June 18, 2002, 12:34
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#1
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Warlord
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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Terraforming with Nukes
Late in the game needing a boost in production, I found myself contemplating using nukes in a most unconventional way. I had a bunch of cities surrounded by rabbit-food (grasslands) giving piss-poor production. I also had a few tactical nukes lying around and about 100 workers who were mainly just sitting around in cities.
So I made sure everyone was wearing their blast glasses and detonated about 4 nukes in grassland areas around my cities, making sure none of the cities actually felt the effects of the blasts. In about 2 turns, all the pollution had dutifully been cleaned up by my workers, and I had terraformed lots of squares into more productive land.
I don't know if this has been talked about in the Strat. forum (sorry I don't read it). Anybody else try this?
-Apolex
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June 18, 2002, 12:39
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#2
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King
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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sounds like a good plan, I'll have to try that.
edit: but due to my lack of experience with nukes i must ask; what do nukes do to forests, jungles, mountains, deserts, and hills (if I missed something just tell me)
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June 18, 2002, 13:06
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#3
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Prince
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Oklahoma, USA
Posts: 557
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Nukes will take everything down 1 level. Grasslands to plains, plains to desert, desert nothing though. As for what it does to forests, it just destroys the forest, the tile of plains or grasslands underneath is unnefected. Once had an idea that if you knew where and when you were gonna be nuked, building forests all around could help lessen the effects.
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June 25, 2002, 01:54
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#4
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Deity
Local Time: 04:48
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by ChaotikVisions
Nukes will take everything down 1 level. Grasslands to plains, plains to desert, desert nothing though. As for what it does to forests, it just destroys the forest, the tile of plains or grasslands underneath is unnefected. Once had an idea that if you knew where and when you were gonna be nuked, building forests all around could help lessen the effects.
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So forest do have a usefull function afterall
i don't think i have ever used or saw one used in of my games!!
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June 25, 2002, 02:00
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#5
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Deity
Local Time: 20:48
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This is too bizarre.
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June 25, 2002, 02:31
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#6
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Prince
Local Time: 21:48
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Posts: 771
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It sounds like some sort of 1950s infomercial about the wonder and glory of nuclear power.
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"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
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June 25, 2002, 03:31
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#7
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Prince
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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Is it then possible to remove jungle with nukes, and leave the ground underneath unaffected?
It seems like a fast way to get rid of jungle, but I guess at the time nukes are available there wont be much jungle back needed to be cleared.
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June 25, 2002, 06:01
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#8
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Civ4: Colonization Content Editor
Local Time: 03:48
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Join Date: Dec 2001
Posts: 11,117
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There's a "Nuke the river" strategy for score milkers. Makes high-food producing flood plains. Nothing for me, though.
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June 25, 2002, 06:45
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#9
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Prince
Local Time: 02:48
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Join Date: Mar 2000
Location: Great Britain
Posts: 671
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THis would be a good idea for building cities in the jungle. Just nuke the desired location adnn then build your city
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June 25, 2002, 08:23
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#10
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Warlord
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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Hmmm, interesting use for nukes. No more smelly rainforests! Just drop an nuke and hey presto! Instead fertile glow-in-the-dark grasslands! Just think of the uses!
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June 25, 2002, 10:04
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#11
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Prince
Local Time: 22:48
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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The title of this thread made me laugh.
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June 25, 2002, 10:24
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#12
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Prince
Local Time: 03:48
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Join Date: Mar 1999
Location: Prime Headbonker, The Netherlands
Posts: 322
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It would be useful if nukes became available with mysticism. Otherwise it's just too late.
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June 25, 2002, 11:00
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#13
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King
Local Time: 03:48
Local Date: November 1, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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Quote:
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Originally posted by Panzer
Hmmm, interesting use for nukes. No more smelly rainforests! Just drop an nuke and hey presto! Instead fertile glow-in-the-dark grasslands! Just think of the uses!
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Firaxis will most certainly "fix" it somehow...
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June 25, 2002, 15:23
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#14
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Prince
Local Time: 21:48
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Why's that? You still have to clean the pollution and if there was an enemy city there it would do the same thing.
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"I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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June 25, 2002, 17:00
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#15
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Warlord
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
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What about the ice land, hill, and mountain? If you nuke them, what do they turn into?
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June 25, 2002, 17:36
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#16
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King
Local Time: 21:48
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Location: Right down the road
Posts: 2,321
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Polluted tundra, polluted hills, and polluted mountains.
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June 26, 2002, 09:57
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#17
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Warlord
Local Time: 20:48
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 298
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After you clean up pollution, what do you get? You mean we can't clean up a polluted hill?
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June 26, 2002, 12:51
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#18
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King
Local Time: 21:48
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Tundra, hills, and mountains. They don't change.
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June 26, 2002, 15:32
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#19
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Chieftain
Local Time: 21:48
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this is too funny
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June 26, 2002, 17:11
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#20
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Warlord
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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Don't nukes do something to coastal squares? I seem to recall using one (back during v1.17) on an island city, and several coastal squares turned into water squares.
Does this still happen in v1.21? If so, that might open some more interesting Nuke-Terraforming possibilities, such as "Canal Building With Nukes" !
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June 27, 2002, 13:06
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#21
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King
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Terraforming with Nukes
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. . .
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June 27, 2002, 13:57
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#22
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King
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Terraforming with nukes....................
Effective, most effective. Not as beastly as terraforming with planet busters ala SMAC/X but a viable strategy IMO. Too bad nukes aren't available early in the game. That's when one needs them the most to clear vast swathes of jungle.
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June 27, 2002, 17:11
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#23
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Emperor
Local Time: 04:48
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Quote:
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Originally posted by Haupt. Dietrich
Terraforming with nukes....................
Effective, most effective. Not as beastly as terraforming with planet busters ala SMAC/X but a viable strategy IMO. Too bad nukes aren't available early in the game. That's when one needs them the most to clear vast swathes of jungle.
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hi ,
, ...
, you can always start with some , ......
as for the terraforming , it leads however to "global warming" , ......
have a nice day
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June 27, 2002, 17:28
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#24
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King
Local Time: 14:48
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 2,709
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it only leads to global warming if you don't clean up the pollution.
I just rememberd "project chariot". one of the government agancies wanted to nuke a place up here in Alaska to build a harbor. (during the 50's or 60's and no they didn't do it)
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June 27, 2002, 19:27
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#25
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Emperor
Local Time: 04:48
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Space05us
it only leads to global warming if you don't clean up the pollution.
I just rememberd "project chariot". one of the government agancies wanted to nuke a place up here in Alaska to build a harbor. (during the 50's or 60's and no they didn't do it)
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hi ,
, even with the pollution clean up , global warming can start sometimes , .....
have a nice day
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June 27, 2002, 19:50
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#26
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King
Local Time: 21:48
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Join Date: Dec 2001
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Posts: 1,735
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Quote:
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Originally posted by panag
hi ,
, even with the pollution clean up , global warming can start sometimes , .....
have a nice day
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I'd call it Nuclear Winter...
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October 7, 2002, 16:45
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#27
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Warlord
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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I think panag is right, the global warming effects seem to occur after nukes even if you clean up the pollution. I think a nuke causes an irreversible global warming effect by itself without regard to the associated polution.
-Apolex
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October 7, 2002, 17:47
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#28
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King
Local Time: 18:48
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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For improving production in grasslands:
MINE THEM.
Nuclear blasts to kill flys. Silly. Ticks off the AI civs as well. I don't think we have to worry about Firaxis thinking of this as an exploit. Its more like hiring the Three Stooges to impove your city or Chico Marx to invest your funds.
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October 7, 2002, 21:52
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#29
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Warlord
Local Time: 21:48
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Bel Air, MD
Posts: 140
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Yeah but it was fun.
That's the point of the game, you see. Fun.
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October 30, 2002, 12:14
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#30
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King
Local Time: 05:48
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Does the AI mind if I blast nukes on my own territory?
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