June 16, 2002, 10:49
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#1
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King
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Everybody writes a book too many.
Posts: 1,259
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Forbidden Palace location
OK. It's probably been asked but i just can't find it: is the location of the Forbidden Palace important ?
Do i have to build it far from the capital for the cities on the outskirt of the "empire" to benefit from it or can i build it next to the capital (much faster of course) and get the same results?
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What?
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June 16, 2002, 10:51
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#2
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Firaxis Games Programmer/Designer
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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The position is actually all that matters. It acts like a regular palace, so the further away you put it, the better.
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June 16, 2002, 11:46
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#3
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King
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Everybody writes a book too many.
Posts: 1,259
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Thanks!
That's what i've been doing but i always wondered if i was just wasting time/resources.
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June 16, 2002, 12:09
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#4
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Emperor
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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In some ways the location of the forbidden palace is more important than the palace (which can be moved)
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June 16, 2002, 12:22
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#5
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Warlord
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
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i try and build the FP near a moutain range to get the most out of those shields. if you build it in a city thats all grassland you end up with a city that gives you lots of commerce but still wont produce very much. some games ill build it 2 cities away from my capital so i can have a major production center in the center of my empire, if the situation is right. sometimes i wont build it untill i take over a mountain range. maybe im doing it all wrong but i love massive production!
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June 16, 2002, 12:29
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#6
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Princess
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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There can be situations where you want to build the FP near your palace and then replace the palace somewhere at the border later. As SpencerH said, the FP can't be moved, so it's location must be well planned, but the location of the palace is flexible and therefore I move it if necessary.
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June 16, 2002, 12:39
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#7
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Warlord
Local Time: 06:40
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Kazakhstan
Posts: 143
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Quote:
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Originally posted by SpencerH
In some ways the location of the forbidden palace is more important than the palace (which can be moved)
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When Palace is moved You lost Culture points accumulated during thausends years.
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June 16, 2002, 12:49
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#8
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Princess
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Quote:
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Originally posted by Imp. Montezuma
When Palace is moved You lost Culture points accumulated during thausends years.
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Never thought about that. How does that work? A palace produces 1 culture point per turn, are the ones produced in the former capital (e.g. 1000 at 3000BC) really gone or is the production just moved to the new city?
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June 16, 2002, 13:06
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#9
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Warlord
Local Time: 06:40
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Kazakhstan
Posts: 143
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Quote:
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Originally posted by Lucilla
Never thought about that. How does that work? A palace produces 1 culture point per turn, are the ones produced in the former capital (e.g. 1000 at 3000BC) really gone or is the production just moved to the new city?
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Yes You lost. Producing in new place begins from zero. Each thousend years Culture points doubles. But if You are warmonger, no matter. When cannons speak, muses silent...
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June 16, 2002, 13:29
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#10
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Princess
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Edinburgh, Scotland
Posts: 541
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Thanks for the info. I guess that explains why I haven't won a cultural victory yet, although I build quite a lot of improvements and wonders.
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June 16, 2002, 13:37
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#11
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Deity
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Somehow, in my last games I started with my Capitol near the ocean, or on edge of the continent. If geography allows, you should try to expand to have cities all around your Capital, in all directions, for that's more efficient.
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 16, 2002, 13:58
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#12
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Chieftain
Local Time: 03:40
Local Date: November 1, 2010
Join Date: Apr 2002
Location: rotterdam, holland
Posts: 74
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Not that would allow it to happen, but what happens when another civ takes the city where you've build the forbidden palace in? Are you then able to build it again in another city?
B.T.W. it would be great if you could takes other civ's cities with their fp in it You could have several great production places all over the map.
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June 16, 2002, 14:33
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#13
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Chieftain
Local Time: 18:40
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 67
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I'm pretty sure that the AIs' small wonders would b gone if u take the cities they're in. I don't remember seeing any small wonder notification when I take the AI cities.
So that goes for FP too since I think it's a small wonder too.
spicytimothy
any verifications??
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Image is just your imagination. Reality is rarely revealed. - Geri Halliwell
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June 16, 2002, 14:35
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#14
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Deity
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Haven't happened to me, however, I am 95% confident you can rebuild it.
Proof: I've had a city with another small wonder captured, and I was offered to rebuild it later.
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Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 16, 2002, 15:00
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#15
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King
Local Time: 19:40
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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I've never been notified when I take the AI's FP, but it (like all small wonders) would be destroyed upon capture.
I tested the FP rebuild a while back, by abaonding my FP city. Could immediately rebuild the FP in another city.
Catt
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June 16, 2002, 15:03
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#16
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Deity
Local Time: 05:40
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Final word: when a city with a small wonder gets captured, FP included, it gets destroyed but can be rebuilt.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 16, 2002, 16:47
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#17
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Emperor
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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I dont move my capital much myself, but if you've got a capital on the outskirts of your civ (as they tend to be on monarch and up), you're still better off moving it. The cultural loss is not as great as the potential production gains.
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June 17, 2002, 08:55
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#18
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Deity
Local Time: 21:40
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
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Whichever city has most corruption. Probably farther away. Check advisor's screen to see waste.
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