Thread Tools
Old June 16, 2002, 10:49   #1
Richelieu
Apolyton Storywriters' Guild
King
 
Richelieu's Avatar
 
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Everybody writes a book too many.
Posts: 1,259
Forbidden Palace location
OK. It's probably been asked but i just can't find it: is the location of the Forbidden Palace important ?

Do i have to build it far from the capital for the cities on the outskirt of the "empire" to benefit from it or can i build it next to the capital (much faster of course) and get the same results?
__________________
What?
Richelieu is offline  
Old June 16, 2002, 10:51   #2
Jon Shafer
PtWDG RoleplayPtWDG Gathering StormPtWDG Neu DemogypticaInterSite Democracy Game: Apolyton TeamPtWDG LegolandPtWDG Vox ControliPtWDG Glory of WarPtWDG2 SunshineApolyton UniversityC3CDG Desolation RowApolytoners Hall of FameCivilization IV CreatorsC4DG SarantiumApolyCon 06 ParticipantsPtWDG Lux Invicta
Firaxis Games Programmer/Designer
 
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
The position is actually all that matters. It acts like a regular palace, so the further away you put it, the better.
Jon Shafer is offline  
Old June 16, 2002, 11:46   #3
Richelieu
Apolyton Storywriters' Guild
King
 
Richelieu's Avatar
 
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Everybody writes a book too many.
Posts: 1,259
Thanks!

That's what i've been doing but i always wondered if i was just wasting time/resources.
__________________
What?
Richelieu is offline  
Old June 16, 2002, 12:09   #4
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
In some ways the location of the forbidden palace is more important than the palace (which can be moved)
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 16, 2002, 12:22   #5
reefer addict
Warlord
 
reefer addict's Avatar
 
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
i try and build the FP near a moutain range to get the most out of those shields. if you build it in a city thats all grassland you end up with a city that gives you lots of commerce but still wont produce very much. some games ill build it 2 cities away from my capital so i can have a major production center in the center of my empire, if the situation is right. sometimes i wont build it untill i take over a mountain range. maybe im doing it all wrong but i love massive production!
reefer addict is offline  
Old June 16, 2002, 12:29   #6
Lucilla
Mac
Princess
 
Lucilla's Avatar
 
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
There can be situations where you want to build the FP near your palace and then replace the palace somewhere at the border later. As SpencerH said, the FP can't be moved, so it's location must be well planned, but the location of the palace is flexible and therefore I move it if necessary.
Lucilla is offline  
Old June 16, 2002, 12:39   #7
Imp. Montezuma
Warlord
 
Imp. Montezuma's Avatar
 
Local Time: 06:40
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Kazakhstan
Posts: 143
Quote:
Originally posted by SpencerH
In some ways the location of the forbidden palace is more important than the palace (which can be moved)
When Palace is moved You lost Culture points accumulated during thausends years.
__________________
CiviPort
Imp. Montezuma is offline  
Old June 16, 2002, 12:49   #8
Lucilla
Mac
Princess
 
Lucilla's Avatar
 
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
Quote:
Originally posted by Imp. Montezuma

When Palace is moved You lost Culture points accumulated during thausends years.
Never thought about that. How does that work? A palace produces 1 culture point per turn, are the ones produced in the former capital (e.g. 1000 at 3000BC) really gone or is the production just moved to the new city?
Lucilla is offline  
Old June 16, 2002, 13:06   #9
Imp. Montezuma
Warlord
 
Imp. Montezuma's Avatar
 
Local Time: 06:40
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Kazakhstan
Posts: 143
Quote:
Originally posted by Lucilla


Never thought about that. How does that work? A palace produces 1 culture point per turn, are the ones produced in the former capital (e.g. 1000 at 3000BC) really gone or is the production just moved to the new city?
Yes You lost. Producing in new place begins from zero. Each thousend years Culture points doubles. But if You are warmonger, no matter. When cannons speak, muses silent...
__________________
CiviPort
Imp. Montezuma is offline  
Old June 16, 2002, 13:29   #10
Lucilla
Mac
Princess
 
Lucilla's Avatar
 
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
Thanks for the info. I guess that explains why I haven't won a cultural victory yet, although I build quite a lot of improvements and wonders.
Lucilla is offline  
Old June 16, 2002, 13:37   #11
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Somehow, in my last games I started with my Capitol near the ocean, or on edge of the continent. If geography allows, you should try to expand to have cities all around your Capital, in all directions, for that's more efficient.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old June 16, 2002, 13:58   #12
V.O.C.'02
Chieftain
 
V.O.C.'02's Avatar
 
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
Not that would allow it to happen, but what happens when another civ takes the city where you've build the forbidden palace in? Are you then able to build it again in another city?

B.T.W. it would be great if you could takes other civ's cities with their fp in it You could have several great production places all over the map.
__________________
ICH BIN EIN WARMONGER!!!
V.O.C.'02 is offline  
Old June 16, 2002, 14:33   #13
spicytimothy
Civilization III Democracy Game
Chieftain
 
spicytimothy's Avatar
 
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 67
I'm pretty sure that the AIs' small wonders would b gone if u take the cities they're in. I don't remember seeing any small wonder notification when I take the AI cities.

So that goes for FP too since I think it's a small wonder too.

spicytimothy

any verifications??
__________________
Image is just your imagination. Reality is rarely revealed. - Geri Halliwell
spicytimothy is offline  
Old June 16, 2002, 14:35   #14
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Haven't happened to me, however, I am 95% confident you can rebuild it.

Proof: I've had a city with another small wonder captured, and I was offered to rebuild it later.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old June 16, 2002, 15:00   #15
Catt
PtWDG Gathering StormApolyton University
King
 
Catt's Avatar
 
Local Time: 19:40
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
I've never been notified when I take the AI's FP, but it (like all small wonders) would be destroyed upon capture.

I tested the FP rebuild a while back, by abaonding my FP city. Could immediately rebuild the FP in another city.

Catt
Catt is offline  
Old June 16, 2002, 15:03   #16
Solver
lifer
Civilization IV CreatorsAge of Nations TeamApolytoners Hall of FamePolyCast TeamBtS Tri-LeagueThe Courts of Candle'BreC4WDG Team Apolyton
Deity
 
Solver's Avatar
 
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
Final word: when a city with a small wonder gets captured, FP included, it gets destroyed but can be rebuilt.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Solver is offline  
Old June 16, 2002, 16:47   #17
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
I dont move my capital much myself, but if you've got a capital on the outskirts of your civ (as they tend to be on monarch and up), you're still better off moving it. The cultural loss is not as great as the potential production gains.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old June 17, 2002, 08:55   #18
SlowwHand
inmate
Civilization II MultiplayerApolytoners Hall of FameGameLeague
Deity
 
SlowwHand's Avatar
 
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
Whichever city has most corruption. Probably farther away. Check advisor's screen to see waste.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
SlowwHand is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:40.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team