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View Poll Results: At which proposed sites should we settle?
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DO settle at SITE 1
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26 |
25.00% |
DO NOT settle at SITE 1
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12 |
11.54% |
DO settle at SITE 2
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29 |
27.88% |
DO NOT settle at SITE 2
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8 |
7.69% |
DO settle at SITE 3
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13 |
12.50% |
DO NOT settle at SITE 3
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16 |
15.38% |
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June 21, 2002, 20:37
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#1
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Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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OFFICAL: IE - Where Should We Build Our New Cities?
I've looked at our current position, and I've come up with three possible places we could settle. Here's a map:
Description of City Sites:
1. Both these tiles are jungle squares, bordering both the ocean and the river.
2. An open square (thankfully), near other open squares and jungle. Near where we met the French warrior - could be a good place to build up our military before an invasion of France.
3. Not actually discovered yet, probably in the jungle, possibly on river. Centralized location.
Poll Info
Question: Where should we build new cities?
Options: Build/Don't Build option for each site.
Expiration: 3 Days
Important Note: This poll will not end before the next turnchat. We don't have any settlers and aren't building any, so that shouldn't be a problem.
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June 21, 2002, 20:42
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#2
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Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Oh, BTW, the red tiles are where Uber wants to build a road to France. (I think so, anyway.) Just disregard them for this poll.
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June 21, 2002, 20:45
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#3
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Emperor
Local Time: 22:01
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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yuo can take them off if you have photoshop you can hide the layer, sorry about that
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 21, 2002, 20:46
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#4
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Emperor
Local Time: 22:01
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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and how come timeline isn't proposing this... you're not the IE...
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 21, 2002, 20:50
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#5
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Emperor
Local Time: 22:01
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Also, the French might colonize site 2 before we can. It's 9 moves, plus however long it takes to BUILD the settler.
after we explore more, we might definately be able to settle there... we just have to see.
Site 1 is a great site. infact, clear the jungle and build roads there... and then some.
site 3 is another "crappy ass jungle city that is worthless until 50 turns pass", but it will be a good location in the future. The lower squares you circled would probably be a bad choice in that the X will overlap 2 squares deep (6 total squares) with site 1.
i voted YES for all 3.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 21, 2002, 21:23
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#6
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King
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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In order to run for VP, Timeline needed to resign as IE advisor. As deputy IE advisor, Jonny is currently occupying the position, pending the emergency election.
Jonny-- I voted for 1 and 2, and against 3. And the road idea also looks good. Then again, France may not exist much longer.
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June 21, 2002, 21:32
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#7
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Emperor
Local Time: 22:01
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by Vlad Antlerkov
In order to run for VP, Timeline needed to resign as IE advisor. As deputy IE advisor, Jonny is currently occupying the position, pending the emergency election.
Jonny-- I voted for 1 and 2, and against 3. And the road idea also looks good. Then again, France may not exist much longer.
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lol, the road idea was mine and was shut down by Eli and his CTED minions
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 21, 2002, 21:39
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#8
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King
Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Holy Smack.....
I leave to go to work and come back and there are 50 posts and it seems like the entire board changed .
Nice job Jonny, what a guy
btw Uber: Stop accusing me of things I didn't do, I never opposed your plan.
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June 21, 2002, 21:55
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#9
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Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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I'm a CTED "minion" that agrees with Uber's idea. We can use it to go conquer them, and after we do that, we can use their luxuries that they definitely have.
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June 21, 2002, 22:00
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#10
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King
Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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btw Jonny, site 2 is flawed.
Cities automatically clear jungle when they are founded so the best place to put em is NEXT to the grassland on the Jungle. That is, one tile east or north east of where you have site 2 now.
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June 21, 2002, 23:13
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#11
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Emperor
Local Time: 21:01
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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You sure about that timeline?
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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June 21, 2002, 23:57
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#12
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Firaxis Games Programmer/Designer
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
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I'm not sure if I agree with Site 2. We haven't yet explored much to the west, after Sunday's turnchat we'll know much more than we do now about the terrain to our west.
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June 22, 2002, 01:39
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#13
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King
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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Site 1 is closer and on the coast. Site 2 is too far away for now. It would put us longer in settling that city. Site 3 is at least partly, if not all in a Jungle, size would be more limited.
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June 22, 2002, 01:52
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#14
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King
Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Quote:
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Originally posted by civman2000
You sure about that timeline?
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Of course
This isn't civ 2 ya know
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June 22, 2002, 01:59
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#15
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Civ4: Colonization Content Editor
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Explore. Show me the whole map around the city sites and we can talk about the city locations.
Abstain so far.
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June 22, 2002, 02:28
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#16
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King
Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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People, Jonny, this is where our next city should go:
Spot 4......
(True, it's not on the river, but it gives us a nice grassland spot to work off of, which will make it useful quickly.)
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June 22, 2002, 02:32
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#17
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King
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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In that case, I change my answer to Spot 5, which is in between spot 1 and 4 on the coast. Spot 4 is to close to the capitol, and spot 5 would still give us the grassland tile.
Spot 5 would also allow us to build a city fairly quick once we do get a settler since it is close to a road. Finishing a road wouldn't take long either.
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June 22, 2002, 03:26
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#18
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Deity
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Timeline is correct. It is the only productive site.
It can share the grasslands with Apolyton until some jungle can be cleared.
__________________
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(='.'=)
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June 22, 2002, 03:28
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#19
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Civ4: Colonization Content Editor
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Yes. It is a good spot. It has always been.
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June 22, 2002, 10:22
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#20
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Prince
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 812
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Id vote for spot 5 too
Then next just east of spot 2.
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June 22, 2002, 11:02
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#21
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King
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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The reason I recommended spot 5 is you get more workable better land since the city auto clears that one jungle spot, and you get a bigger border since the game usually would add the extra space that close to the capitol. Also, you wouldn't infringe on the capitol super x as much there.
The other spot you mentioned is good too. Again you would clear a jungle space and keep a grassland space.
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June 22, 2002, 11:23
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#22
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King
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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Alright then. Spot 5, then one to the right of spot 2.
As for spot 3... I'd rather settle somewhere I can see.
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June 22, 2002, 12:18
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#23
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King
Local Time: 22:01
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Sunshine State, USA
Posts: 1,104
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Yea, spot five is not bad kring, nice 1........
Just to play devils advocate here for a sec: The only thing I see wrong with spot five is that is is too close to the river, yet not on it. So it would mess up our city grid down the road if we wanted to settle on the river. (not a big deal but just pointing it out)
Ok here is what I now suggest as an alternative to spot 5.... spot 6.....
Trades the coast for the river, it still grabs the grassland tile with its border. It also fits in with a city grid much better.
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June 22, 2002, 12:47
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#24
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Civ4: Colonization Content Editor
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 11,117
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Spot 5 and 6 are mediocre and both give access to only 1 grassland, not even shielded.
If we do not get one more productive (at least 3 tiles to work) city very soon, this game is most likely already lost. There's nothing as bad as a bad game start. Take in account, that the settler is already delayed by the decision to build a worker in Apolyton.
The city should be built either southeast or east of 5.
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June 22, 2002, 12:48
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#25
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Deity
Local Time: 23:01
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 21,822
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This poll is invalid, or at least unofficial. You have not been elected Imperial Expansion Minister yet.
__________________
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Later amendments to the Constitution don't supersede earlier amendments - GePap
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June 22, 2002, 12:50
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#26
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Emperor
Local Time: 21:01
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Martian Empire
Posts: 4,969
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He is acting as it to fill the role temporairly (see previous posts and code of laws). In any case, it is invalid anyway IMHO because of all the new options now emerging...it needs to be repolled with them
__________________
Ham grass chocolate.
"This should be the question they ask you before you get to vote. If you answer 'no', then they brand you with a giant red 'I' on your forehead and you are forever barred from taking part in the electoral process again."--KrazyHorse
"I'm so very glad KH is Canadian."--Donegeal
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June 22, 2002, 13:16
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#27
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King
Local Time: 21:01
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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If 6 was uncovered better, I could consider voting 6, but I would want to know what is around it more.
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June 22, 2002, 13:56
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#28
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Emperor
Local Time: 22:01
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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Originally posted by kring
If 6 was uncovered better, I could consider voting 6, but I would want to know what is around it more.
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you KNOW it's going to be more jungle.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 22, 2002, 14:07
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#29
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Emperor
Local Time: 22:01
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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here, look.
Red tiles are jungles on the border of the unexplored area.
i have set it up so that the blue tiles ONLY color non-black pixels, so that you can see any hint of color / shapes in vibrant blue.
the blue reveals that many of these tiles will be jungle.
( man i sure am bored today, )
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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June 22, 2002, 14:22
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#30
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Emperor
Local Time: 05:01
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
we should settle at site one , then near site two , but a bit more to the left , then site three , ....
have a nice day
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