July 30, 2002, 14:32
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#31
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King
Local Time: 19:01
Local Date: October 31, 2010
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Location: California Republic
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I wrote something about this a week ago. It was in my observation of my latest monarch game thread. My concept of core cities, specialist cities, and resource cities are quite close to what vel is talking about here. You can check it out if you have time to find it.
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"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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July 30, 2002, 14:40
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#32
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Deity
Local Time: 23:01
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Join Date: Jul 2001
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Posts: 17,978
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I look at that last post of mine... and I can't help but laugh. I haven't done any such thing. I remain a "purist" - building cities with minimal to no overlap.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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July 30, 2002, 15:48
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#33
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Settler
Local Time: 19:01
Local Date: October 31, 2010
Join Date: Nov 2001
Location: NorthWest
Posts: 14
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I am a complete purist on any game with just a little room. That overlapping blocked out square irritates me to no end. But this may be why I'm having issues and have yet to win at Emperor and above. I've actually gone to the extent of abandoning my own city when improperly placed, losing the settler I had just plopped down...it's kind of sick really.
On really cramped areas I will overlap, but I minimize overlap as much as possible, which on a large portion of those games I lost shortly into the Medieval ages. So it seems I have something to learn from the Borg mentality.
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July 30, 2002, 15:53
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#34
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Moderator
Local Time: 03:01
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If anything, I've gone even further over to the Borg side....these days, my first four cities are built with a potential archer rush (and sometimes Warrior rush) in mind, and to that end, they're three tiles out from the capitol, in every cardinal direction. After that, I expand to four tiles out to take advantage of starting border sizes, but there's always at least a bit of overlap in my cities.
-=Vel=-
EDIT: Often, the cities I found immediately following my core four around the capitol are indeed five tiles out, simply because my borders have expanded before the next settlers get built, and I can enclose more territory that way.
-V.
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The list of published books grows . If you're curious to see what sort of stories I weave out , head to Amazon.com and do an author search for "Christopher Hartpence ." Help support Candle'Bre , a game created by gamers FOR gamers. All proceeds from my published works go directly to the project .
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July 30, 2002, 16:08
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#35
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Emperor
Local Time: 23:01
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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Boy, re-reading this thread just give me a great idea...
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 30, 2002, 16:09
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#36
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Prince
Local Time: 03:01
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 525
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I'm really beginning to think that any game which requires this kind of level of complexity probably isn't worth it unless you REALLY enjoy subjecting yourself to this kind of mental repetition for hours on end.
In fact, I think this thread has killed all final doubts in my head - this game is better off uninstalled from my computer and the CD put in some dark place where I will never be able to find it again, lest I be tempted.
c'est un piece de merde!
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July 30, 2002, 16:12
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#37
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Emperor
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Yeah, chess sucks too.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 30, 2002, 16:24
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#38
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Deity
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Theseus, what's your "great idea?"
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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July 30, 2002, 16:41
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#39
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Emperor
Local Time: 23:01
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Not yet, not yet.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 30, 2002, 17:20
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#40
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Settler
Local Time: 03:01
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 9
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Hey, sorry to intrude with a basic question but these strategies cause me ask.
What are the pop numbers for town, city, metropolis and how does the defense bonus change?
Very excellent thread. This game is getting really nice.
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Gumby Tech
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July 30, 2002, 17:43
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#41
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Emperor
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Town: Below 7 pop, no defense bonus (but you can build walls)
City: 7 and above, 50%
Metro: 13 and above, 100%
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 31, 2002, 10:27
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#42
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Deity
Local Time: 23:01
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Join Date: Jul 2001
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I'd just like to point out that the above post is an excellent illustration of why warfare is best done in the first 2 ages. Once you start running into infantry in metropoli, bad things happen.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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July 31, 2002, 10:42
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#43
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Emperor
Local Time: 23:01
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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Your journey towards the dark side is complete.
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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July 31, 2002, 10:47
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#44
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Civ4: Colonization Content Editor
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Time to turn him back. Give peace a chance!
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July 31, 2002, 11:49
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#45
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Deity
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
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I intend to, Sir Ralph. AU102 should be fun. I'm excited to see if I can beat the AI to some wonders. Building nothing but workers, settlers and improvements, it may well be possible.
But now that I've seen the Power of the Dark Side, I will most often choose to smack the AI around.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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July 31, 2002, 13:06
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#46
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Warlord
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Chicago
Posts: 141
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...forever will it dominate your destiny.
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July 31, 2002, 13:17
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#47
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King
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
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Quote:
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Originally posted by Arrian
I'd just like to point out that the above post is an excellent illustration of why warfare is best done in the first 2 ages. Once you start running into infantry in metropoli, bad things happen.
-Arrian
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I love infantry warfare.
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July 31, 2002, 14:29
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#48
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Warlord
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Chicago
Posts: 141
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Especially when my MA is mowing them down
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July 31, 2002, 20:50
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#49
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King
Local Time: 21:01
Local Date: October 31, 2010
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Location: Liberal Socialist Party of Apolyton. Fargo Chapter
Posts: 1,649
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Nothing to see here, move along: http://selzlab.blogspot.com
The attempt to produce Heaven on Earth often produces Hell. -Karl Popper
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August 1, 2002, 10:55
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#50
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Emperor
Local Time: 23:01
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Location: pittsburgh
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Just a little borg story. Last couple of games I've been experimenting with packing cities with just one square between, or sometimes two, with lots of grassland mines and irrigated plains. Building no buildings but barracks after awhile. While I'm not using up much turf, the AI goes crazy expanding toward me. The result has been an overly extended AI neighbor ripe for plucking by, in this case, Persian immortals, who can be produced with pretty decent frequency by these packed cities. The moral -- rather than rush out to block the AI expansion, let them use up all their shields making settlers and escorts. I'm beginning to think this technique works very often at higher levels regardless of how lousy your starting point is (within reason).
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August 1, 2002, 18:27
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#51
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Emperor
Local Time: 20:01
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Join Date: Sep 2001
Location: Henderson, NV USA
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Quote:
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Theseus, what's your "great idea?"
-Arrian
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Quote:
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Originally posted by Theseus
Not yet, not yet.
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Is it "yet" yet, Theseus??
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August 2, 2002, 02:54
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#52
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Deity
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Apr 2002
Location: London
Posts: 12,012
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Just tried a close-packed start - on a tiny map. Built the second city 3 squares south, and the Russians turn up & declare war.
Why? I wonder. A few turns later I trade for Iron working from the English, and there's the Iron next to my second city. So the AI will start a war within 20 turns for a resource 3 squares from my own capital that neither of us could yet see. Hmmm, I hate that AI resource cheat
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August 3, 2002, 12:29
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#53
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Emperor
Local Time: 23:01
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Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
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Jaybe,
I admitted the lack of great-idea-ness in the AU102 thread... the idea was to pack cities in at a 2-tile spread, and culture bomb with temples.
1. I didn't do it very well... Sir Ralph did.
2. It didn;t work.
Next.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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August 3, 2002, 21:00
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#54
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Deity
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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@ Theseus. I've had my share of not-so-great ideas too. And some shockingly stupid omissions (failure to build an explorer wall in AU102).
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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August 3, 2002, 21:16
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#55
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Emperor
Local Time: 23:01
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Location: The warmonger formerly known as rpodos. Gathering Storm!
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Hey Arrian... I've got a quiet night at home too.
Yeah, it was a momentary flash of non-brilliance.
Your story was tragic though; I never got attacked even once, but I can feel the pain, definitely.
I thought AU102 was an interesting, albeit artificial, test. Some good lessons.
Are you gonna try MT V? You gotta at least check out the opening turn... Vel and the others created the Civ3 equivalent of the first scene of "Saving Private Ryan."
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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August 4, 2002, 04:54
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#56
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Prince
Local Time: 14:01
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of the Barbarians
Posts: 600
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Re: Size DOES Matter!
Quote:
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Originally posted by Velociryx
If you want to excel, you need both. You need "killing fields" of lossa little towns that exist for four reasons: Temple, Barracks, Library and Troops. The two cultural builds will ensure that they're not easy flip targets, the barracks and troops are for obvious reasons.
-=Vel=-
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And thus do small cities on Tundra terrain come into their own.
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None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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September 25, 2002, 23:59
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#57
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King
Local Time: 21:01
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Join Date: Sep 2002
Location: Our house. In the middle of our street.
Posts: 1,495
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This thread's been dead a while, but I'm new, so I gotta throw in my own thought, newbie-tainted though it may be.
Take a look at our real world.
There are cultural, productive, and scientific powerhouses...often surrounded by "bedroom communities".
There are - all over - epicenters that grow to massive size, often surrounded by suburbs for 50 miles or more...
...and odds are, they grew up much like some of you mentioned - as a bundle of smaller towns, that eventually "grew up".
It seems that a mixed approach would be more "natural" and organic, allowing for maximum flexibility, assuming you're willing to "delete" a town or two for the greater good, so to speak.
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"Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos
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September 27, 2002, 00:00
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#58
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Prince
Local Time: 03:01
Local Date: November 1, 2010
Join Date: Nov 2001
Location: GA
Posts: 343
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Yes, but you have to balance placing cities close with competing for resources. First, the major cities are founded, then you have to fill in what is left. I have seen the AI do this, especially Babylon. They placed a city only 5 or 6 spaces from my capitol, but my culture actually was higher, and it eventually flipped to me. In the industrial era, I found that the city was founded on coal.
Although you can't see all resources like the AI can, you should still try to establish a border first. Just make sure you keep it well defended.
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Wrestling is real!
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