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Old June 19, 2002, 14:28   #31
Theseus
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15K CASH!!!!

Mobilize, let each city with a Barracks do one turn of production, and rush the rest.

All non-barracks cities build Arty... they ARE defensive. Consider that an unfortified MI on a mountain attacked by a vet Tank has 13% chance of getting destroyed, whereas against a reg Tank (which is the effect of the free Arty shot), the chance declines to 8%.

And then the Arty are used during your turn to cut off road access and damage any threatening units.

BTW, I think you'll like these threads:

http://apolyton.net/forums/showthrea...hlight=massive

http://apolyton.net/forums/showthrea...hlight=massive
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Old June 19, 2002, 14:55   #32
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Quote:
Originally posted by Theseus
15K CASH!!!!
you peeked. In my play style, I like to have 10-20K in modern age. Why so much? 1) military reserves, can hurry units if needed, and 2) to hurry improvements to get new territory cities improved to wealth.


Quote:
Mobilize, let each city with a Barracks do one turn of production, and rush the rest.

All non-barracks cities build Arty... they ARE defensive. Consider that an unfortified MI on a mountain attacked by a vet Tank has 13% chance of getting destroyed, whereas against a reg Tank (which is the effect of the free Arty shot), the chance declines to 8%.

And then the Arty are used during your turn to cut off road access and damage any threatening units.
I hate having too many arty. 20 is a lot for me.




Quote:
BTW, I think you'll like these threads:

http://apolyton.net/forums/showthrea...hlight=massive
COMBAT SETTLER-- great concept. Needed that to reduce by one turn invasion on hostile continent.


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http://apolyton.net/forums/showthrea...hlight=massive
Careful AI will also use cruise missiles against your navy.

How do your mixed armies work? {Tank+MI} I just started playing with armies and have not tried mixed armies yet. I can see the advantage of Tank2+MI1 but not Tank2+MI2 and especially not MI4. It seems like the value of armies is more in offense than defense.
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Old June 19, 2002, 15:06   #33
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ESPECIALLY in your invasion, defensive armies would have been of great benefit. It seems to have a morale effect on the AI in that they are less eager to attack it, KNOWING that they will lose so many units before they can take it out.

Consider how many defensive units you would not have lost if you had armies involved. That's what the Military Academy is for. Once I have built it, it is churning out armies, to be filled as needed.
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Old June 19, 2002, 15:40   #34
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Quote:
Originally posted by Jaybe
ESPECIALLY in your invasion, defensive armies would have been of great benefit. It seems to have a morale effect on the AI in that they are less eager to attack it, KNOWING that they will lose so many units before they can take it out.

Consider how many defensive units you would not have lost if you had armies involved. That's what the Military Academy is for. Once I have built it, it is churning out armies, to be filled as needed.
Just started using armies. I did not use armies in primary landing zones as I heard units heal faster if not in army. Thus, 4 Mech Inf heal 4 HP/turn but army of 4 MechInf only heals 1HP/turn. Huh, not sure if this matchs play experience. I am going to have to watch closer. Biggest disadvantage of army is it is all or nothing at the end. You don't just lose one unit, but entire army. I think better design would have been at final red HP to lose unit by unit in army until last unit lost removes army also.

I had about 8 armies and they came over on the second wave.

Isn't it great to see that build item:
army [4 turns]


In posted game had 4 armies of 0 units waiting for panzer technology before loading units. Hard to believe I used to play with ZERO armies. Big mistake.
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Old June 19, 2002, 17:27   #35
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hi ,

care to post a SAV(e) , so we can follow a bit , and see an overall pic , ....

thanks in advance

have a nice day
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Old June 19, 2002, 17:39   #36
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Quote:
Originally posted by panag
hi ,

care to post a SAV(e) , so we can follow a bit , and see an overall pic , ....

thanks in advance

have a nice day
Scroll upwards on this thread.


Quote:
18-06-2002 07:26

load test
Attachment: ddayminusone.zip
This has been downloaded 6 time(s).

18-06-2002 08:05
First load of sav file
Companion Thread in strategy forum:
http://apolyton.net/forums/showthrea...threadid=53269


I only got about 5 turns beyond that. If you would like a post DDay image I can get one also. Currently, DDay+5, I have 5 cities on hostile continent in five different locations. 3/5 have airports for receiving reinforcements.
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Old June 19, 2002, 17:46   #37
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Quote:
Originally posted by planetfall


Scroll upwards on this thread.




Companion Thread in strategy forum:
http://apolyton.net/forums/showthrea...threadid=53269


I only got about 5 turns beyond that. If you would like a post DDay image I can get one also. Currently, DDay+5, I have 5 cities on hostile continent in five different locations. 3/5 have airports for receiving reinforcements.
hi ,

maybe you ought to put from before Dday , even before war , with all the turns , ...
at least from before would help , Dday , and now , ...

have a nice day

Last edited by Panag; June 19, 2002 at 18:13.
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Old June 19, 2002, 18:12   #38
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Quote:
Originally posted by panag


hi ,

maybe you ought to pot from before Dday , even before war , with all the turns , ...
at least from before would help , Dday , and now , ...
"pot from" ?? ich verstehe nichts

I'll see what's available. There is a limit on forum size postings so I'll try to find a good balance. Sometime tomorrow.
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Old June 19, 2002, 18:16   #39
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Quote:
Originally posted by planetfall


"pot from" ?? ich verstehe nichts

I'll see what's available. There is a limit on forum size postings so I'll try to find a good balance. Sometime tomorrow.
hi ,

gutentag , well its "put" , sorry , typo ,
the best would be three , one from before , do you have one from before the war , ...? Dday and one from the current , now , position , ...

have a nice day

say , anyone else with idea's , ....?
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Old June 20, 2002, 10:36   #40
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screen shot help
Which screen shot file type is best on this forum
gif
jpg
bmp?

Any gotcha's I need to know about, like pixel size restrictions, etc?
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Old June 20, 2002, 13:41   #41
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Re: screen shot help
Quote:
Originally posted by planetfall
Which screen shot file type is best on this forum
gif
jpg
bmp?

Any gotcha's I need to know about, like pixel size restrictions, etc?
hi ,

max pix size , 600X600 , ..

have a nice day
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Old June 21, 2002, 14:15   #42
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sample 1 gif
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Old June 21, 2002, 14:16   #43
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sample 2 jpg
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Old June 21, 2002, 14:18   #44
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sample 3 gif retry
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Old June 21, 2002, 14:19   #45
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hi ,

see , that worked , now , try some screen shots , ...

have a nice day
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Old June 21, 2002, 14:25   #46
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Per request, 2 files included in attached zip:

1. 1745. DDay -2 turns

2. 1766. DDay +8 turns

Mini images and more coming.
Attached Files:
File Type: zip dday10turnchallenge.zip (391.2 KB, 1 views)
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Old June 21, 2002, 14:32   #47
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Builder Only Stagnation-- 110 years
Here is a sad image. No progess in more than 100 years.
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Old June 21, 2002, 14:35   #48
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AzPer Continent
AztecPersia Continent Empire Map
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File Type: jpg azper.jpg (44.1 KB, 66 views)
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Old June 21, 2002, 14:39   #49
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Map DDay -2 Turns
Mini Map view 2 turns before DDay. Transports are 10-14 tiles away from landing zones. This map matches the earliest SAV posted today.
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Old June 21, 2002, 14:42   #50
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Map DDay
Sorry, no image available today.

DDay is year 1750 a.d.
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Old June 21, 2002, 14:45   #51
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MiniMap DDay+1
Here is the mini map for DDay+1.

Year is 1754 ad.
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Old June 21, 2002, 14:46   #52
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Mini Landing Zones 1-3
Here is a zoom of Landing Zones 1-3 from previous map.
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Old June 21, 2002, 14:51   #53
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DDay+2
Mini Map for DDay+2. Year 1756 ad.
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Old June 21, 2002, 14:54   #54
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DDay +3
Finally able to use those 2 armies stranded in southern transports.

Year 1758
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Old June 21, 2002, 14:55   #55
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hi ,

go for the little islands , they are great as forward operations base , ...

to stage there , and then to rock and roll , ...

have a nice day
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Old June 21, 2002, 14:57   #56
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Landing Zone 4
Blow up from previous map of landing zone 4.

Only expected to be dispupting. But could not turn down offer of a decent city.
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Old June 21, 2002, 14:59   #57
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DDay +4
It is now 1760. 4 turns since DDay.
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Old June 21, 2002, 15:01   #58
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Landing Zone 5
Zoom in from previous minimap.
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Old June 21, 2002, 15:03   #59
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DDay +5
Year 1762. 5 turns since DDay. First landing zones to north are starting to expand, as well as SW landing zone.
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Old June 21, 2002, 15:04   #60
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DDay +6
DDay plus 6 turns, year 1764. Note planned city flipping by west landing zone.
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