June 16, 2002, 05:09
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#1
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Settler
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 16
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Civs got unique architecture.
Cities, unlike most RTS's, which have one power base.
More resources (jewels, etc)
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June 16, 2002, 15:17
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#2
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Settler
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 16
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I mean u build cities like in Civ games unlike in most RTS (Take RA2 as example) unless of course u build another MCY u are pretty much restricted 2 have 1 base.
Also u can name your cities like if u are playing British one of your cities is probably gonna be called London.
There is also possible (though restricted) trench warfare.
Finally, I admit that A LOT of RoN's features come from AoK, the Civ games and EE.
But ya never seen all thier features combined, have u?
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America for RON!
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June 19, 2002, 16:29
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#3
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Emperor
Local Time: 22:39
Local Date: October 31, 2010
Join Date: Apr 2002
Location: In Your Closet
Posts: 3,387
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Quote:
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Why Should I buy This?
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because its going to be a great game?
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June 23, 2002, 11:10
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#4
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King
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Gone Fishin, Canada
Posts: 1,059
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Here's some reactions from people who've just had a chance to play it.
Quote:
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On June 19, 2002, Microsoft stopped by the Computer Gaming World offices to show off the latest build of Rise of Nations. After watching and playing for a few hours, here are the CGW editors' thoughts:
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http://www.gamers.com/game/1098414
Thanks to Coldfever for the link.
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June 24, 2002, 07:17
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#5
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Chieftain
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 49
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If you're reasoning for possibly not liking the game is because it is nothing more than a clone of another (your examples being EE and AOE, implying that you weren't happy with those games) then I'd steer clear of it right now.
If you're more open-minded than that then I'd wait until the game comes out and read some reviews or play the demo before deciding whether or not to buy it.
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June 25, 2002, 15:46
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#6
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Prince
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Monster Island
Posts: 499
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After having played AOK quite a bit and EE to a much lesser extent, I have to agree that I'm not exactly enthusiastic about a new RTS game. And I am especially not enthusiastic about an RTS that starts with sharp sticks and ends up with Stealth Bombers. I thought it was a dumb idea in EE and I think it is a dumb idea now.
But I will probably give BHG the benefit of the doubt for now, since Brian helped design Gettysburg, which was a first rate RTS that I still have fond memories of.
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June 27, 2002, 14:52
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#7
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Settler
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 16
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Why is it dumb?
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June 27, 2002, 18:03
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#8
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Prince
Local Time: 03:39
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Too much breadth, not enough depth I would think...
Cossacks is one of the best RTS games I've played, and it focuses on just 200 years.
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June 27, 2002, 20:08
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#9
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Prince
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Monster Island
Posts: 499
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Yes, exactly. And usually such games come down to either rushing with stick-armed warriors or advancing as rapidly as possible to the final age where you overrun his musketeers with your M-1 tanks.
That works okay in a game like Civ where the focus isn't really combat. But in an RTS you want to fight knights with pikemen or musketeers, not with airstikes by stealth bombers.
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June 28, 2002, 13:21
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#10
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Settler
Local Time: 02:39
Local Date: November 1, 2010
Join Date: May 2002
Location: Seattle
Posts: 13
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Quote:
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Originally posted by Vanguard
Yes, exactly. And usually such games come down to either rushing with stick-armed warriors or advancing as rapidly as possible to the final age where you overrun his musketeers with your M-1 tanks.
That works okay in a game like Civ where the focus isn't really combat. But in an RTS you want to fight knights with pikemen or musketeers, not with airstikes by stealth bombers.
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If you played Random starting epoch games in EE, you wouldn't have to worry about the stick-armed rush. I agree that it's not very fun. And I haven't seen the the M1 tanks vs. Musketeers scenario very often, at least not in games with mostly expert players in them. If it occurs, it generally occurs in a large 3v3 team game where one side has established a pretty decided advantage and their extra player techs up to an advanced age in order to deliver the crushing blow to their opponents (who were pretty much defeated anyways).
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June 28, 2002, 18:58
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#11
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Prince
Local Time: 02:39
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Monster Island
Posts: 499
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Actually I had no problem with the "four ages" concept in Age of Kings. But the technology difference there is much less. It isn't laughable to attack men-at-arms with paladins.
But Rise of Nations looks to be much more like EE in terms of technology.
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