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Old June 22, 2002, 17:21   #1
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Researching Tech
When does this halt?
When does this start?

Ive never been sure exactly, do you need to build a city to begin research, or is something else needed?
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Old June 22, 2002, 17:28   #2
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You need to be generating at least 1 science beaker somewhere so yes you need a city.0% science with no scientist specialists and it will stop.
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Old June 22, 2002, 17:30   #3
Vlad Antlerkov
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You need to have trade arrows going to science. This necessitates building a city and having science set to anything over 0%.

When does it halt? Setting science to 0% and changing all scientists to tax collectors or entertaners. Endgame aside, no idea why you'd want to.
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Old June 23, 2002, 08:52   #4
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Vlad - in SP I frequently turn Science off once I have Crooks & Clads - my caravans and dips do any furhter research and the stupid AI doesn't take the opportunity to streak ahead ...

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Old June 23, 2002, 17:58   #5
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Scouse Gits.....a major flaw in the game IMO...the AI shouldn't slow down research to match your speed......its a real shame this happens
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Old June 23, 2002, 18:21   #6
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Yeah... I agree War, but it's the flip side of the AI cheat program that keeps pace with you for research when you build a massive SSC. You discover tech quickly so does the AI. If they fixed this along with one or two other things like the AI building cities in decent locations - then we would have Civ 2.75, a game most Civ 2 vets would love to play.

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Old June 23, 2002, 19:06   #7
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hear hear.....my understanding is that freeciv does this quite well? i have never really given it much or a whirl? How about yourself......

BTw i should have stated that the ai matching speeds either way is a major flaw..thanks for correcting me !
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Old June 24, 2002, 13:10   #8
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Quote:
Vlad - in SP I frequently turn Science off once I have Crooks & Clads - my caravans and dips do any furhter research and the stupid AI doesn't take the opportunity to streak ahead ...
Scouse Gits, I don't understand, how can a caravan research?

Thanks for telling me about the percentages
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Old June 24, 2002, 13:35   #9
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When a trade caravan is delivered you get a one off gold bonus - this is matched by a one off beaker bonus - hence caravns do your research for you ...

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Old June 24, 2002, 13:37   #10
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p.s. you need an ein somewhere to actually tip the beakers out as a tech - you can only fill the box with caravan bonus it never actually 'completes' until a genuine research beaker gets put in

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Old June 24, 2002, 13:37   #11
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What's odd is that I've seen AI civilizations set their research rates to zero. Many times. One time as long as 500 game years. (This was approaching 0 AD.) All the while, I was skimming along at 50% or 60% research.

Ah well, all the better for me.
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