Thread Tools
Old June 20, 2002, 22:27   #1
I Am Jeff
Civilization III Democracy Game
Chieftain
 
Local Time: 22:57
Local Date: October 31, 2010
Join Date: Feb 2002
Location: New Jersey
Posts: 75
Game freezes when attempting to build roads
The game freezes when I go to build roads on land squares. It seems to happen on newly conquered ground only, but does not happen everywhere. I have no clue why this would happen. I am using version 1.21f and the latest version of the Balancer Mod if that makes any difference.

I have not had any problem like this before.
I Am Jeff is offline  
Old June 21, 2002, 04:43   #2
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 21:57
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
I can list a hundred problems with Civ 3 but that is not one I have encountered nor heard of.

Be sure you have at least 256 RAM.

If it still happens report it as a bug to the geniuses at Firaxis: http://www.firaxis.com/contact_gamefeedback.cfm
Coracle is offline  
Old June 21, 2002, 05:32   #3
vulture
PtWDG Gathering StormPtWDG2 Mohammed Al-SahafC4DG Gathering Storm
King
 
vulture's Avatar
 
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Jun 2001
Location: Leeds, UK
Posts: 1,257
Re: Game freezes when attempting to build roads
Quote:
Originally posted by I Am Jeff
The game freezes when I go to build roads on land squares. It seems to happen on newly conquered ground only, but does not happen everywhere. I have no clue why this would happen. I am using version 1.21f and the latest version of the Balancer Mod if that makes any difference.

I have not had any problem like this before.
I imagine it's due to the recalculation of the trade network. I occasionally see long pauses when building roads when I connect a city into the trade network. In newly conquered cities you often have incomplete roads or roads that partly go through other people's territory. Building a road that directly connects a new city into your network can cause a pause in a large empire as the trade net is reworked. I often see pauses when I bombard an enemy city and destroy its harbour for the same reason.
vulture is offline  
Old June 21, 2002, 07:52   #4
SomeOneElse
Chieftain
 
SomeOneElse's Avatar
 
Local Time: 21:57
Local Date: October 31, 2010
Join Date: Jun 2002
Location: Somewhere, Someplace
Posts: 62
I dont necessarily think you need 256MB ram, though. Civ3 works fine on my 128MB machine

doesnt mean I'm not going to upgrade to 256 before the end of summer, though
__________________
"Imagination is the only weapon in the war against reality" Jules de Gaultier, French writer
SomeOneElse is offline  
Old June 21, 2002, 15:45   #5
I Am Jeff
Civilization III Democracy Game
Chieftain
 
Local Time: 22:57
Local Date: October 31, 2010
Join Date: Feb 2002
Location: New Jersey
Posts: 75
thx for ur replies, yes i do have 256 ram. Like I said I have not seen this before and I have had Civ3 from day one.

I did find a solution, which was to destroy the land improvements and then rebuild them. This works, but I just have to remember to do it otherwise I may slip and it will freeze.
I Am Jeff is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 22:57.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team