more of a 'need' for Armies.
Great Leaders originate from personal heroism/leadership that is most applicable to ground warfare; fellow warriors "see" the amazing prowess of 'Bubba the Great' (or are told about it).
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 22, 2002, 00:53
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#8
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King
Local Time: 20:32
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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There are numerous historical examples of fleet actions, as well as air fleets. Leaders of these two services provided victory. Take Midway, without the naval leader, America would have suffered a tremendous defeat. Same thing for Japanese at Pearl Harbor and during the Russo-Japanese War, etc., etc.
As to the smaller ships vs larger, that also is historical, check out the English Fleet against the Spanish Armada, among others.
While I don't use a whole of navy unless I play islands, I do know the benefits of it.
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June 25, 2002, 16:40
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#9
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Warlord
Local Time: 20:32
Local Date: October 31, 2010
Join Date: Nov 2001
Location: IA, USA
Posts: 156
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Ive played Greeks on the continent of Austrailia and declared war on everybody but im perfectly safe due to my massive fleet. I have 3 Hoplites for land units in the modern era. Sea power can be 100x more important than land. Fleets are a great idea, something I had been toying with myself...
__________________
"War does not determine who is right, it determines who is left."
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