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View Poll Results: How many Turns to Kill the Guardian?
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After turn 150
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6 |
50.00% |
Before turn 150
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2 |
16.67% |
Before turn 140
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1 |
8.33% |
Before turn 130
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0 |
0% |
Before turn 120
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1 |
8.33% |
Before turn 110
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0 |
0% |
Before Turn 100 !!! Tell Me How !
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2 |
16.67% |
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June 15, 2002, 20:28
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#1
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Settler
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Wales - UK
Posts: 25
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How Good are you at Moo2 ?
How Quickly can you Kill the Guardian?
How Many turns does it take you ?
Settings:
Galaxy Size : Medium
Galaxy Tech : Average
Galaxy Type : Organic
After turn 150
Before turn 150
Before trun 140
Before turn 130
Before turn 120
Before turn 110
Before Turn 100 !!! - Tell Me how !
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June 15, 2002, 21:10
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#2
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Can't say as I play on those setting. I am not sure if you can rely on anything anyone says on the web unless they they give details to be verified (hum trust but verify). So I do not know if a poll is valid, but it may be interesting. I see all kinds of post (not here) about winning at impossible level in a given size in so many turns, using some set of traits, that can not be duplicated. I did find one post that showed major milestones up to turn 190 and it was exactly accurate and reproducable. Anyway, I do not want to go after Orion untill Plasma Cannons are researched. I am in no hurry to finish the game and end it before I have done all the tech tree.
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June 15, 2002, 21:35
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#3
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Settler
Local Time: 03:38
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 7
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u cant realy say someone is 'good' in moo2, since even a trained chimp could take orion early with 2 EMG mercs battleships if he uses a decent race, has some planets for housingcolonies and does the refit empty frigate trick every turn, but it is just no fun, when i play moo2 i want to evolve my race and fight hightech spacebattles.
taking orion early and leveling the entire map with the avenger is imo as cheap as is the refit frigate trick.
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June 15, 2002, 23:10
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#4
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King
Local Time: 03:38
Local Date: November 1, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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What refit frigate trick?
Please, do tell!
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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June 16, 2002, 00:57
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#5
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is one point. Many people cheat like crazy and then crow about how they did this or that. I see all kinds of post about non creative races doing stuff by 100 or so turns. On imposible maps if you play straight, you can not do them.
The refit deal is : if you build something and it finishes with out using all of the production, the unused productions stays until you post trade goods to collect it. I you build such an item, and then put say an empty frigate in to be refitted then each turn put it back in the que to be refit, the production will just build up. You can generate tons of BC's this way. At least that is what I have heard, I have not tried it. It is some what like what happens if you add an item to the build each time it finsihes that last item, you get the left over used for the next item, a bug, a cheat. Most MP leagues use Housing to prevent it. If you add Housing to the bottom of the queue and never remove it, that stops it. To me if one plays that way, then why not just save all the labor and use an editor to give your self the money, what is the difference? It is not proper. I suspect many of the post I use to see boasting about this or that, used these tricks. It does not take much to see the ones that are actually earning their way.
Last edited by vmxa1; June 16, 2002 at 22:25.
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June 16, 2002, 20:32
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#6
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Local Time: 13:38
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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I see there is someone else as 1337 as me!
I take over 150 turns to do that. I like taking my time, and generally suck at building up fast
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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June 16, 2002, 22:56
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#7
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King
Local Time: 03:38
Local Date: November 1, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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Oh that cheat! Hey, you don't need a frigate to do that. Any building/ship/spy can make you earn some extra BCs!
So yes, you should always put housing in the bottom of every queue. Even below *Repeat*!
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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June 16, 2002, 23:00
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#8
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Emperor
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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That's a cheat?!
I always thought that production was supposed to carry over to the next item (like reasearch points in Civ2). This is the first time I've heard it refered to as a bug.
__________________
"We have tried spending money. We are spending more than we have ever spent before and it does not work...After eight years of this Administration, we have just as much unemployment as when we started... And an enormous debt to boot!" — Henry Morgenthau, Franklin Delano Roosevelt's Treasury secretary, 1941.
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June 17, 2002, 00:58
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#9
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Settler
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 5
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The best place to research Moo2 strategy is at Geoffery Tobin's
ZOETROPE site. Here is the link
http://www.sff.net/people/zoetrope/
Click on the FTP downloads section
You'll find archives from SFF net's moo2 strategy boards which were active when the game was new. There are literally thousands of pages of stuff there, including blitz tactics that can win the game against the AI in around 100 turns, and in depth Guardian tips. Also scenarios, mods, and editors. It's a goldmine.
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June 17, 2002, 12:10
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#10
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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True, it does not have to be a frigate, that was chosen as it is the one of the cheapest items that can be used.
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June 17, 2002, 17:40
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#11
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Emperor
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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I apparently suck at this game. I seem to like building rather than killing. I'm trying to change my ways though.
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June 17, 2002, 19:03
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#12
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Me too, I prefer to build. That works fine at Hard, but at impossible it makes it a hard road to travel, at least in Prewarp. Non creative Prewarp causes you to not have so many things, that you need to go after people and soon.
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June 18, 2002, 14:29
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#13
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King
Local Time: 03:38
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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Like most other 4x games, early war really is the key to quick, decisive victories. Still, with Moo2 you can happily build your way to victory even om Imp, while I don't think a peaceful builder has a chance at all above monarch in Civ3.
Another reason Moo2 rocks!
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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June 18, 2002, 22:05
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#14
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I agree with you Moom. I played all the way to Deity on Civ3 and ran into all the patches and it can be rough trying to build unless you have a unique location. At the highest levels the AI starts with so many extra units, you have to cut them down ASAP. It is like Moo2 in that if the AI sees you as weak, it is all over you demanding and attacking.
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June 19, 2002, 09:04
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#15
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Emperor
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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Yeah, exactly. I'm not sure I like the idea that the AI knows my strength level or that I know his. I've noticed that in Moo2, once you make contact with another race, you know the location of all of his planets whether they are in your "range" of not. Sometimes I wish there was a little more fog of war in both respects.
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June 19, 2002, 12:51
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#16
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Well you know that a given race is there at that time, but you can not see the details. You do not know if that planet is a multiple plamet system or what they have for defences, if it is out of range. You do not know if they have lots of pop or just one.
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June 19, 2002, 17:52
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#17
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Emperor
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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I know, but what I'm saying is that if it is within my scanning range, I should know a lot more about it than I do. If it is not, should I even know that the system belongs to them...especially in the early eras of first contact.
From the same repects, how do they know that I have no fleet?
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June 19, 2002, 20:41
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#18
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Ok, I do not disagree, but it does not bother me.
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June 20, 2002, 09:04
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#19
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Emperor
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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I guess that it makes for a better ai anyhow. If the ai did not know how strong you were, then they would always be hesitant to attack.
I also never have liked the strenght graphs....Sorta takes the fun out of the game when you see that you are already ahead.
R:PM
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July 1, 2002, 09:26
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#20
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Settler
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 7
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I play a non creative race!
Oh no.. I think I read someone say that you can't play the hardest setting of MOO II without creative and kick butt! I win with 8 races on huge map about 70 % of the time.
Allow me to intoduce myself. hehe
Really, I don't choose creative ever. 8 points just isn't worth it to me. The only game setting I ever play is the hardest.
Cheats? Why do they even exist? I never understand why people need cheats?
To me.. if you need the cheat.. drop down a game lvl until you get better then move up..
Ok, ok.. if you are already on the lowest... just keep dying till you figure it out! Cheats... how are they fun?
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July 1, 2002, 10:10
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#21
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Emperor
Local Time: 21:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Dallas TX
Posts: 6,939
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Actually, the opposite. Some are saying that choosing the creative at impossible is a negative. You do not have time to build everything that you research.
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July 1, 2002, 12:44
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#22
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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To me it is just another trait, not better, not worse. By that I mean, it does not allow you to win, just because you choose it. Well, maybe at settings below hard and maybe even at hard, but at impossible it can be a hinderence. You gave up a lot of points for it and that makes you weaker at other aspects of the game. What I mean is that I can take it at impossible and win, but I could lose as well. As far as cheats are concerned, I sort of agree, you do not need them and they make you lazy. For testing hypothesis, you could use them. I wanted to test some build strategies and the best test bed was to use an editor to remove all but one AI planet. I just wanted to record the values at each stage of the build and not be concerned about anything else. Last night, I want to test a specific ship, so I used an editor to create it. Once I seen the results, I exit the game. So in other words there is a place for "cheats", just so you do not use them for actual play and pretend you did not.
Last edited by vmxa1; July 1, 2002 at 12:52.
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July 9, 2002, 11:43
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#23
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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system370, I should have taken note of your handle. At least it was not system360 or 1401.
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July 16, 2002, 08:25
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#24
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Chieftain
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berne, Switzerland
Posts: 89
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I need big battle ships to destroy the guardian...
The thing is also that i don't like to lose ships, therefore is usually attack when i am pretty confident.
__________________
"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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July 16, 2002, 08:28
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#25
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Chieftain
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berne, Switzerland
Posts: 89
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Re: I play a non creative race!
Quote:
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Originally posted by Bladz
Oh no.. I think I read someone say that you can't play the hardest setting of MOO II without creative and kick butt! I win with 8 races on huge map about 70 % of the time.
Allow me to intoduce myself. hehe
Really, I don't choose creative ever. 8 points just isn't worth it to me. The only game setting I ever play is the hardest.
Cheats? Why do they even exist? I never understand why people need cheats?
To me.. if you need the cheat.. drop down a game lvl until you get better then move up..
Ok, ok.. if you are already on the lowest... just keep dying till you figure it out! Cheats... how are they fun?
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Never use cheat neither...still i haven't won on hard since i made i break with MOO2 when Birth of the Federation came out....now i just can't do it anymore
__________________
"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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July 16, 2002, 12:07
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#26
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Deity
Local Time: 22:38
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Re: Re: I play a non creative race!
Quote:
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Originally posted by Anguille2
Never use cheat neither...still i haven't won on hard since i made i break with MOO2 when Birth of the Federation came out....now i just can't do it anymore
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If you want a road map to a win on imposible go to Mirv Missile thread around 6/27/02 and look at a detailed run.
Wow someone else actually played BOTF.
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