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Old June 14, 2002, 12:24   #1
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Firaxis: please let us modify 2050, and why
I would really love it if the guys at Firaxis exposed the 2050 end date in the editor. Since the date only affects one thing, the end date, it's a very easy change to the code.

It's not that I don't finish games before that, I normally do, but you know, sometimes you feel an urge to remove the restriction.

And some people would like to play very slowly, maybe.

Besides... Firaxis is considering letting the Editor add a new Era. Even if PtW doesn't ship with any kind of a future Era (only you Firaxians now), there will certainly be future mods, and, given a whole new era, the 2050 limit might become quite annoying.

Hope you read this and consider it, if not done already.

Thanks!
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Old June 14, 2002, 12:34   #2
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I too hope they read this, it wont be any problem doing so...I guess...
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Old June 14, 2002, 12:40   #3
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No need to guess, it's easy. 2050 is hardcoded, but shouldn't be more than in a few places in the code, so not hard to change it.
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Old June 14, 2002, 12:49   #4
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Firaxis:

Please read this request,
and please consider it.

Thank you.
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Old June 14, 2002, 13:01   #5
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Yes! Everyone wants this! Do it now!
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Old June 14, 2002, 13:06   #6
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I guess we will covince them
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Old June 14, 2002, 13:21   #7
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We hope we can convince them !!!!
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Old June 14, 2002, 14:40   #8
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Just as long as they don't include it at the expense of MP.
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Old June 14, 2002, 14:48   #9
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I imagine it'll only take a little effort from Firaxis - can't be that hard to change a few lines of code (if that)...
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Old June 14, 2002, 15:55   #10
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hi ,


, ; lets put a small window in the editor , in there you enter the year you want the game to end , ....

have a nice day
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Old June 14, 2002, 16:38   #11
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Yes, I would like to have this date changeable. Preferably in the game setup screens, so that you can set it individually for every game you start.

I would not necessarily use it for making the game longer, but to make it shorter, so that the aim is to reach a specific goal in a certain time.
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Old June 14, 2002, 16:40   #12
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Quote:
Originally posted by Lucilla
Yes, I would like to have this date changeable. Preferably in the game setup screens, so that you can set it individually for every game you start.

I would not necessarily use it for making the game longer, but to make it shorter, so that the aim is to reach a specific goal in a certain time.
hi ,

or when you start in a certain era , to end it at a certain age , ...

have a nice day
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Old June 14, 2002, 16:48   #13
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Yeah, I don't see why it'd be hard to just type in an end date in the editor, or a start date for that matter.
Want a 30 years war scenario? You should be able to just key in 1618 as a start and 1648 as the end (though you really might want to put a few years extra on either end, but you get the picture . . . ).
Not only that, but then choose turns by 1: mutli-year, 2: year, 3: season, 4: month, 5: week and perhaps even 6: day. Would be nice if it then showed you how many turns your three choices (start, end, & interval) would generate; 30 years war by season; 120 turns, by month; 360 turns etc.
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Old June 14, 2002, 16:54   #14
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Quote:
Originally posted by Andrew_Jay
Yeah, I don't see why it'd be hard to just type in an end date in the editor, or a start date for that matter.
Want a 30 years war scenario? You should be able to just key in 1618 as a start and 1648 as the end (though you really might want to put a few years extra on either end, but you get the picture . . . ).
Not only that, but then choose turns by 1: mutli-year, 2: year, 3: season, 4: month, 5: week and perhaps even 6: day. Would be nice if it then showed you how many turns your three choices (start, end, & interval) would generate; 30 years war by season; 120 turns, by month; 360 turns etc.
hi ,

this way one could even put the number of turns an age should last , example , ancient era 100 , next 25 , next 215 , and so on , ....maybe even an "number of turns" for research should be included in every era , ...

have a nice day
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Old June 14, 2002, 19:04   #15
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Come on Firaxis, it's easy to change.
Maybe not everyone will use it, but everyone will be happy to have this option in the editor.
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Old June 14, 2002, 21:22   #16
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Incidentally, you can use Gramphos' Save Game Editor to change the end date on a game by game basis.
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Old June 14, 2002, 21:50   #17
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IIRC, they did both start date and end date for a patch in SMAC (putting the end date in alpha.txt). I don't see any reason why they can't do it here for the scenario editor...

Right?
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Old June 14, 2002, 22:08   #18
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Old June 14, 2002, 22:49   #19
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I'd like to see firaxis allow us to edit the end date for the game in the editor... but I dought it. Manly because it would perhaps require some rehashing on the points built into the code for the "histograph" win.


But I do wish.
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Old June 15, 2002, 00:29   #20
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When you turn off the histograph victory possibility it doesn't disappear?
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Old June 15, 2002, 03:13   #21
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I didn't think you could turn off histograph victory...

And I want to be able to change the end date.
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Old June 15, 2002, 09:43   #22
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Right, if it's like

if (gameyear==2050) {
stuffhere;
morestuff;
}

it can't be hard to change to

if (gameyear==endyear) {
...

I hope they already read this.
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Old June 15, 2002, 13:49   #23
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Quote:
Originally posted by XarXo
When you turn off the histograph victory possibility it doesn't disappear?
hi ,

what do you mean , can you explain a bit more please

have a nice day

Last edited by Panag; June 15, 2002 at 14:47.
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Old June 15, 2002, 13:57   #24
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Xarxo is obviously mistaken here. It's impossible to turn off Histograph victory.
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Old June 15, 2002, 14:50   #25
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Quote:
Originally posted by Solver
Xarxo is obviously mistaken here. It's impossible to turn off Histograph victory.
hi ,

probably he means something else , maybe its a typo error , ......

everyone does that from now and then ,.....

Xarxo , the people would like to hear what you meant .

have a nice day
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Old June 15, 2002, 15:50   #26
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Well, if no-one was at the CFC chat on Friday, it seems that the year increments will be unavaiable for editing. Since Firaxis don't seem very keen on time editing, it looks like the 2050 end date will remain the same. Which is a shame.
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Old June 15, 2002, 16:10   #27
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Quote:
Originally posted by zulu9812
Well, if no-one was at the CFC chat on Friday, it seems that the year increments will be unavaiable for editing. Since Firaxis don't seem very keen on time editing, it looks like the 2050 end date will remain the same. Which is a shame.
hi ,

hang on , no-one from Firaxis had the chance yet to comment , its afterall a non-working day , ...

anyway , dont give up , you never know , ..;

have a nice day
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Old June 15, 2002, 16:54   #28
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I agree that setting the starting & ending dates is an absolute must for people making senerios but so is the ability to control the time step. For instance if I was making a senerio about the American Civil War I would want it to start in 1861 but I'd also need each turn to represent 1-3 months instead of the typical 5 years.
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Old June 15, 2002, 18:58   #29
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Sadly, apparently changing the time increments is out.
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Old June 15, 2002, 20:49   #30
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Options to quit, or keep playing
How about this. When you reach the end point (2050, Launch of space ship to AC, Cultural, etc) The game should give us options to quit/retire or keep playing like Civ II did. I realy did not like being forced to retire at 2050 when I want to conqure the Civ world.
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