June 19, 2002, 14:28
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#31
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Emperor
Local Time: 22:43
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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15K CASH!!!!
Mobilize, let each city with a Barracks do one turn of production, and rush the rest.
All non-barracks cities build Arty... they ARE defensive. Consider that an unfortified MI on a mountain attacked by a vet Tank has 13% chance of getting destroyed, whereas against a reg Tank (which is the effect of the free Arty shot), the chance declines to 8%.
And then the Arty are used during your turn to cut off road access and damage any threatening units.
BTW, I think you'll like these threads:
http://apolyton.net/forums/showthrea...hlight=massive
http://apolyton.net/forums/showthrea...hlight=massive
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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June 19, 2002, 14:55
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#32
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Quote:
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Originally posted by Theseus
15K CASH!!!!
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you peeked. In my play style, I like to have 10-20K in modern age. Why so much? 1) military reserves, can hurry units if needed, and 2) to hurry improvements to get new territory cities improved to wealth.
Quote:
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Mobilize, let each city with a Barracks do one turn of production, and rush the rest.
All non-barracks cities build Arty... they ARE defensive. Consider that an unfortified MI on a mountain attacked by a vet Tank has 13% chance of getting destroyed, whereas against a reg Tank (which is the effect of the free Arty shot), the chance declines to 8%.
And then the Arty are used during your turn to cut off road access and damage any threatening units.
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I hate having too many arty. 20 is a lot for me.
COMBAT SETTLER-- great concept. Needed that to reduce by one turn invasion on hostile continent.
Careful AI will also use cruise missiles against your navy.
How do your mixed armies work? {Tank+MI} I just started playing with armies and have not tried mixed armies yet. I can see the advantage of Tank2+MI1 but not Tank2+MI2 and especially not MI4. It seems like the value of armies is more in offense than defense.
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June 19, 2002, 15:06
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#33
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Emperor
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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ESPECIALLY in your invasion, defensive armies would have been of great benefit. It seems to have a morale effect on the AI in that they are less eager to attack it, KNOWING that they will lose so many units before they can take it out.
Consider how many defensive units you would not have lost if you had armies involved. That's what the Military Academy is for. Once I have built it, it is churning out armies, to be filled as needed.
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JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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June 19, 2002, 15:40
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#34
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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Quote:
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Originally posted by Jaybe
ESPECIALLY in your invasion, defensive armies would have been of great benefit. It seems to have a morale effect on the AI in that they are less eager to attack it, KNOWING that they will lose so many units before they can take it out.
Consider how many defensive units you would not have lost if you had armies involved. That's what the Military Academy is for. Once I have built it, it is churning out armies, to be filled as needed.
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Just started using armies. I did not use armies in primary landing zones as I heard units heal faster if not in army. Thus, 4 Mech Inf heal 4 HP/turn but army of 4 MechInf only heals 1HP/turn. Huh, not sure if this matchs play experience. I am going to have to watch closer. Biggest disadvantage of army is it is all or nothing at the end. You don't just lose one unit, but entire army. I think better design would have been at final red HP to lose unit by unit in army until last unit lost removes army also.
I had about 8 armies and they came over on the second wave.
Isn't it great to see that build item:
army [4 turns]
In posted game had 4 armies of 0 units waiting for panzer technology before loading units. Hard to believe I used to play with ZERO armies. Big mistake.
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June 19, 2002, 17:27
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#35
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Emperor
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
care to post a SAV(e) , so we can follow a bit , and see an overall pic , ....
thanks in advance
have a nice day
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June 19, 2002, 17:39
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#36
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Quote:
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Originally posted by panag
hi ,
care to post a SAV(e) , so we can follow a bit , and see an overall pic , ....
thanks in advance
have a nice day
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Scroll upwards on this thread.
Quote:
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18-06-2002 07:26
load test
Attachment: ddayminusone.zip
This has been downloaded 6 time(s).
18-06-2002 08:05
First load of sav file
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Companion Thread in strategy forum:
http://apolyton.net/forums/showthrea...threadid=53269
I only got about 5 turns beyond that. If you would like a post DDay image I can get one also. Currently, DDay+5, I have 5 cities on hostile continent in five different locations. 3/5 have airports for receiving reinforcements.
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June 19, 2002, 17:46
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#37
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Emperor
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by planetfall
Scroll upwards on this thread.
Companion Thread in strategy forum:
http://apolyton.net/forums/showthrea...threadid=53269
I only got about 5 turns beyond that. If you would like a post DDay image I can get one also. Currently, DDay+5, I have 5 cities on hostile continent in five different locations. 3/5 have airports for receiving reinforcements.
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hi ,
maybe you ought to put from before Dday , even before war , with all the turns , ...
at least from before would help , Dday , and now , ...
have a nice day
Last edited by Panag; June 19, 2002 at 18:13.
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June 19, 2002, 18:12
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#38
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Quote:
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Originally posted by panag
hi ,
maybe you ought to pot from before Dday , even before war , with all the turns , ...
at least from before would help , Dday , and now , ...
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"pot from" ?? ich verstehe nichts
I'll see what's available. There is a limit on forum size postings so I'll try to find a good balance. Sometime tomorrow.
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June 19, 2002, 18:16
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#39
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Emperor
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by planetfall
"pot from" ?? ich verstehe nichts
I'll see what's available. There is a limit on forum size postings so I'll try to find a good balance. Sometime tomorrow.
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hi ,
gutentag , well its "put" , sorry , typo ,
the best would be three , one from before , do you have one from before the war , ...? Dday and one from the current , now , position , ...
have a nice day
say , anyone else with idea's , ....?
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June 20, 2002, 10:36
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#40
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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screen shot help
Which screen shot file type is best on this forum
gif
jpg
bmp?
Any gotcha's I need to know about, like pixel size restrictions, etc?
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June 20, 2002, 13:41
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#41
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Emperor
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Re: screen shot help
Quote:
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Originally posted by planetfall
Which screen shot file type is best on this forum
gif
jpg
bmp?
Any gotcha's I need to know about, like pixel size restrictions, etc?
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hi ,
max pix size , 600X600 , ..
have a nice day
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June 21, 2002, 14:15
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#42
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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sample 1 gif
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June 21, 2002, 14:16
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#43
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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sample 2 jpg
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June 21, 2002, 14:18
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#44
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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sample 3 gif retry
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June 21, 2002, 14:19
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#45
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Emperor
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
see , that worked , now , try some screen shots , ...
have a nice day
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June 21, 2002, 14:25
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#46
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Per request, 2 files included in attached zip:
1. 1745. DDay -2 turns
2. 1766. DDay +8 turns
Mini images and more coming.
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June 21, 2002, 14:32
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#47
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Builder Only Stagnation-- 110 years
Here is a sad image. No progess in more than 100 years.
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June 21, 2002, 14:35
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#48
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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AzPer Continent
AztecPersia Continent Empire Map
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June 21, 2002, 14:39
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#49
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Map DDay -2 Turns
Mini Map view 2 turns before DDay. Transports are 10-14 tiles away from landing zones. This map matches the earliest SAV posted today.
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June 21, 2002, 14:42
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#50
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Map DDay
Sorry, no image available today.
DDay is year 1750 a.d.
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June 21, 2002, 14:45
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#51
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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MiniMap DDay+1
Here is the mini map for DDay+1.
Year is 1754 ad.
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June 21, 2002, 14:46
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#52
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
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Mini Landing Zones 1-3
Here is a zoom of Landing Zones 1-3 from previous map.
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June 21, 2002, 14:51
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#53
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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DDay+2
Mini Map for DDay+2. Year 1756 ad.
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June 21, 2002, 14:54
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#54
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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DDay +3
Finally able to use those 2 armies stranded in southern transports.
Year 1758
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June 21, 2002, 14:55
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#55
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Emperor
Local Time: 04:43
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
go for the little islands , they are great as forward operations base , ...
to stage there , and then to rock and roll , ...
have a nice day
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June 21, 2002, 14:57
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#56
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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Landing Zone 4
Blow up from previous map of landing zone 4.
Only expected to be dispupting. But could not turn down offer of a decent city.
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June 21, 2002, 14:59
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#57
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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DDay +4
It is now 1760. 4 turns since DDay.
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June 21, 2002, 15:01
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#58
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Landing Zone 5
Zoom in from previous minimap.
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June 21, 2002, 15:03
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#59
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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DDay +5
Year 1762. 5 turns since DDay. First landing zones to north are starting to expand, as well as SW landing zone.
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June 21, 2002, 15:04
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#60
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Prince
Local Time: 19:43
Local Date: October 31, 2010
Join Date: Jan 2002
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Posts: 975
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DDay +6
DDay plus 6 turns, year 1764. Note planned city flipping by west landing zone.
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